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    • 17. 发明申请
    • Hand-held game apparatus and game program
    • 手持游戏机和游戏程序
    • US20050130738A1
    • 2005-06-16
    • US10837650
    • 2004-05-04
    • Shigeru MiyamotoKatsuya Eguchi
    • Shigeru MiyamotoKatsuya Eguchi
    • A63F13/08A63F9/24A63F13/00A63F13/10G02F1/13G02F1/1333
    • A63F13/426A63F13/10A63F13/2145A63F13/26A63F13/5378A63F13/92A63F2300/1075A63F2300/307A63F2300/6669
    • A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. As liquid crystal display sections embodying two screens, a first liquid crystal display section and a second liquid crystal display section are provided, with a touch panel mounted on the second liquid crystal display section. The first liquid crystal display section displays a narrow-range map, and the second liquid crystal display section displays a broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map displayed on the second liquid crystal display section is moved (scrolled).
    • 提供了一种手持游戏装置和游戏程序,其允许用户在两​​种地图(即窄范围地图和广范围地图游戏)之间来回地玩游戏,并且任意地改变 通过操作安装在液晶显示部分上的用于显示宽范围图的触摸面板来显示宽范围图和窄范围图中的至少一个的显示状态。 作为实现两个屏幕的液晶显示部分,设置有第一液晶显示部分和第二液晶显示部分,其中安装在第二液晶显示部分上的触摸面板。 第一液晶显示部显示窄范围图,第二液晶显示部显示宽幅图。 如果玩家操纵触摸面板指向大范围地图上的坐标位置,从而指定要显示的窄范围地图的坐标,则显示根据需要改变的窄范围地图的图像。 如果播放器在宽范围地图上指示移动方向,因此指定滚动方向,则显示在第二液晶显示部分上的宽范围地图被移动(滚动)。
    • 20. 发明授权
    • Video game system and method with enhanced three-dimensional character and background control
    • 视频游戏系统和方法具有增强的三维字符和背景控制
    • US06331146B1
    • 2001-12-18
    • US09422259
    • 1999-10-21
    • Shigeru MiyamotoYasunari NishidaTakumi KawagoeSatoshi Nishiumi
    • Shigeru MiyamotoYasunari NishidaTakumi KawagoeSatoshi Nishiumi
    • A63F1300
    • A63F13/67A63F13/02A63F13/06A63F13/10A63F13/95A63F2300/1018A63F2300/201A63F2300/206A63F2300/636A63F2300/64A63F2300/66A63F2300/6653A63F2300/6661A63F2300/6669A63F2300/6676A63F2300/6684A63F2300/807G05G9/047G05G2009/0474G05G2009/04759G06F3/038G06F3/0383G06F3/04815G06F2203/0382G06T15/00G06T15/10
    • A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character. The video game system and methodology features a unique player controller, which permits control over a character's exploration of the three-dimensional world to an unprecedented extent. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys and a wide range of animation effects are generated.
    • 视频游戏系统包括可插拔地连接到具有主处理器的主控制台,3D图形生成协处理器,可扩展主存储器和播放器控制器的游戏盒。 描述了游戏微处理器和协处理器外部的多功能外围处理子系统,其执行用于处理播放器控制器输入/输出的命令,从而减轻图形处理子系统的处理负担。 视频游戏方法涉及游戏级组织功能,摄像头视角或视点控制功能,以及广泛的动画和角色控制功能。 该系统基于各种条件并且响应于多个不同的控制器键/按钮/开关的启动而自动地改变“相机”角度(即,三维世界中的显示视点),例如四个“C” “按钮。 控制键允许用户在任何时间移动进行关闭或拉回以进行宽视角或将相机平移到左右,以改变视觉摄像机的角度。 这种用户启动的相机操作允许玩家更好地判断跳跃或更精确地确定对象相对于玩家控制的角色位于何处。 视频游戏系统和方法学具有独特的播放器控制器,允许以前所未有的程度控制角色对三维世界的探索。 使用操纵杆和/或交叉开关和/或控制键的组合可以以多种不同的方式来控制玩家控制的角色,并且产生广泛的动画效果。