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    • 12. 发明授权
    • Sequential fast-ball bingo secondary bonus game for use with an electronic gaming machine
    • 用于电子游戏机的顺序快球宾果次要奖金游戏
    • US06832956B1
    • 2004-12-21
    • US10035812
    • 2001-10-18
    • Scott A. BoydMiles M. PatcegPerry O. CobbChris E. HammondKevan L. WilkinsShannon L. Mason
    • Scott A. BoydMiles M. PatcegPerry O. CobbChris E. HammondKevan L. WilkinsShannon L. Mason
    • A63F924
    • G07F17/3202G07F17/3216G07F17/3258G07F17/3267G07F17/329
    • A secondary game operable on a gaming machine top box includes visual representations of a plurality of bingo cards formed of five columns, each column corresponding to a letter in B-I-N-G-O. The secondary game also includes peripheral spaces on the top box corresponding to each letter on each card. Qualified players, e.g. those making a maximum bet on the base game, cause the secondary game to operate whereby one of the peripheral spaces is selected. A letter causes the column on the card associated with that letter to be lit; however, the cards must be completed sequentially so that the ‘B’ column must be lit before ‘I’ and so forth. Completely filling out one or more of the bingo cards results in a selected award associated with that winning card. In a preferred embodiment of the invention, a bonus script is built that predetermines the number of plays made and the bonus amount received. The player then simply plays out the script until the bonus amount is one.
    • 可在游戏机顶盒上操作的二次游戏包括由五列形成的多个宾果牌的视觉表示,每列对应于B-I-N-G-O中的一个字母。 辅助游戏还包括对应于每张卡上每个字母的顶盒上的外围空间。 合格的球员,例如 在基本游戏中进行最大赌注的那些,导致辅助游戏操作,从而选择一个外围空间。 一封信使与该信件相关联的卡上的列被点亮; 但是,必须顺序完成这些卡,以便“B”列必须在“I”之前点亮。 完全填写一个或多个宾果卡会导致与该获奖卡相关的选定奖励。 在本发明的一个优选实施例中,构建了一个预先确定播放次数和接收到的奖励金额的奖励脚本。 然后玩家只需播放剧本,直到奖金数量为一。
    • 15. 发明申请
    • APPARATUS AND METHODS FOR IMPLEMENTING BONUSES IN GAMING MACHINE NETWORKS USING WEIGHTED PAY TABLES
    • 在使用加权付款表的游戏机网络中实现奖金的装置和方法
    • US20120178524A1
    • 2012-07-12
    • US13421751
    • 2012-03-15
    • Scott A. BoydVincent S. ManfrediJay Roper
    • Scott A. BoydVincent S. ManfrediJay Roper
    • A63F9/24
    • G07F17/3232G07F17/32G07F17/3239
    • Disclosed is a gaming system for awarding a bonus to a player of a wager-based game of chance. The gaming system includes one or more gaming devices in communication with one or more host devices over a network. The host device(s) are configured to: i) receive an indication of a bonus award to be provided to a player of the gaming device, ii) receive a selection parameter, and iii) select one of a plurality of weighted pay tables stored in a storage medium using the selection parameter. Each weighted pay table includes a plurality of awards and a plurality of probabilities. The host device(s) are further configured to: iv) randomly determine one of the plurality of awards in the selected weighted pay table in accordance with the plurality of probabilities, and v) provide the randomly determined award as the bonus award for the player.
    • 公开了一种用于向基于赌注的机会游戏的玩家授予奖金的游戏系统。 游戏系统包括通过网络与一个或多个主机设备通信的一个或多个游戏设备。 主机设备被配置为:i)接收要提供给游戏设备的玩家的奖励奖励的指示,ii)接收选择参数,以及iii)选择存储的多个加权支付表中的一个 在使用选择参数的存储介质中。 每个加权支付表包括多个裁决和多个概率。 主机设备还被配置为:iv)根据多个概率随机地确定所选择的加权支付表中的多个裁决中的一个,以及v)提供随机确定的奖励作为玩家的奖励奖金 。
    • 16. 发明授权
    • Apparatus and methods for implementing bonuses in gaming machine networks using weighted pay tables
    • 使用加权工资表在游戏机网络中实现奖金的装置和方法
    • US08157644B2
    • 2012-04-17
    • US12716911
    • 2010-03-03
    • Scott A. BoydVincent S. ManfrediJay Roper
    • Scott A. BoydVincent S. ManfrediJay Roper
    • A63F9/24
    • G07F17/3232G07F17/32G07F17/3239
    • Disclosed is a gaming system for awarding a bonus to a player of a wager-based game of chance. The gaming system includes one or more gaming devices configured to play games of chance and one or more host devices in communication with the gaming devices over a network. The host device(s) are configured to: i) receive an indication of a bonus award to be provided to a player of the gaming device, ii) receive or retrieve a selection parameter, and iii) select one of a plurality of weighted pay tables stored in a storage medium using the selection parameter. Each weighted pay table includes a plurality of awards and a plurality of probabilities, where each award has an associated one of the probabilities. The host device(s) are further configured to: iv) randomly determine one of the plurality of awards in the selected weighted pay table in accordance with the plurality of probabilities, and v) provide the randomly determined award as the bonus award for the player. Generally, each weighted pay table has an expected value (EV), which can be determined and adjusted by an operator of the gaming establishment.
    • 公开了一种用于向基于赌注的机会游戏的玩家授予奖金的游戏系统。 游戏系统包括一个或多个游戏设备,其被配置为通过网络与游戏设备进行游戏机会和一个或多个主机设备的通信。 主机设备被配置为:i)接收要提供给游戏设备的玩家的奖励奖励的指示,ii)接收或检索选择参数,以及iii)选择多个加权支付中的一个 使用选择参数存储在存储介质中的表。 每个加权支付表包括多个奖励和多个概率,其中每个奖励具有相关联的一个概率。 主机设备还被配置为:iv)根据多个概率随机地确定所选择的加权支付表中的多个裁决中的一个,以及v)提供随机确定的奖励作为玩家的奖励奖金 。 一般来说,每个加权支付表具有期望值(EV),其可由游戏机构的操作者确定和调整。
    • 17. 发明申请
    • APPARATUS AND METHODS FOR IMPLEMENTING BONUSES IN GAMING MACHINE NETWORKS USING WEIGHTED PAY TABLES
    • 在使用加权付款表的游戏机网络中实现奖金的装置和方法
    • US20100216541A1
    • 2010-08-26
    • US12716911
    • 2010-03-03
    • Scott A. BoydVincent S. ManfrediJay Roper
    • Scott A. BoydVincent S. ManfrediJay Roper
    • A63F9/24
    • G07F17/3232G07F17/32G07F17/3239
    • Disclosed is a gaming system for awarding a bonus to a player of a wager-based game of chance. The gaming system includes one or more gaming devices configured to play games of chance and one or more host devices in communication with the gaming devices over a network. The host device(s) are configured to: i) receive an indication of a bonus award to be provided to a player of the gaming device, ii) receive or retrieve a selection parameter, and iii) select one of a plurality of weighted pay tables stored in a storage medium using the selection parameter. Each weighted pay table includes a plurality of awards and a plurality of probabilities, where each award has an associated one of the probabilities. The host device(s) are further configured to: iv) randomly determine one of the plurality of awards in the selected weighted pay table in accordance with the plurality of probabilities, and v) provide the randomly determined award as the bonus award for the player. Generally, each weighted pay table has an expected value (EV), which can be determined and adjusted by an operator of the gaming establishment.
    • 公开了一种用于向基于赌注的机会游戏的玩家授予奖金的游戏系统。 游戏系统包括一个或多个游戏设备,其被配置为通过网络与游戏设备进行游戏机会和一个或多个主机设备的通信。 主机设备被配置为:i)接收要提供给游戏设备的玩家的奖励奖励的指示,ii)接收或检索选择参数,以及iii)选择多个加权支付中的一个 使用选择参数存储在存储介质中的表。 每个加权支付表包括多个奖励和多个概率,其中每个奖励具有相关联的一个概率。 主机设备还被配置为:iv)根据多个概率随机地确定所选择的加权支付表中的多个裁决中的一个,以及v)提供随机确定的奖励作为玩家的奖励奖金 。 一般来说,每个加权支付表具有期望值(EV),其可由游戏机构的操作者确定和调整。
    • 20. 发明授权
    • System controlled player-related bonuses in gaming machines
    • 游戏机系统控制玩家相关奖金
    • US08403745B2
    • 2013-03-26
    • US10663379
    • 2003-09-15
    • Scott A. BoydRichard Jeffrey JordanMiles M. Patceg
    • Scott A. BoydRichard Jeffrey JordanMiles M. Patceg
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3227A63F13/12G07F17/32G07F17/3244G07F17/3258
    • The present invention integrates the concepts of interactive player based promotions, games, and bonusing that utilize a touch screen display on a gaming system associated with a remote player tracking system. The promotions are configured at a remote configuration workstation by selecting system criteria defining the particular bonus promotion to thereby create a “bonus rule.” Promotions have four primary criteria. The first is the “Trigger” which is the criterion that determines when the bonus screen is activated to display a promotion. The second is the “Interface” that determines what will be displayed on the bonus screen. The third is the “Award” in which the nature of the bonus payment, including the method of choosing the value to award and the required player interaction to receive the promotion, is determined. And finally, the “Currency” system determines the method of payment to the player for earning or receiving the promotion.
    • 本发明将基于交互式播放器的促销,游戏和奖励的概念集成在与远程玩家跟踪系统相关联的游戏系统上使用触摸屏显示。 促销通过选择定义特定奖金促销的系统标准来配置在远程配置工作站,从而创建奖励规则。 促销有四个主要标准。 第一个是触发器,它是确定何时激活奖励屏幕以显示促销的标准。 第二个是界面,它决定了奖金屏幕上显示的内容。 第三是确定奖金支付的性质,包括选择奖励价值的方法和所需的玩家互动以接受促销的奖励。 最后,货币系统确定向玩家收取或接受促销的付款方式。