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    • 24. 发明授权
    • Centralized gaming system with modifiable remote display terminals
    • US06749510B2
    • 2004-06-15
    • US09778351
    • 2001-02-07
    • John J. Giobbi
    • John J. Giobbi
    • A63F1300
    • G07F17/32G07F17/323G07F17/3234G07F17/3262
    • A centralized gaming system comprises a central server system and a plurality of display terminals remote from and linked to the central server system. The central server system includes a master game server, a game execution server, and a database server. The master game server stores a plurality of games of chance. Each game includes respective game play software and respective audiovisual software. In response to one of the games being selected for play at one of the display terminals, the game play software for the selected game is loaded from the master game server into the game execution server and is executed by the game execution server to randomly select an outcome. The audiovisual software for the selected game is selectively executed at the display terminal to visually represent the outcome on a display of the display terminal. The database server collects game activity data based on the outcome and maintains such data for report generation and player tracking purposes. The master game server may evaluate the collected game activity data and, in turn, modify one or more of the display terminals for maximizing earnings and target marketing.
    • 25. 发明授权
    • Video gaming device having multiple stacking features
    • 具有多个堆叠特征的视频游戏设备
    • US6159095A
    • 2000-12-12
    • US447109
    • 1999-11-22
    • Erica A. FrohmJohn J. GiobbiJoel R. Jaffe
    • Erica A. FrohmJohn J. GiobbiJoel R. Jaffe
    • A63F1/00A63F9/24A63F13/00
    • G07F17/32A63F9/24G07F17/3227G07F17/3262G07F17/3286A63F2001/008
    • An electronic video gaming machine for playing multiple games is set forth. The gaming machine includes a first set of game elements for playing a game having a plurality of possible game outcomes. A first game outcome is selected from a plurality of possible game outcomes including at least one predetermined carry-over outcome. The carry-over outcome occurring in the first game outcome is automatically duplicated by the processor into at least one other game outcome. Game elements of the first game outcome are also manually selectable by a player and the selected game elements are duplicated by the processor into at least one other game outcome. Multiple game elements are shown on game boards arranged in a stack and displayed on a touch screen. The stack includes a top end and a bottom end and each game board has a face on which a single game is displayed. A plurality of game control buttons and game control indicators are provided for operating the game and selecting game elements, such as lucky numbers, random numbers, and bingo patterns, to be applied to each game board in the stack. A number of game boards to be played in the stack is selectable by the player and a winning game board is indicated to the player such that the winning game board appears to pop-up from the stack in cash-register-like fashion such that the face of the winning game board is more visible relative to prior said game board popping up. The face of any game board is viewable by the player by touching the touch screen at a location of the game board to be viewed. After touching the game board, the game board slides out from the stack to expose its face.
    • 阐述了用于玩多种游戏的电子游戏机。 游戏机包括用于播放具有多个可能的游戏结果的游戏的第一组游戏元件。 从包括至少一个预定结转结果的多个可能的游戏结果中选择第一游戏结果。 在第一游戏结果中发生的结转结果由处理器自动复制到至少一个其他游戏结果中。 第一游戏结果的游戏元素也可以由玩家手动选择,并且所选择的游戏元素被处理器复制到至少一个其他游戏结果中。 在游戏板上显示多个游戏元件,其布置在堆叠中并显示在触摸屏上。 堆叠包括顶端和底端,并且每个游戏板具有显示单个游戏的面部。 提供多个游戏控制按钮和游戏控制指示器,用于操作游戏并选择要应用于堆叠中的每个游戏板的诸如幸运号码,随机数字和宾果游戏模式的游戏元素。 玩家可以选择要在该堆叠中玩的多个游戏板,并且向玩家指示获胜的游戏板,使得获胜游戏板似乎以现金注册方式从堆栈弹出,使得 相对于以前的游戏板弹出来,获胜的游戏板的面貌更加明显。 任何游戏板的面部都可以通过在游戏板的位置触摸触摸屏来观看。 触摸游戏板后,游戏板从堆叠中滑出来露出脸部。
    • 29. 发明授权
    • Biometric personal data key (PDK) authentication
    • 生物识别个人数据密钥(PDK)认证
    • US08352730B2
    • 2013-01-08
    • US11314199
    • 2005-12-20
    • John J. Giobbi
    • John J. Giobbi
    • G06G21/00
    • G06F21/32G05B1/00G06F21/35G07C9/00087H04L9/321
    • Systems and methods are provided for an integrated device that persistently (or permanently) stores biometric data for a user in a tamper-resistant format. Subsequently, scan data collected from a user (e.g., a finger-print) can be compared against the biometric data. Once the user has been verified by the integrated device, a code can be wirelessly transmitted for authentication. The authentication module sends the code to a trusted key authority. The trusted key authority checks a list of enrolled integrated devices for a match. If there is a match, the authentication module sends a message to an application to allow access by the user. The trusted key authority also stores a profile associated with the code. The profile can contain user information such as name, age, account numbers, preferences, etc. and can also describe the status of the integrated device.
    • 为集成设备提供了系统和方法,该设备以防篡改格式持久(或永久)地存储用户的生物特征数据。 随后,可以将从用户收集的扫描数据(例如,手指印刷)与生物特征数据进行比较。 一旦用户被集成设备验证,就可以无线传输代码进行认证。 验证模块将代码发送到可信密钥授权机构。 受信任的密钥管理机构检查已配对的集成设备列表以进行匹配。 如果存在匹配,则认证模块向应用发送消息以允许用户访问。 可信密钥管理机构还存储与该代码相关联的简档。 配置文件可以包含用户信息,如姓名,年龄,帐号,偏好等,还可以描述集成设备的状态。
    • 30. 发明授权
    • Personal digital key differentiation for secure transactions
    • 安全交易的个人数字密钥差异化
    • US07904718B2
    • 2011-03-08
    • US11744833
    • 2007-05-05
    • John J. GiobbiDavid L. BrownFred S. Hirt
    • John J. GiobbiDavid L. BrownFred S. Hirt
    • H04L9/00
    • G06Q20/341G06Q20/40145G07C9/00087G07C2209/12G07F7/1008
    • A system and method provide efficient, secure, and highly reliable authentication for transaction processing and/or access control applications. A Personal Digital Key is a portable device carried by an individual that stores one or more profiles (e.g., a biometric profile) in a tamper-proof memory. When multiple PDKs are present at the point of the transaction, the system automatically determines which PDK to associate with the authentication and transaction processes. The differentiation decision is based on one or more differentiation metrics including distance information, location information, and detection duration information associated with each of the PDKs within range. Profile samples comprising subsets of the profile information are received to provide a quick correlation between a PDK an input sample (e.g., a subset of a biometric input). After determining which PDK should be associated with the transaction, a full authentication process is executed.
    • 系统和方法为交易处理和/或访问控制应用提供高效,安全和高度可靠的认证。 个人数字密钥是由个人承载的便携式设备,其在防篡改存储器中存储一个或多个简档(例如,生物特征)。 当交易点存在多个PDK时,系统会自动确定哪个PDK与认证和事务处理相关联。 差分决定基于包括距离信息,位置信息和与范围内的每个PDK相关联的检测持续时间信息的一个或多个差异度量。 接收包含简档信息子集的简档样本以提供PDK输入样本(例如生物特征输入的子集)之间的快速相关性。 在确定哪个PDK应该与事务相关联之后,执行完整的认证过程。