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    • 12. 发明授权
    • Apparatus for presenting mixed reality shared among operators
    • 提供运营商共享的混合现实的装置
    • US06522312B2
    • 2003-02-18
    • US09045993
    • 1998-03-23
    • Toshikazu OhshimaKiyohide SatoHiroyuki YamamotoMasakazu FujikiNaosato TaniguchiAkihiro Katayama
    • Toshikazu OhshimaKiyohide SatoHiroyuki YamamotoMasakazu FujikiNaosato TaniguchiAkihiro Katayama
    • G09G500
    • G06F3/011A63F13/00A63F13/25A63F2300/105A63F2300/1093A63F2300/30A63F2300/69A63F2300/8082G06F3/033G06F3/0425G06T19/006G06T2219/024
    • There is disclosed a mixed reality presentation apparatus which generates and displays a three-dimensional virtual image on a see-through display device so as to allow a plurality of players to play a multi-player game in a mixed reality environment. The apparatus has a CCD camera for detecting the mallet positions of the plurality of players, and a sensor for detecting the view point position of each player in the environment of the multi-player game. The apparatus generates a three-dimensional virtual image that represents a game result of the multi-player game that has progressed in accordance with changes in mallet position detected by the CCD camera and is viewed from the view point position of each player detected by the sensor, and outputs the generated image to the corresponding see-through display device. The apparatus determines the motion of each player by detecting infrared rays output from the corresponding mallet on the basis of an image captured by the CCD camera. The view point position detected by the sensor is corrected by specifying the marker in an image obtained by a camera attached to the head of each player, and comparing the marker position in that image with an actual marker position.
    • 公开了一种混合现实呈现装置,其在透视显示装置上生成和显示三维虚拟图像,以允许多个玩家在混合现实环境中玩多玩家游戏。 该装置具有用于检测多个玩家的槌位置的CCD照相机,以及用于检测多玩家游戏环境中的每个玩家的视点位置的传感器。 该装置生成表示根据CCD摄像机检测到的槌位置变化而进行的多玩家游戏的游戏结果的三维虚像,并且从传感器检测到的各玩家的视点位置观察 并将生成的图像输出到相应的透视显示装置。 该装置基于CCD摄像机拍摄的图像,通过检测从相应的槌输出的红外线来确定每个玩家的运动。 通过指定由安装在每个游戏者的头部的相机获得的图像中的标记,并将该图像中的标记位置与实际标记位置进行比较来校正由传感器检测的视点位置。
    • 13. 发明申请
    • IMAGE PROCESSING METHOD AND IMAGE PROCESSING APPARATUS
    • 图像处理方法和图像处理装置
    • US20110298825A1
    • 2011-12-08
    • US13208215
    • 2011-08-11
    • Koichiro WandaToshikazu Ohshima
    • Koichiro WandaToshikazu Ohshima
    • G09G5/377
    • G06T15/503G06T11/00G06T2200/24
    • A CG image having a transparency parameter is superimposed on a shot image, which is an image picked up by an image-pickup device, to obtain a combined image. The combined image is displayed in a combined-image-display region. In the combined image, a mask region of the CG image is set based on parameter information used to extract a region of a hand. The transparency parameter of the CG image is set based on a ratio of the size of the region of the CG image excluding the mask region to the size of the shot image. By checking the combined image, which is displayed in the combined-image-display region, the user can set the parameter information by a simple operation.
    • 具有透明度参数的CG图像被叠加在作为由图像拾取装置拾取的图像的拍摄图像上,以获得组合图像。 组合图像显示在组合图像显示区域中。 在组合图像中,基于用于提取手的区域的参数信息来设置CG图像的掩模区域。 CG图像的透明度参数是基于除了掩模区域之外的CG图像的区域的大小与拍摄图像的尺寸的比率来设定的。 通过检查在组合图像显示区域中显示的组合图像,用户可以通过简单的操作来设置参数信息。
    • 14. 发明授权
    • Image processing method and image processing apparatus
    • 图像处理方法和图像处理装置
    • US08022967B2
    • 2011-09-20
    • US11140996
    • 2005-06-01
    • Yasuhiro OkunoToshikazu OhshimaKaname Tanimura
    • Yasuhiro OkunoToshikazu OhshimaKaname Tanimura
    • G06G5/00
    • G06F3/011G06F3/0304
    • An image processing method includes the steps of acquiring an image of a physical space, acquiring a position and orientation of a viewpoint of the image, generating an image of a virtual object, detecting an area which consists of pixels each having a predetermined pixel value, and superimposing the image of the virtual object on the image of the physical space. The superimposition step includes calculating a distance between a position of the virtual object and a position of the viewpoint, acquiring an instruction indicating whether or not the virtual object is emphasis-displayed, and setting a flag indicating whether or not the image of the virtual object is to be set as a masked target. The masking process image of the virtual object is superimposed or not on the image of the physical space depending if the image of the virtual object is set as the masked target.
    • 一种图像处理方法包括以下步骤:获取物理空间的图像,获取图像的视点的位置和取向,生成虚拟对象的图像,检测由具有预定像素值的像素组成的区域, 并将虚拟对象的图像叠加在物理空间的图像上。 叠加步骤包括计算虚拟对象的位置与视点的位置之间的距离,获取指示虚拟对象是否被强调显示的指示,以及设置指示虚拟对象的图像的标志 被设置为掩码的目标。 根据虚拟对象的图像是否被设置为被掩蔽的目标,虚拟对象的掩蔽处理图像被叠加在物理空间的图像上。
    • 15. 发明授权
    • Information processing method and image processing method
    • 信息处理方法和图像处理方法
    • US07834890B2
    • 2010-11-16
    • US10964674
    • 2004-10-15
    • Masakazu FujikiToshikazu Ohshima
    • Masakazu FujikiToshikazu Ohshima
    • G09G5/00G06T15/00G06K9/00A61B5/05A61B8/00
    • G06T19/00G06F3/0481G06F3/04815G06F3/04845
    • An image processing method includes an object level acquisition step of acquiring an object level set for each computer graphics object, a display step of displaying a slide bar with a movable cursor to allow a user to set a user level by manipulating the cursor, and a user level acquisition step of acquiring a user level set by the user, based on a position of the cursor of the slide bar. In addition, a rendering step renders a virtual space including each computer graphics object by rendering each computer graphics object to have its visibility attribute depending on its object level acquired in the object level acquisition step and the user level. The rendering step renders a computer graphics object with an object level less than the user level as a visible object and renders a computer graphics object with an object level equal to or larger than the user level as an invisible object, and the rendering step is repeatedly performed in response to the position of the cursor being changed by the user.
    • 一种图像处理方法包括:获取对于每个计算机图形对象设置的对象级别的对象级别获取步骤,显示具有可移动光标的滑动条以允许用户通过操纵光标来设置用户级别的显示步骤;以及 用户级别获取步骤,用于基于滑动条的光标的位置获取用户设置的用户级别。 此外,渲染步骤通过使每个计算机图形对象根据其在对象级别获取步骤和用户级别中获取的对象级别而具有其可见性属性来呈现包括每个计算机图形对象的虚拟空间。 呈现步骤将具有小于用户级别的对象级别的计算机图形对象呈现为可视对象,并且将具有等于或大于用户级别的对象级别的计算机图形对象作为不可见对象呈现,并且呈现步骤重复 响应于用户改变光标的位置而执行。
    • 16. 发明授权
    • Information processing method and apparatus
    • 信息处理方法和装置
    • US07516204B2
    • 2009-04-07
    • US10546168
    • 2004-02-25
    • Toshihiro KobayashiToshikazu OhshimaMasakazu Fujiki
    • Toshihiro KobayashiToshikazu OhshimaMasakazu Fujiki
    • G06F15/173G06F15/167G06F7/00G06F12/00G06F17/00
    • G06F9/542G06F2209/544G06F2209/546Y10S707/99943Y10S707/99952
    • An information processing method for maintaining, in a system in which each of a plurality of client processes, connected via an information transmission medium, holds and uses shared data to be shared by the plurality of client processes, consistency of shared data held by the respective plurality of client processes, includes a holding step of holding the shared data, and a first issuance step of issuing, in response to a manipulation event request, a manipulation event that represents the manipulation to the shared data to the server process. In addition, a first manipulation execution step executes a manipulation to the shared data in response to a manipulation event received from the server process, and a second issuance step issues an issuance inhibition event to the server process. An inhibition step inhibits issuance of the manipulation event in the first issuance step after the issuance inhibition event is issued in the second issuance step until an event corresponding to the issuance inhibition event is received from the server process.
    • 一种信息处理方法,用于在通过信息传输介质连接的多个客户机处理中的每一个保持并使用由所述多个客户端进程共享的共享数据的系统中,保持由各个 多个客户端进程包括保持共享数据的保持步骤,以及第一发布步骤,响应于操作事件请求,发出表示对服务器进程对共享数据的操纵的操纵事件。 此外,第一操作执行步骤响应于从服务器进程接收的操作事件执行对共享数据的操作,并且第二发布步骤向服务器进程发出发布禁止事件。 禁止步骤在第二发行步骤中发出发行禁止事件之后,禁止在第一发行步骤中发出操纵事件,直到从服务器进程接收到与发行禁止事件相对应的事件为止。
    • 17. 发明授权
    • Mixed reality exhibiting method and apparatus
    • 混合现实表现方法和装置
    • US07330197B2
    • 2008-02-12
    • US11002074
    • 2004-12-03
    • Toshihiro KobayashiToshikazu Ohshima
    • Toshihiro KobayashiToshikazu Ohshima
    • G09G5/00
    • G06F3/011G06T7/74G06T19/006
    • In exhibition of a synthesized image which is obtained by synthesizing a virtual world image with a real world image observed from a viewpoint position and direction of a user, data representing a position and orientation of a user is acquired, a virtual image is generated based on the data representing the position and orientation of the user, and the virtual image is synthesized with a real image corresponding to the position and orientation of the user. Based on a measurable area of the position and orientation of the user, area data is set. Based on the data representing the position of the user and the area data, notification related to the measurable area is controlled.
    • 在通过将虚拟世界图像与从用户的视点位置和方向观察到的真实世界图像合成而获得的合成图像的展示中,获取表示用户的位置和方位的数据,基于 表示用户的位置和方向的数据和虚拟图像是用与用户的位置和方向对应的实际图像合成的。 基于用户的位置和方向的可测量区域,设置区域数据。 基于表示用户的位置的数据和区域数据,控制与可测量区域相关的通知。
    • 18. 发明授权
    • Augmented reality presentation apparatus and method, and storage medium
    • 增强现实呈现装置和方法,以及存储介质
    • US07289130B1
    • 2007-10-30
    • US09658463
    • 2000-09-08
    • Kiyohide SatohToshikazu Ohshima
    • Kiyohide SatohToshikazu Ohshima
    • G09G5/00
    • A63F13/5255A63F13/10A63F13/26A63F13/65A63F2300/1012A63F2300/6661A63F2300/6676A63F2300/8082G06T15/20H04N5/2224
    • A game state manager (201) manages the state of an AR game (information that pertains to rendering of each virtual object (102), the score of a player (101), the AR game round count, and the like). An objective viewpoint video generator (202) generates a video of each virtual object (102) viewed from a camera (103). An objective viewpoint video composition unit (203) generates a composite video of the video of the virtual object (102) and an actually sensed video, and outputs it to a display (106). A subjective viewpoint video generator (212) generates a video of the virtual object (102) viewed from an HMD (107). A subjective viewpoint video composition unit (213) generates a composite video of the video of the virtual object (102) and an actually sensed video, and outputs it to the HMD (107).
    • 游戏状态管理器(201)管理AR游戏的状态(关于每个虚拟对象(102)的渲染,玩家(101)的得分,AR游戏轮数等的信息)。 物镜视频发生器(202)生成从相机(103)观看的每个虚拟对象(102)的视频。 目标视点合成单元(203)生成虚拟对象(102)的视频和实际检测到的视频的复合视频,并将其输出到显示器(106)。 主视点视频生成器(212)生成从HMD(107)观看的虚拟对象(102)的视频。 主视点视频合成单元(213)生成虚拟对象(102)的视频和实际感测视频的复合视频,并将其输出到HMD(107)。