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    • 11. 发明授权
    • Character generator and character generating method
    • 字符发生器和字符生成方法
    • US06867787B1
    • 2005-03-15
    • US09524251
    • 2000-03-13
    • Hideyuki ShimizuAkira HonjoYoshihiro YoshiokaTadayoshi Itani
    • Hideyuki ShimizuAkira HonjoYoshihiro YoshiokaTadayoshi Itani
    • G06F3/048G06F3/00G06T11/20G06T11/60G06T19/20G09G5/00G09G5/36H04N5/262
    • G06T15/50G06T11/203G06T11/60
    • A character generator and its method are suitably applied to such a video title generator for adding title images to a video program. Specifically, the character generator according to the present invention analyzes the form of characters inputted by an operator through a keyboard, and generates a polygon model matching the inputted characters so that the inputted characters look a three-dimensional image. The generated polygon model is subjected to rendering processing and displayed on a computer display. The polygon model displayed on the display can be changed in real time by using three-dimensional parameter and so on, for a shadow or perspective, which is set by the operator on the GUI screen. Thereby, the three-dimensional character generated by transforming the inputted character into the three-dimensional form can be generated with simple constructions and operations and in real time.
    • 字符发生器及其方法适用于这种视频标题生成器,用于将标题图像添加到视频节目。 具体地,根据本发明的字符发生器通过键盘分析由操作者输入的字符的形式,并且生成与输入的字符匹配的多边形模型,使得输入的字符看起来是三维图像。 生成的多边形模型进行渲染处理并显示在计算机显示器上。 显示器上显示的多边形模型可以通过使用三维参数等来实时改变,用于由GUI屏幕上的操作者设置的阴影或透视图。 由此,可以通过简单的结构和操作实时地生成将输入的字符变换为三维形状的三维字符。
    • 14. 发明授权
    • Process for producing porous object
    • US07071241B2
    • 2006-07-04
    • US10220017
    • 2001-02-08
    • Akira Honjo
    • Akira Honjo
    • C08J9/28
    • C08J9/0066C08G18/12C08G18/283C08G18/3206C08G18/4854C08G18/6674C08G2101/0008C08G2101/0066C08G2250/00C08J9/28C08J2375/04C09D175/08D06N3/14Y10T428/249953Y10T428/249981Y10T428/249985C08G18/3246C08L2666/22
    • The present invention provides a process for producing porous structure having similar properties to that of the porous structure produced with conventional urethane resin solution in organic solvent and suitable for artificial leather, wherein the environmental pollution in the production process with a urethane resin solution in organic solvent and adverse effect on human health caused from remained organic solvent are solved and the problems caused from nonuniform pores produced with urethane resin emulsion are solved.The present invention also provides a production process for porous structure wherein an aqueous urethane resin emulsion to which a highly crystalline substance comprising of a diisocyanate and low-molecular-weight diol is added, or an aqueous emulsion of urethane resin containing the said highly crystalline substance in its polymer chain is heated and gelled with steam with the presence of a pore-forming agent for stabilizing the gel of the said aqueous urethane resin emulsion in the heating and gelling process, and then the gelled aqueous urethane resin emulsion is heated and dried for forming the space of the water into porous structure. In addition, the present invention also provides a process for producing porous structure wherein an aqueous urethane resin emulsion is heated and gelled with steam with the presence of at least one of those selected from the group comprising silica, colloidal silica, silicic acid and silicate for stabilizing the gel of the said aqueous urethane resin emulsion in heating and gelling, and is heated and dried for forming the space of the water into porous structure.