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    • 11. 发明授权
    • Region based push-relabel algorithm for efficient computation of maximum flow
    • 基于区域的推挽算法,用于最大流量的有效计算
    • US07844113B2
    • 2010-11-30
    • US11685815
    • 2007-03-14
    • Andrew DelongYuri BoykovDaphne Yu
    • Andrew DelongYuri BoykovDaphne Yu
    • G06K9/34
    • G06T7/162G06T7/11G06T7/12
    • A region-based push-relabel formulation is disclosed that removes the requirement that the entire graph should fit into the computer memory and yields an implementation that can reduce the required size and redundancy of accesses to the data memory, thus improving speed performance, while allowing for an efficient parallel processing implementation. The algorithm assigns all vertices that are not part of the sources or sinks with a value of 1. Sinks are assigned with zeros and sources are assigned a label equal to the number of their vertices. The preflow is then pushed from the sources to their neighbors, if any. When the preflow has all reached the boundaries, an adjacent region of the neighboring set is selected and preflow is pushed within this region. When the values of the preflow have been exhausted, region relabeling is done to update the label values. This is repeated within the region until all preflow has exited to the boundary of this region. The operation is then repeated for the neighboring regions that now contain the preflow. Regions which have no preflow may be skipped, thereby realizing a savings in processing resources.
    • 公开了一种基于区域的推 - 重新标签公式,其消除了整个图形应该适合于计算机存储器的要求,并且产生可以减少对数据存储器的访问所需的大小和冗余度的实现,从而提高速度性能,同时允许 用于高效的并行处理实现。 算法将不是源或汇的一部分的所有顶点赋值为1。将使用零分配陷阱,并为源分配一个等于其顶点数的标签。 然后将预流从源推送到其邻居(如果有的话)。 当预流全部达到边界时,选择相邻集合的相邻区域,并且在该区域内推进预流。 当预流的值已经耗尽时,进行区域重新标签来更新标签值。 这在区域内重复,直到所有预流已经退出到该区域的边界。 然后对于现在包含预流的相邻区域重复操作。 可以跳过没有预先流动的区域,从而实现了处理资源的节省。
    • 12. 发明申请
    • METHOD FOR DIRECT VOLUMETRIC RENDERING OF DEFORMABLE BRICKED VOLUMES
    • 直径体积增加可变形砖块的方法
    • US20090295800A1
    • 2009-12-03
    • US12365926
    • 2009-02-05
    • Christoph VetterDaphne YuWei LiWei Hong
    • Christoph VetterDaphne YuWei LiWei Hong
    • G06T17/00
    • G06T15/08G06T17/005
    • A method for rendering a deformable object. The method includes: obtaining a 3D volumetric voxel dataset of a region, such region having therein an object to be rendered; building a tree hierarchical structure for the obtained volumetric dataset, such tree structure blocks as the nodes of a primary tree hierarchy and bricks being those blocks stored as textures in a video memory; augmenting the primary tree hierarchical structure with maximum and minimum values of the data contained within a block; creating a neighborhood tree hierarchy having for each leaf block of the neighborhood tree hierarchy a reference to the neighboring leaf blocks in the neighborhood tree hierarchy as well as references to neighboring bricks in the neighborhood tree hierarchy; updating the information about minimum and maximum in the primary tree hierarchy by saving for each block the minimum and maximum of the neighboring blocks; and rendering the leaf blocks in visibility order.
    • 一种用于渲染可变形对象的方法。 该方法包括:获得区域的3D体积体元数据集,其中具有要渲染的对象的区域; 为所获得的体数据集构建树分层结构,这样的树结构块作为主树层次结构的节点,砖是作为纹理存储在视频存储器中的块; 以包含在块内的数据的最大值和最小值来增加主树分层结构; 创建邻域树层次结构,对于邻域树层次中的每个叶块,对邻域树层次中的相邻叶块的引用以及邻域树层次中的相邻砖的引用; 通过为每个块保存相邻块的最小值和最大值来更新主树层次结构中关于最小和最大值的信息; 并以可见性顺序呈现叶块。
    • 14. 发明申请
    • REGION BASED PUSH-RELABEL ALGORITHM FOR EFFICIENT COMPUTATION OF MAXIMUM FLOW
    • 基于区域的推力相关算法有效计算最大流量
    • US20070286483A1
    • 2007-12-13
    • US11685815
    • 2007-03-14
    • Andrew DelongYuri BoykovDaphne Yu
    • Andrew DelongYuri BoykovDaphne Yu
    • G06K9/20
    • G06T7/162G06T7/11G06T7/12
    • A region-based push-relabel formulation is disclosed that removes the requirement that the entire graph should fit into the computer memory and yields an implementation that can reduce the required size and redundancy of accesses to the data memory, thus improving speed performance, while allowing for an efficient parallel processing implementation. The algorithm assigns all vertices that are not part of the sources or sinks with a value of 1. Sinks are assigned with zeros and sources are assigned a label equal to the number of their vertices. The preflow is then pushed from the sources to their neighbors, if any. When the preflow has all reached the boundaries, an adjacent region of the neighboring set is selected and preflow is pushed within this region. When the values of the preflow have been exhausted, region relabeling is done to update the label values. This is repeated within the region until all preflow has exited to the boundary of this region. The operation is then repeated for the neighboring regions that now contain the preflow. Regions which have no preflow may be skipped, thereby realizing a savings in processing resources.
    • 公开了一种基于区域的推 - 重新标签公式,其消除了整个图形应该适合于计算机存储器的要求,并且产生可以减少对数据存储器的访问所需的大小和冗余度的实现,从而提高速度性能,同时允许 用于高效的并行处理实现。 该算法将不是源或汇的一部分的所有顶点赋值为1. Sinks分配为零,并为源分配一个等于其顶点数的标签。 然后将预流从源推送到其邻居(如果有的话)。 当预流全部达到边界时,选择相邻集合的相邻区域,并且在该区域内推进预流。 当预流的值已经耗尽时,进行区域重新标签来更新标签值。 这在区域内重复,直到所有预流已经退出到该区域的边界。 然后对于现在包含预流的相邻区域重复操作。 可以跳过没有预先流动的区域,从而实现了处理资源的节省。
    • 16. 发明授权
    • Method for direct volumetric rendering of deformable bricked volumes
    • 直接体积渲染可变形砖体的方法
    • US08497861B2
    • 2013-07-30
    • US12365926
    • 2009-02-05
    • Christoph VetterDaphne YuWei LiWei Hong
    • Christoph VetterDaphne YuWei LiWei Hong
    • G06T19/00G06T17/20G06T15/40G06T15/08
    • G06T15/08G06T17/005
    • A method for rendering a deformable object. The method includes: obtaining a 3D volumetric voxel dataset of a region, such region having therein an object to be rendered; building a tree hierarchical structure for the obtained volumetric dataset, such tree structure blocks as the nodes of a primary tree hierarchy and bricks being those blocks stored as textures in a video memory; augmenting the primary tree hierarchical structure with maximum and minimum values of the data contained within a block; creating a neighborhood tree hierarchy having for each leaf block of the neighborhood tree hierarchy a reference to the neighboring leaf blocks in the neighborhood tree hierarchy as well as references to neighboring bricks in the neighborhood tree hierarchy; updating the information about minimum and maximum in the primary tree hierarchy by saving for each block the minimum and maximum of the neighboring blocks; and rendering the leaf blocks in visibility order.
    • 一种用于渲染可变形对象的方法。 该方法包括:获得区域的3D体积体元数据集,其中具有要渲染的对象的区域; 为所获得的体数据集构建树分层结构,这样的树结构块作为主树层次结构的节点,砖是作为纹理存储在视频存储器中的块; 以包含在块内的数据的最大值和最小值来增加主树分层结构; 创建邻域树层次结构,对于邻域树层次中的每个叶块,对邻域树层次中的相邻叶块的引用以及邻域树层次中的相邻砖的引用; 通过为每个块保存相邻块的最小值和最大值来更新主树层次结构中关于最小和最大值的信息; 并以可见性顺序呈现叶块。
    • 18. 发明授权
    • Multiplanar reformatting visualization with multiple scrolling speeds
    • 多平面重新格式化可视化与多个滚动速度
    • US07808514B2
    • 2010-10-05
    • US11753663
    • 2007-05-25
    • Daphne YuRobert Schneider
    • Daphne YuRobert Schneider
    • G09G5/00
    • G06T19/00G06F3/0485G06T3/0043G06T15/08
    • Multiplanar reformatting visualization is provided with multiple scrolling speeds. A plurality of buffers is provided. Each buffer stores composites of data from different planes. The amount of compositing to generate a total composite for a visualization may be less since the division into partial composites may reduce addition and subtraction or other compositing operations. One level of partial composite buffers may be used. The total is recomputed for each visualization. In other embodiments, a hierarchal buffer structure is used. For example, a total composite buffer is provided in addition to the partial composite buffers. By re-compositing the partial composites before and after adjustment for scrolling increment from the total composite buffer, the total composite is updated for scrolling. Two or more levels of buffers may be used.
    • 多平面重新格式化可视化具有多种滚动速度。 提供多个缓冲器。 每个缓冲存储来自不同平面的数据的合成。 用于生成可视化的总复合材料的合成量可能较少,因为对部分复合材料的分割可减少加法和减法或其他合成操作。 可以使用一级的部分复合缓冲器。 为每个可视化重新计算总数。 在其他实施例中,使用层次缓冲结构。 例如,除了部分复合缓冲器之外,还提供了总的复合缓冲器。 通过在总体复合缓冲区中对组合增量进行调整之前和之后重新合成部分复合材料,总体组合更新为滚动。 可以使用两个或多个级别的缓冲器。