会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 13. 发明申请
    • Game apparatus and recording medium recording game program
    • 游戏装置和记录媒体记录游戏程序
    • US20070265084A1
    • 2007-11-15
    • US11520820
    • 2006-09-14
    • Kenta SatoYoshikazu YamashitaTakayuki Shimamura
    • Kenta SatoYoshikazu YamashitaTakayuki Shimamura
    • A63F13/00
    • A63F13/428A63F13/06A63F13/10A63F13/211A63F13/573A63F13/812
    • Operation information which is output, depending on a motion of an input device is successively obtained, and based on the operation information, the motion of the input device is determined, i.e., a direction in which the input device is moved and a movement velocity of the input device are determined. Next, it is determined whether or not the movement velocity is larger than or equal to a first threshold value, and when the movement velocity is larger than or equal to the first threshold value, a path along which an object is moved in a virtual game world is determined based on predetermined information about the movement path, and when the movement velocity is smaller than the first threshold value, a path in which the object is moved in the virtual game world is determined based on the determined movement velocity. Based on the determined movement path, it is displayed how the object is moved through positions in the virtual game world.
    • 根据输入装置的运动输出的操作信息被连续地获得,并且基于操作信息,确定输入装置的运动,即输入装置移动的方向和移动速度 确定输入设备。 接下来,确定移动速度是否大于或等于第一阈值,并且当移动速度大于或等于第一阈值时,物体在虚拟游戏中移动的路径 基于关于移动路径的预定信息确定世界,并且当移动速度小于第一阈值时,基于确定的移动速度来确定在虚拟游戏世界中移动物体的路径。 基于确定的移动路径,显示对象如何通过虚拟游戏世界中的位置移动。
    • 16. 发明授权
    • Game apparatus and storage medium storing game program
    • 存储游戏程序的游戏装置和存储介质
    • US08672760B2
    • 2014-03-18
    • US12969586
    • 2010-12-16
    • Kenta Sato
    • Kenta Sato
    • A63F9/24
    • A63F13/06A63F2300/105
    • A game apparatus comprises an obtaining means, a gravity direction calculating means, a first movement direction calculating means, and a game processing means. The obtaining means successively obtains acceleration data. The gravity direction calculating means calculates a gravity direction based on values of a plurality of pieces of acceleration data obtained during a predetermined period, where an orientation of an input device is used as a reference. The first movement direction calculating means calculates a first movement direction which is a movement direction of the input device, based on the values of the plurality of pieces of acceleration data obtained during the predetermined period, where the orientation of the input device is used as a reference. The game processing means executes a game process based on the first movement direction and the gravity direction.
    • 游戏装置包括获取装置,重力方向计算装置,第一移动方向计算装置和游戏处理装置。 获取装置依次获得加速度数据。 重力方向计算装置基于使用输入装置的方向作为基准的预定时段期间获得的多个加速度数据的值来计算重力方向。 第一移动方向计算装置基于在预定时段期间获得的多个加速度数据的值来计算作为输入装置的移动方向的第一移动方向,其中输入装置的取向用作 参考。 游戏处理装置执行基于第一移动方向和重力方向的游戏处理。
    • 17. 发明申请
    • CURABLE SILICONE RUBBER COMPOSITION AND MEASUREMENT METHOD FOR CURABLE SILICONE RUBBER COMPOSITIONS
    • 可固化硅橡胶组合物和可固化硅橡胶组合物的测量方法
    • US20140045987A1
    • 2014-02-13
    • US14007628
    • 2012-03-29
    • Kenta SatoKazunobu Senoo
    • Kenta SatoKazunobu Senoo
    • C08K3/36
    • C08K3/36C08K5/56C08L83/00C08L83/04
    • The correlation between the aggregation structure of inorganic fillers such as silica microparticles in silicone rubbers and tensile strength and tear strength still has not been elucidated. The purpose of the invention is to provide a curable silicone rubber composition with which a silicone rubber of superior tensile strength and tear strength can be obtained. The invention provides a curable silicone rubber composition that is characterized in that the aggregate size of the inorganic filler prior to extending as determined by synchrotron X-ray diffraction measurement is 20-25 nm and the maximum value for the orientation coefficient of the curable silicone rubber composition when drawn as determined by synchrotron X-ray diffraction measurement is 0.25-0.35.
    • 无机填充剂如硅橡胶中的二氧化硅微粒的聚集结构与拉伸强度和撕裂强度之间的相关性尚未阐明。 本发明的目的是提供一种可固化的硅橡胶组合物,通过该组合物可获得优异的拉伸强度和撕裂强度的硅橡胶。 本发明提供一种可固化的硅橡胶组合物,其特征在于,通过同步加速器X射线衍射测量确定的伸长之前的无机填料的聚集体尺寸为20-25nm,并且可固化硅橡胶的取向系数的最大值 当通过同步加速器X射线衍射测量确定时的组成为0.25-0.35。
    • 18. 发明授权
    • Storage medium storing information processing program and information processing device
    • 存储介质存储信息处理程序和信息处理装置
    • US08525783B2
    • 2013-09-03
    • US11882808
    • 2007-08-06
    • Kenta Sato
    • Kenta Sato
    • G06F3/033G09G5/08G06T15/00
    • A63F13/211A63F13/10A63F13/235A63F13/42A63F13/56A63F2300/105A63F2300/6045A63F2300/6607G06F3/0325G06F3/0346
    • An object has a plurality of joints 51 to 55 which are connected to each other. A game apparatus calculates, when one of the plurality of joints having a fixed position with respect to the object is set as a reference joint, an orientation of an adjacent joint connected to the reference joint with respect to the reference joint (an orientation of an adjacent bone) based on input data. Then, the game apparatus moves a position of the adjacent joint connected to the reference joint based on the calculated orientation, and further moves the joints other than the reference joint and the adjacent joint in accordance with the adjacent joint being moved. Furthermore, the game apparatus causes a display device to display the object in which a shape thereof is determined based on positions of the aforementioned joints which have been moved.
    • 物体具有彼此连接的多个接头51至55。 游戏装置计算当相对于物体具有固定位置的多个接头中的一个被设定为基准接头时,相对于基准接头连接到基准接头的相邻接头的取向(相对于基准接头 相邻骨骼)。 然后,游戏装置基于计算出的取向移动与基准接头连接的相邻接合部的位置,并且进一步根据相邻的关节被移动来移动基准接头和相邻接头以外的接头。 此外,游戏装置使显示装置基于已经移动的上述关节的位置来显示其形状确定的对象。