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    • 11. 发明授权
    • Human-to-human collaborative session request queue processing
    • 人与人之间的协同会话请求队列处理
    • US08881026B2
    • 2014-11-04
    • US11179950
    • 2005-07-12
    • Fonda J. DanielsRuthie D. LyleMichael MullerAndrew L. Schirmer
    • Fonda J. DanielsRuthie D. LyleMichael MullerAndrew L. Schirmer
    • G06F3/00
    • G06F3/0481G06F3/04842H04L51/04H04L51/046H04L51/14H04L51/26
    • Embodiments of the present invention address deficiencies of the art in respect to queued requests to establish human-to-human collaborative sessions and provide a novel and non-obvious method, system and computer program product for managing queued requests to establish human-to-human collaborative sessions. In one embodiment, a human-to-human collaborative data processing system can be provided which can include a messenger configured for coupling to other messengers. The system further can include a queue of incoming session requests to establish respective human-to-human collaborative sessions with requesters associated with the other messengers. Finally, the system can include queue management logic enabled to order the session requests in the queue according to queue rules coupled to the queue management logic.
    • 本发明的实施例解决了关于建立人 - 人协作会话的排队请求的本领域的缺陷,并且提供了一种用于管理排队请求以建立人与人之间的新颖且非显而易见的方法,系统和计算机程序产品 协作会议。 在一个实施例中,可以提供人与人协作数据处理系统,其可以包括被配置为耦合到其他信使的信使。 该系统还可以包括进入的会话请求的队列,以与与其他信使相关联的请求者建立相应的人与人之间的协作会话。 最后,系统可以包括启用队列管理逻辑,根据与队列管理逻辑相结合的队列规则对队列中的会话请求进行排序。
    • 16. 发明授权
    • Managing electronic sticky notes
    • 管理电子粘签
    • US09245251B2
    • 2016-01-26
    • US11490418
    • 2006-07-20
    • Ruthie D. LyleDemethria J. Ramseur
    • Ruthie D. LyleDemethria J. Ramseur
    • G06F17/00G06F15/16G06F3/048G06Q10/10
    • G06Q10/10
    • System, method and program for managing electronic sticky notes. At a first workstation, a user defines content of an electronic sticky and specifies one or more workstations to receive and display the electronic sticky note. The first workstation sends to a server, via one or more networks, a definition of the electronic sticky note and the specification of the one or more workstations to receive and display the electronic sticky note. The server sends a request, via one or more networks, to the one or more workstations to display the electronic sticky note. The request includes a definition of the electronic sticky note. The server can verify that the one or more workstations are currently on line and/or verify that the user is authorized to send the electronic sticky note to the one or more workstations.
    • 用于管理电子粘签的系统,方法和程序。 在第一工作站,用户定义电子粘性的内容,并指定一个或多个工作站来接收和显示电子粘签。 第一个工作站通过一个或多个网络向服务器发送电子粘签的定义和一个或多个工作站的规范,以接收和显示电子粘签。 服务器通过一个或多个网络向一个或多个工作站发送请求以显示电子粘签。 该请求包括电子粘签的定义。 服务器可以验证一个或多个工作站当前在线和/或验证用户是否被授权将电子粘签发送到一个或多个工作站。
    • 17. 发明授权
    • Method and system for selective sharing of flagged information in a group chat environment
    • 在群聊中选择性共享标记信息的方法和系统
    • US08892645B2
    • 2014-11-18
    • US11608540
    • 2006-12-08
    • Doris L. JonesCorinne M. RyanRuthie D. Lyle
    • Doris L. JonesCorinne M. RyanRuthie D. Lyle
    • G06F15/16H04L12/18G06Q10/10
    • G06Q10/107H04L12/1822
    • A system for selective sharing of flagged information in a group chat (i.e. instant messaging) that generates a user interface object enabling a flag setting participant to indicate which of the other chat participants can see a visible flag they are setting in association with selected content of the chat session. The flag is then visible only to those indicated other participants, both during the chat session and within copies of the saved chat transcript. A user interface object (e.g. a context window) provides chat participants with the ability to conveniently identify information about individual flags in the chat session, such as the identity of the participant that set a flag, when the flag was created, the priority associated with the flag, and/or other information. The system further enables chat participants to filter the contents of a chat transcript, so that only a subset of the chat transcript is displayed, based on flags contained in the transcript. Chat participants can also associate priorities with specific individual flags and/or all flags set by a given participant, and/or generate a “to do” list based on the flags in the transcript.
    • 一种用于选择性地共享组聊中的标记信息(即即时消息)的系统,其生成用户界面对象,使得标志设置参与者能够指示哪个其他聊天参与者可以看到他们正在与所选择的内容相关联地设置的可见标志 聊天会话。 然后,只有在聊天会话期间和所保存的聊天记录的副本中,标志才能显示给指定的其他参与者。 用户界面对象(例如上下文窗口)为聊天参与者提供方便地识别关于聊天会话中的各个标志的信息的能力,诸如设置标志的参与者的身份,当标志被创建时,与 旗帜和/或其他信息。 该系统进一步使聊天参与者能够过滤聊天记录的内容,使得仅基于转录中包含的标志显示聊天记录的一部分。 聊天参与者还可以将优先级与特定的单独标志和/或由给定参与者设置的所有标志相关联,和/或基于转录中的标记生成“待办事项”列表。
    • 20. 发明申请
    • INJECTING CONTENT IN COLLABORATION SESSIONS
    • 注意会议内容
    • US20130060849A1
    • 2013-03-07
    • US13224865
    • 2011-09-02
    • Carol Sue ZimmetRuthie D. LylePatrick Joseph O'SullivanFred Raguillat
    • Carol Sue ZimmetRuthie D. LylePatrick Joseph O'SullivanFred Raguillat
    • G06F15/16
    • H04L12/1822G06Q10/103
    • A method, computer program product, and system for injecting content in collaboration sessions is described. A method may comprise receiving, via one or more computing devices, a request from a third party to inject content into a collaboration session between two or more users. The method may further comprise monitoring, via the one or more computing devices, one or more communication platforms to detect a qualifying event associated with the request from the third party to inject the content into the collaboration session between the two or more users. The method may additionally comprise, in response, at least in part, to detecting the qualifying event associated with the request from the third party to inject the content into the collaboration session between the two or more users, injecting, via the one or more computing devices, the content into the collaboration session between the two or more users.
    • 描述了一种用于在协作会话中注入内容的方法,计算机程序产品和系统。 方法可以包括经由一个或多个计算设备接收来自第三方的请求以将内容注入到两个或更多个用户之间的协作会话中。 该方法还可以包括经由一个或多个计算设备监视一个或多个通信平台,以检测与来自第三方的请求相关联的限定事件,以将内容注入到两个或更多个用户之间的协作会话中。 该方法可以至少部分地包括:检测与来自第三方的请求相关联的限定事件,以将内容注入到两个或更多个用户之间的协作会话中,经由一个或多个计算 设备,内容进入两个或更多用户之间的协作会话。