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    • 21. 发明授权
    • Content scheduling for fantasy gaming
    • 内容调度为幻想游戏
    • US07827202B2
    • 2010-11-02
    • US11859316
    • 2007-09-21
    • Don RelyeaBrian RobertsHeath Stallings
    • Don RelyeaBrian RobertsHeath Stallings
    • G06F17/30
    • G06Q10/10Y10S707/951
    • A user database includes information concerning at least one entity of interest. A program database includes multimedia content information associated with items of multimedia content and including a temporal interval during which the items of multimedia content are available. A presentation scheduling facility is communicatively coupled to the user database and the program database. The presentation scheduling facility is configured to determine a number of items of multimedia content that are associated with the at least one entity of interest based on the information concerning the at least one entity of interest and the multimedia content information, and configured to provide a scheduling screen containing identifications of the determined number of items of multimedia content.
    • 用户数据库包括关于至少一个感兴趣的实体的信息。 程序数据库包括与多媒体内容的项目相关联的多媒体内容信息,并且包括多媒体内容项可用的时间间隔。 呈现调度工具通信地耦合到用户数据库和程序数据库。 呈现调度设施被配置为基于关于所述至少一个感兴趣的实体的信息和所述多媒体内容信息来确定与所述至少一个感兴趣的实体相关联的多个多媒体内容的项目,并且被配置为提供调度 屏幕包含所确定的多媒体内容项目的标识。
    • 22. 发明申请
    • CONTENT SCHEDULING FOR FANTASY GAMING
    • 内容调度为幻想游戏
    • US20090083322A1
    • 2009-03-26
    • US11859316
    • 2007-09-21
    • Don RelyeaBrian RobertsHeath Stallings
    • Don RelyeaBrian RobertsHeath Stallings
    • G06F7/00
    • G06Q10/10Y10S707/951
    • A user database includes information concerning at least one entity of interest. A program database includes multimedia content information associated with items of multimedia content and including a temporal interval during which the items of multimedia content are available. A presentation scheduling facility is communicatively coupled to the user database and the program database. The presentation scheduling facility is configured to determine a number of items of multimedia content that are associated with the at least one entity of interest based on the information concerning the at least one entity of interest and the multimedia content information, and configured to provide a scheduling screen containing identifications of the determined number of items of multimedia content.
    • 用户数据库包括关于至少一个感兴趣的实体的信息。 程序数据库包括与多媒体内容的项目相关联的多媒体内容信息,并且包括多媒体内容项可用的时间间隔。 呈现调度工具通信地耦合到用户数据库和程序数据库。 呈现调度设施被配置为基于关于所述至少一个感兴趣的实体的信息和所述多媒体内容信息来确定与所述至少一个感兴趣的实体相关联的多个多媒体内容的项目,并且被配置为提供调度 屏幕包含所确定的多媒体内容项目的标识。
    • 23. 发明申请
    • CONTENT HOSTING AND ADVERTISING SYSTEMS AND METHODS
    • 内容管理和广告系统和方法
    • US20080155588A1
    • 2008-06-26
    • US11614667
    • 2006-12-21
    • Brian RobertsHeath StallingsDon Relyea
    • Brian RobertsHeath StallingsDon Relyea
    • H04N7/10
    • G06Q30/0251G06Q30/00H04N21/25808H04N21/25866H04N21/812
    • In an exemplary system, a data store includes at least a subset of media content, media content attribute data associated with the media content, user profile data associated with at least one consumer having access to the media content, advertising content, and content matching data associated with the advertising content. An access module is communicatively coupled to an access device and configured to receive a request sent by the access device, the request being for access to a media content instance included in the media content. A matching module is configured to match at least one advertising content instance included in the advertising content to the media content instance based on the media content attribute data, user profile data, and content matching data. The access module is configured to provide the matched advertising content instance to the access device for user presentation.
    • 在示例性系统中,数据存储包括媒体内容的至少一个子集,与媒体内容相关联的媒体内容属性数据,与至少一个消费者相关联的与媒体内容的访问有关的用户简档数据,广告内容和内容匹配数据 与广告内容相关联。 访问模块通信地耦合到接入设备并且被配置为接收由接入设备发送的请求,该请求用于访问媒体内容中包括的媒体内容实例。 匹配模块被配置为基于媒体内容属性数据,用户简档数据和内容匹配数据将包含在广告内容中的至少一个广告内容实例与媒体内容实例相匹配。 访问模块被配置为向匹配的广告内容实例提供用于呈现用户的访问设备。
    • 27. 发明授权
    • Content hosting and advertising systems and methods
    • 内容托管和广告系统和方法
    • US08776112B2
    • 2014-07-08
    • US13478492
    • 2012-05-23
    • Brian RobertsHeath StallingsDon Relyea
    • Brian RobertsHeath StallingsDon Relyea
    • H04N7/025H04N7/10
    • G06Q30/0251G06Q30/00H04N21/25808H04N21/25866H04N21/812
    • In an exemplary system, a data store includes at least a subset of media content, media content attribute data associated with the media content, user profile data associated with at least one consumer having access to the media content, advertising content, and content matching data associated with the advertising content. An access module is communicatively coupled to an access device and configured to receive a request sent by the access device, the request being for access to a media content instance included in the media content. A matching module is configured to match at least one advertising content instance included in the advertising content to the media content instance based on the media content attribute data, user profile data, and content matching data. The access module is configured to provide the matched advertising content instance to the access device for user presentation.
    • 在示例性系统中,数据存储包括媒体内容的至少一个子集,与媒体内容相关联的媒体内容属性数据,与至少一个消费者相关联的与媒体内容的访问有关的用户简档数据,广告内容和内容匹配数据 与广告内容相关联。 访问模块通信地耦合到接入设备并且被配置为接收由接入设备发送的请求,该请求用于访问媒体内容中包括的媒体内容实例。 匹配模块被配置为基于媒体内容属性数据,用户简档数据和内容匹配数据将包含在广告内容中的至少一个广告内容实例与媒体内容实例相匹配。 访问模块被配置为向匹配的广告内容实例提供用于呈现用户的访问设备。
    • 29. 发明授权
    • Highlight management for fantasy gaming
    • 突出管理幻想游戏
    • US08522300B2
    • 2013-08-27
    • US11859356
    • 2007-09-21
    • Don RelyeaBrian RobertsHeath Stallings
    • Don RelyeaBrian RobertsHeath Stallings
    • H04N7/16
    • A63F13/537A63F13/00A63F13/213A63F13/798G07F17/32
    • A media database stores a number of media content items associated with a real-life field of competitive activity. A user database stores information about a plurality of entities involved in the real-life field of competitive activity, including indications of a number of the plurality of entities that are entities of interest. An event database stores event information identifying an event related to the real-life field of competitive activity, identifying at least one portion of one of said number of media content items as associated with the event, and identifying at least one of the plurality of entities associated with the event. A manager communicatively coupled to the media database, user database and event database, determines whether the event has occurred based on the event information, determines whether the event is associated with any of the number of entities of interest, and generates a highlight message. The highlight message includes an indication of highlight media, where the highlight media is based on the identified at least one portion of said one of the number of media content items associated with the event.
    • 媒体数据库存储与竞争活动的现实生活领域相关联的多个媒体内容项目。 用户数据库存储关于竞争活动的现实生活领域中涉及的多个实体的信息,包括作为感兴趣的实体的多个实体的数量的指示。 事件数据库存储识别与竞争活动的现实生活领域相关的事件的事件信息,识别与事件相关联的所述数量的媒体内容项目中的一个的至少一部分,以及识别所述多​​个实体中的至少一个 与事件相关联。 通信地耦合到媒体数据库,用户数据库和事件数据库的管理器基于事件信息来确定事件是否已经发生,确定事件是否与感兴趣的多个实体中的任何一个相关联,并且生成高亮消息。 亮点消息包括高亮媒体的指示,其中高亮媒体基于与事件相关联的多个媒体内容项目中的所述一个的所识别的至少一部分。
    • 30. 发明授权
    • Systems and methods for accessing media content
    • 用于访问媒体内容的系统和方法
    • US08418217B2
    • 2013-04-09
    • US11516291
    • 2006-09-06
    • Heath StallingsBrian RobertsDon Relyea
    • Heath StallingsBrian RobertsDon Relyea
    • H04N7/173
    • H04N21/25866H04N5/76H04N7/17318H04N21/4263H04N21/4334H04N21/4788H04N21/6125
    • In one of many possible embodiments, a system includes a media content provider and a media content processing subsystem communicatively coupled to the media content provider by a network. The media content processing subsystem is configured to receive a first media content instance from the media content provider, and receive a second media content instance from at least one other media content processing subsystem connected to the network. At least a portion of the second media content instance is received concurrently with the receipt of the first media content instance. In certain embodiments, the media content processing subsystem is configured to receive the second media content instance without using a tuner.
    • 在许多可能的实施例中的一个实施例中,系统包括媒体内容提供商和通过网络与媒体内容提供商通信地耦合的媒体内容处理子系统。 媒体内容处理子系统被配置为从媒体内容提供商接收第一媒体内容实例,并且从连接到网络的至少一个其他媒体内容处理子系统接收第二媒体内容实例。 在接收到第一媒体内容实例的同时接收第二媒体内容实例的至少一部分。 在某些实施例中,媒体内容处理子系统被配置为在不使用调谐器的情况下接收第二媒体内容实例。