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    • 21. 发明授权
    • Dynamic volume adjustment in a slot machine
    • 老虎机中的动态音量调节
    • US06968063B2
    • 2005-11-22
    • US10387180
    • 2003-03-11
    • Scott Boyd
    • Scott Boyd
    • H03G3/32H03G3/20
    • H03G3/32
    • A casino gaming machine includes a speaker structured to produce a game audio output having a volume, an ambient noise level (ambient noise level) detector structured to detect an ambient noise level proximate the gaming machine, and an dynamic volume controller configured to regulate the volume of the game audio output in relation to a detected ambient noise level. The gaming machine can produce a plurality of game audio outputs, wherein the game audio output volumes can be differentially adjusted in relation to a detected ambient noise level. Differential volume adjustment can be on the basis of a parameter, such as sound output class.
    • 赌场游戏机包括构造成产生具有音量的游戏音频输出的扬声器,被构造成检测靠近游戏机的环境噪声电平的环境噪声电平(环境噪声电平)检测器,以及配置成调节音量的动态音量控制器 相对于检测到的环境噪声水平的游戏音频输出。 游戏机可以产生多个游戏音频输出,其中可以相对于检测到的环境噪声电平差异地调整游戏音频输出音量。 差分音量调节可以基于一个参数,如声音输出等级。
    • 28. 发明授权
    • Differentiated audio
    • 差异化音频
    • US08184824B2
    • 2012-05-22
    • US11585409
    • 2006-10-23
    • Mark HettingerJamal BenbrahimScott Boyd
    • Mark HettingerJamal BenbrahimScott Boyd
    • H04B3/00
    • H03G3/32A63F2300/6063G07F17/32G07F17/3202H03G3/344
    • The present invention provides novel methods and devices for providing audio to players of a gaming machine and to nearby players. According to preferred implementations, sounds intended for a person currently using a gaming machine are distinguished from second sounds intended for persons who are not currently using the gaming machine. The former sounds are directed to the player of the gaming machine by one or more methods and/or devices. For example, the gaming machine may include a device for producing ultrasonic waves (e.g., in a beam) that produce the first sounds via interaction with a medium, a sound dome, a speaker array, or other devices for producing directional sound. The sound may be directed to a predetermined area near the gaming machine. Alternatively, the sound may be directed to an area at or near where the player is detected to be, where the player's player tracking card is detected to be, etc.
    • 本发明提供了用于向游戏机和附近玩家的玩家提供音频的新颖的方法和装置。 根据优选的实施方案,用于当前使用游戏机的人的声音与针对当前未使用游戏机的人的第二声音区分开。 前一种声音通过一种或多种方法和/或设备被引导到游戏机的播放器。 例如,游戏机可以包括用于产生通过与介质的相互作用产生第一声音的超声波(例如,在波束中)的设备,声音球,扬声器阵列或用于产生定向声音的其它设备。 声音可以被引导到游戏机附近的预定区域。 或者,声音可以被定向到在玩家被检测到的地方或附近,玩家的玩家跟踪卡被检测到的地方等。