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    • 21. 发明申请
    • Smart picture selector and cache
    • 智能图片选择器和缓存
    • US20080059886A1
    • 2008-03-06
    • US11513189
    • 2006-08-31
    • Mark S. Grossman
    • Mark S. Grossman
    • G06F3/00G06F9/00
    • G06F16/9574
    • A method for intelligently selecting a display image in a networked device is described. The method comprises receiving from a content provider image information and corresponding media data for display on a device. From the received image information, an image selection policy is determined. The image selection policy includes a level of specificity for an image to be to be displayed with the corresponding media data. An image for display is then selected for the corresponding text based on the determined image selection policy. The selected image is chosen from either (i) the memory cache of previously received images, or (ii) from the content provider.
    • 描述了一种智能地选择联网设备中的显示图像的方法。 该方法包括从内容提供商接收图像信息和相应的媒体数据以便在设备上显示。 从所接收的图像信息中,确定图像选择策略。 图像选择策略包括要用与相应的媒体数据一起显示的图像的特异性水平。 然后基于所确定的图像选择策略为相应的文本选择用于显示的图像。 从(i)先前接收到的图像的存储器缓存或(ii)从内容提供者中选择所选择的图像。
    • 22. 发明授权
    • Texture range controls for improved texture mapping
    • 纹理范围控制,用于改进纹理映射
    • US5230039A
    • 1993-07-20
    • US657090
    • 1991-02-19
    • Mark S. GrossmanKurt B. AkeleyRobert A. Drebin
    • Mark S. GrossmanKurt B. AkeleyRobert A. Drebin
    • G06T15/04G09G5/393G09G5/395
    • G09G5/393G06T15/04G09G5/395
    • A graphical display system and process for specifying and controlling a display range in which a specified form of texture mapping is applied or suppressed. Object data from a host computer is processed by four pipelined graphics subsystems before being displayed on a display screen. These graphics subsystems include: 1) a Geometry Subsystem, 2) a Scan Conversion Subsystem, 3) a Raster Subsystem, and 4) a Display Subsystem. Span Processors within the Scan Conversion Subsystem manipulate pixel coordinates in order to handle sitations when coordinates are located out of range of a texture map. Processing logic and hardware registers located within each Span Processor implement two texture modes for handling out-of-range coordinates. First, a mask and comparison register is provided to hold a value specifying a selected range in which texture is applied to a pixel. If a pixel is outside the specified range, texture application is suppressed. Secondly, logic is provided for determining if the input pixel coordinate is within range of the texture map. If the input coordinate is out of range and positive, the coordinate is set to a value corresponding to the most positive border of the texture map. If the input coordinate is out of range and negative, the coordinate is set to a value corresponding to the least positive border of the texture map. The processed coordinate is then output to one of a plurality of Image Engines.
    • 用于指定和控制应用或抑制指定形式的纹理映射的显示范围的图形显示系统和过程。 来自主机的对象数据由四个流水线图形子系统处理,然后显示在显示屏上。 这些图形子系统包括:1)几何子系统,2)扫描转换子系统,3)光栅子系统,以及4)显示子系统。 扫描转换子系统中的跨度处理器操作像素坐标,以便在坐标位于纹理贴图范围之外时处理位置。 位于每个跨度处理器内的处理逻辑和硬件寄存器实现两种纹理模式,用于处理超出范围的坐标。 首先,提供掩模和比较寄存器来保存将纹理应用于像素的选定范围指定的值。 如果像素在指定范围之外,则纹理应用被抑制。 其次,提供用于确定输入像素坐标是否在纹理图的范围内的逻辑。 如果输入坐标超出范围并且为正,则将坐标设置为对应于纹理贴图最正面边界的值。 如果输入坐标超出范围且为负,则将坐标设置为与纹理贴图的最小正边界对应的值。 然后将经处理的坐标输出到多个图像引擎中的一个。
    • 24. 发明授权
    • Texture level tracking, feedback, and clamping system for graphics processors
    • 图形处理器的纹理级跟踪,反馈和夹紧系统
    • US08233006B2
    • 2012-07-31
    • US12249316
    • 2008-10-10
    • Mark S. GrossmanThomas FrisingerDaniel M. Gessel
    • Mark S. GrossmanThomas FrisingerDaniel M. Gessel
    • G09G5/00G09T17/00
    • G06T15/04
    • Embodiments include a texture mapping processor incorporating a dynamic level of detail map for use in a graphics processing system. Level of detail values are defined, with 0 being the finest and corresponding to the largest mipmap level. Each bound texture in a graphics object is assigned an identifier. This identifier is used as an index into a minimum-LOD value tracking table that is updated whenever a texel is fetched. A texture processing module controls when the tracking table is initialized and read back, and which identifiers are tracked. The minimum-LOD values in the tracking table are accompanied by a coarse region access mask to associate a minimum LOD value with a specific region of the image or object. A clamping table contains LOD clamp values for each region and a region code that specifies the coarseness of the LOD associated with each region of the texture.
    • 实施例包括结合图形处理系统中使用的动态级别的细节图的纹理映射处理器。 定义细节级别,其中0是最好的,并且对应于最大的mipmap级别。 图形对象中的每个绑定纹理都被分配一个标识符。 该标识符用作最小LOD值跟踪表中的索引,每当获取纹素时更新它。 纹理处理模块控制跟踪表的初始化和回读,跟踪哪些标识符。 跟踪表中的最小LOD值伴随有粗略区域访问掩码,以将最小LOD值与图像或对象的特定区域相关联。 钳位表包含每个区域的LOD钳位值和指定与纹理的每个区域相关联的LOD的粗糙度的区域代码。
    • 27. 发明申请
    • Texture Level Tracking, Feedback, and Clamping System for Graphics Processors
    • 纹理级跟踪,反馈和图形处理器的夹紧系统
    • US20100091028A1
    • 2010-04-15
    • US12249316
    • 2008-10-10
    • Mark S. GrossmanThomas FrisingerDaniel M. Gessel
    • Mark S. GrossmanThomas FrisingerDaniel M. Gessel
    • G09G5/00
    • G06T15/04
    • Embodiments include a texture mapping processor incorporating a dynamic level of detail map for use in a graphics processing system. Level of detail values are defined, with 0 being the finest and corresponding to the largest mipmap level. Each bound texture in a graphics object is assigned an identifier. This identifier is used as an index into a minimum-LOD value tracking table that is updated whenever a texel is fetched. A texture processing module controls when the tracking table is initialized and read back, and which identifiers are tracked. The minimum-LOD values in the tracking table are accompanied by a coarse region access mask to associate a minimum LOD value with a specific region of the image or object. A clamping table contains LOD clamp values for each region and a region code that specifies the coarseness of the LOD associated with each region of the texture.
    • 实施例包括结合图形处理系统中使用的动态级别的细节图的纹理映射处理器。 定义细节级别,其中0是最好的,并且对应于最大的mipmap级别。 图形对象中的每个绑定纹理都被分配一个标识符。 该标识符用作最小LOD值跟踪表中的索引,每当获取纹素时更新它。 纹理处理模块控制跟踪表的初始化和回读,跟踪哪些标识符。 跟踪表中的最小LOD值伴随有粗略区域访问掩码,以将最小LOD值与图像或对象的特定区域相关联。 钳位表包含每个区域的LOD钳位值和指定与纹理的每个区域相关联的LOD的粗糙度的区域代码。