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    • 12. 发明授权
    • Game system, and game apparatus and event processing apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和事件处理装置
    • US08308552B2
    • 2012-11-13
    • US12677836
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24A63F13/00A63F13/12
    • G07F17/3272G07F17/32
    • The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses.The present game system includes: two or more game apparatuses, each of which comprises a game progress control unit for performing game progress control; and an event processing apparatus for performing a process for carrying out a single total event at the same timing by the plurality of game apparatuses. The event processing apparatus and each game apparatus are connected in a manner to enable communication. The event processing apparatus comprises: an event timing determining unit for determining an event timing at which the total event is carried out according to a predetermined event timing determining condition; and a control command transmitting unit for transmitting to each game apparatus an event control command used for carrying out the total event at the event timing determined by the event timing determining unit. The game progress control unit of each game apparatus performs the game progress control so that at the event timing relating to the event control command from the event processing apparatus, a game progress situation of each game apparatus is caused to be a previously set situation where the total event can be carried out.
    • 本发明能够抑制在两个以上的游戏装置中进行单个的整体事件时,通过全部事件使游戏装置玩的玩家的享受减少的情况的发生。 本游戏系统包括:两个或更多个游戏装置,每个游戏装置包括用于执行游戏进行控制的游戏进程控制单元; 以及事件处理装置,用于执行由多个游戏装置在相同定时执行单个总事件的处理。 事件处理装置和每个游戏装置以能够进行通信的方式连接。 事件处理装置包括:事件定时确定单元,用于根据预定事件定时确定条件确定执行总事件的事件定时; 以及控制命令发送单元,用于在由事件定时确定单元确定的事件定时处向每个游戏装置发送用于执行总事件的事件控制命令。 每个游戏装置的游戏进行控制单元执行游戏进行控制,使得在与事件处理装置的事件控制命令相关的事件定时,使每个游戏装置的游戏进行情况成为先前设置的情况,其中 总事件可以进行。
    • 13. 发明授权
    • Game system, and game apparatus and total performance processing apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和总体性能处理装置
    • US08292728B2
    • 2012-10-23
    • US12677832
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24A63F13/00A63F13/12
    • G07F17/3258G07F17/32G07F17/3297
    • The present invention is to be capable of carrying out an unusual performance beyond type of machine.The present game apparatus includes: two or more types of game apparatuses having hardware configurations different from each other, each of the game apparatuses including a performance unit for carrying out a performance visually and audibly appealing to a player, and a game progress control unit for controlling game progress and performing game performance control according to the game progress by controlling the performance unit; and a total performance processing apparatus for executing a process for carrying out a total performance in the two or more types of game apparatuses by using the performance unit provided in each of the two or more types of game apparatuses. The total performance processing apparatus and the two or more types of game apparatuses are connected and capable of communicating with each other. The total performance processing apparatus includes a control command transmitting unit for transmitting a total performance control command for carrying out the total performance at a predetermined total performance timing to each of the two or more types of game apparatuses. Each of the two or more types of game apparatuses includes a total performance control unit for controlling the performance unit according to the total performance control command from the total performance processing apparatus and executing total performance control for carrying out a performance assuming part of the total performance at the predetermined total performance timing.
    • 本发明能够实现超出类型的机器的不寻常的性能。 本游戏装置包括:具有彼此不同的硬件配置的两种或更多种类型的游戏装置,每个游戏装置包括用于对游戏者进行视觉和听觉上的表演的表演单元,以及游戏进程控制单元, 通过控制演出单位,根据游戏进度来控制游戏进度并执行游戏性能控制; 以及总体性能处理装置,用于通过使用设置在两种或更多种类型的游戏装置中的性能单元来执行用于在两种或更多种类型的游戏装置中执行总体性能的处理。 总性能处理装置和两种或更多种类型的游戏装置相互连接并能够相互通信。 总性能处理装置包括:控制命令发送单元,用于发送用于在预定的总性能时刻执行总体性能的总性能控制命令到两种或更多种类型的游戏装置。 两种或更多种类型的游戏装置中的每一种包括总体性能控制单元,用于根据来自总体性能处理装置的总性能控制命令来控制性能单元,并且执行总性能控制以执行假定部分总性能的性能 在预定的总性能时刻。
    • 14. 发明申请
    • GAME SYSTEM INCLUDING DRAWING MACHINE FOR JACKPOT GAME
    • 游戏系统,包括用于JACKPOT游戏的绘图机
    • US20110003635A1
    • 2011-01-06
    • US12865435
    • 2009-02-02
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • A63F9/24
    • G07F17/3244G07F17/3258
    • A pool amount (payout amount) of a jackpot award is adjusted without deteriorating individual game attractiveness of all game apparatuses even in a game system in which game apparatuses of different models are mixed.Each game progress control unit of a plurality of game apparatuses controls the progress of a game in such a manner that a ratio of an amount of payout objects paid out to a player by a payout process of the payout processing unit to an amount of bet objects received by the bet object receiving unit within a predetermined period comes closer to a normal preset payout ratio obtained by deducting a player's own pool ratio indicated by the pool ratio data stored in the pool ratio storage unit of the game apparatus concerned from a total preset payout ratio indicated by the preset payout ratio data stored in the preset payout ratio storage unit of the game apparatus concerned. These game apparatuses are provided with a pool ratio changing unit for changing the pool ratio data stored in a player's own pool ratio storage unit independent from each other.
    • 即使在混合了不同型号的游戏装置的游戏系统中,也可以调整累积奖金的游泳池金额(支付金额),而不会恶化所有游戏装置的个人游戏吸引力。 多个游戏装置的各游戏进程控制部以这样的方式来控制游戏进度,即通过支付处理单元的支付处理支付给玩家的支付对象的数量与投注对象的数量 在预定时段内由投注对象接收单元接收到的接近于通过从存储在相关游戏装置的比率存储单元中的游泳池比率数据所指示的游戏者自己的池比率从总预设支付中扣除所获得的正常预设支付率 由存储在所述游戏装置的预设支付率存储单元中的预设支付率数据指示的比率。 这些游戏装置设置有用于改变存储在游戏者自己的游泳池比率存储单元中的池比数据的池比率改变单元。
    • 15. 发明申请
    • NETWORK SYSTEM OF GAME APPARATUSES FOR BUSINESS USE AND BENEFIT-IMPARTING CONDITION DECIDING APPARATUS CONSTITUTING THE SAME
    • 用于业务使用的游戏设备的网络系统和构成其的优势 - 转换条件决定装置
    • US20100273559A1
    • 2010-10-28
    • US12810025
    • 2008-12-25
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24
    • G07F17/3244G07F17/32
    • To give a player who plays a certain game apparatus less frequently an increased opportunity that the player plays selectively with the game apparatus.Provided is a benefit-imparting condition deciding apparatus which, when a player corresponding to identification information received by an identification information receiving unit is decided to satisfy a predetermined benefit-imparting condition, outputs clear information in a state of being associated with the identification information on the player and also notifies the player of game apparatus designating information for designating a benefit-imparting game apparatus, and where the identification information is received after receipt of the clear information, a benefit-imparting process is performed for imparting the player a benefit according to the clear information associated with the same identification information as the received identification information. The benefit-imparting condition deciding apparatus changes one or two or more pieces of game apparatus designating information to be notified based on a predetermined change condition.
    • 给予玩家特别玩游戏装置的玩家增加游戏装置选择性地玩的机会。 提供一种利益赋予条件决定装置,当与由识别信息接收单元接收到的识别信息对应的玩家被确定为满足预定的益处赋予条件时,输出与识别信息相关联的状态的清除信息, 玩家还通知玩家指定有益赋予游戏装置的指定信息,并且在接收到清除信息之后接收到识别信息的情况下,执行利益赋予处理,以根据 与所接收的识别信息相同的识别信息相关联的清除信息。 利益赋予条件决定装置根据规定的变更条件,改变要通知的一个或两个以上的游戏装置指定信息。
    • 17. 发明授权
    • Game system
    • 游戏系统
    • US06676514B1
    • 2004-01-13
    • US09538307
    • 2000-03-30
    • Kazuhiro KusudaTakuya Ando
    • Kazuhiro KusudaTakuya Ando
    • A63F924
    • G07F17/3239G07F17/32G07F17/3251
    • A game system which is capable of ensuring continuity of a game is provided. A game system for paying for recreation value according to progress of a game, has a magnetic information reading device for reading information in an attachable/detachable recording medium, an SRAM for storing state and history of a suspended game corresponding to each of the recording media, and a medal management device for paying for recreation value according to progress of the game. Specifying information for specifying each of the recording media is recorded in each of the recording media, the state and history of the game are stored in the SRAM corresponding to the specifying information, and the rest of the game is continuously progressed by using the state and history of the game which were stored in the RAM corresponding to the specifying information read by the magnetic information reading device.
    • 提供能够确保游戏连续性的游戏系统。 一种用于根据游戏进度支付娱乐价值的游戏系统,具有用于读取可拆卸记录介质中的信息的磁信息读取装置,用于存储与每个记录介质相对应的暂停游戏状态和历史的SRAM ,以及根据游戏进度支付娱乐价值的奖牌管理装置。 在每个记录介质中记录用于指定每个记录介质的信息,游戏的状态和历史被存储在与指定信息相对应的SRAM中,游戏的其余部分通过使用状态和 存储在与由磁信息读取装置读取的指定信息对应的RAM中的游戏的历史。
    • 18. 发明授权
    • Game system and jackpot drawing apparatus constituting the same
    • 构成相同的游戏系统和累积奖励绘图装置
    • US08529340B2
    • 2013-09-10
    • US12681172
    • 2008-10-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F13/12
    • G07F17/3258G07F17/32G07F17/3297
    • In order to prevent a situation where a winner for a jackpot award is consequently concentrated on a player who plays by using a particular game apparatus, the game system includes a jackpot drawing apparatus wherein when a drawing unit determines winning of the jackpot award, the drawing unit carries out the jackpot drawing by carrying out a group drawing to determine whether one winning group is selected or neither group is selected according to a predetermined group drawing condition, from previously determined two or more groups each configured by two or more game apparatuses, and by carrying out, when the winning group is selected by the group drawing, a winner drawing carried out for determining whether the player who wins the jackpot award is selected or neither player is selected, from the players who play by using the two or more game apparatuses belonging to the winning group.
    • 为了防止中奖大奖的获胜者因此集中在通过使用特定的游戏装置进行游戏的玩家的情况,游戏系统包括累积奖励绘图装置,其中当绘图单元确定中奖奖励的获胜时,绘图 单元通过执行组绘图来确定是否根据预定的组绘制条件从预先确定的两个或更多组由两个或更多个游戏装置配置的组中选择一个获胜组或两个组是否被选择,以及 当通过组图选择获胜组时,从通过使用两个或更多个游戏玩的玩家中,执行用于确定是否选择了获胜了奖金的玩家或没有选择玩家的优胜者绘图 属于胜利组的装置。
    • 19. 发明授权
    • Game system including drawing machine for jackpot game
    • 游戏系统包括绘图机的大奖游戏
    • US08491379B2
    • 2013-07-23
    • US12865435
    • 2009-02-02
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • A63F13/12A63F9/24
    • G07F17/3244G07F17/3258
    • A pool amount (payout amount) of a jackpot award is adjusted without deteriorating individual game attractiveness of all game apparatuses even in a game system in which game apparatuses of different models are mixed.Each game progress control unit of a plurality of game apparatuses controls the progress of a game in such a manner that a ratio of an amount of payout objects paid out to a player by a payout process of the payout processing unit to an amount of bet objects received by the bet object receiving unit within a predetermined period comes closer to a normal preset payout ratio obtained by deducting a player's own pool ratio indicated by the pool ratio data stored in the pool ratio storage unit of the game apparatus concerned from a total preset payout ratio indicated by the preset payout ratio data stored in the preset payout ratio storage unit of the game apparatus concerned. These game apparatuses are provided with a pool ratio changing unit for changing the pool ratio data stored in a player's own pool ratio storage unit independent from each other.
    • 即使在混合了不同型号的游戏装置的游戏系统中,也可以调整累积奖金的游泳池金额(支付金额),而不会恶化所有游戏装置的个人游戏吸引力。 多个游戏装置的各游戏进程控制部以这样的方式来控制游戏进度,即通过支付处理单元的支付处理支付给玩家的支付对象的数量与投注对象的数量 在预定时段内由投注对象接收单元接收到的接近于通过从存储在相关游戏装置的比率存储单元中的游泳池比率数据所指示的游戏者自己的池比例从总预设支付中扣除所获得的普通预设支付率 由存储在所述游戏装置的预设支付率存储单元中的预设支付率数据指示的比率。 这些游戏装置设置有用于改变存储在游戏者自己的游泳池比率存储单元中的池比数据的池比率改变单元。
    • 20. 发明申请
    • GAME SYSTEM, AND JACKPOT DRAWING APPARATUS AND GAME APPARATUS CONSTITUTING THE SAME
    • 游戏系统,和玩具绘图设备和游戏装置构成
    • US20100331071A1
    • 2010-12-30
    • US12865443
    • 2009-02-03
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • A63F9/24
    • G07F17/3258G07F17/3244G07F17/329
    • Where a drawing machine for jackpot game is utilized in a game system in which a plurality of game apparatuses are divided into a plurality of groups for management, a payout ratio is easily managed for each group.The drawing machine for jackpot game performs a group drawing for selecting one winning group among a plurality of groups and performs a winner determining process for determining a winner among players who play game apparatuses belonging to the winning group, thereby performing a jackpot drawing. Then, the drawing machine for jackpot game performs the group drawing in a manner that, among the plurality of groups, a particular group in which a total amount of an own group-specific jackpot balance amount obtained by deducting from a group-specific accumulated pool amount obtained by summing up for each group pool amounts of game apparatuses belonging to each group from a predetermined point in time a total amount from the predetermined point in time covering amounts of payout object paid out when a player who played a game apparatus belonging to the group concerned wins a jackpot award and an own group-specific maximum loss amount set for each group is equal to or more than a jackpot retention amount is not determined as a winning group.
    • 在将多个游戏装置划分为多个组进行管理的游戏系统中使用累积奖池游戏的绘图机的情况下,可以容易地对每个组管理支付率。 用于累积奖池游戏的绘图机执行用于选择多个组中的一个获胜组的组图,并且执行赢得者确定处理,用于确定玩家属于获胜组的游戏装置的玩家之间的优胜者,从而进行累积奖励绘图。 然后,用于累积奖池游戏的绘图机以下述方式执行组绘图:在多个组中,通过从组特定累积池中扣除获得的自身组特定累积奖金余额的总量, 从属于每组的游戏装置的每组的游戏装置的总数量,从预定的时间点到达预定时间点的总量,从而覆盖当播放属于 集团有奖获胜奖金,为每组设定的自有组别最大损失金额等于或大于累积奖金保留金额未被确定为获胜组。