会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 11. 发明授权
    • Tagged token data processing system with operand matching in activation
frames
    • 标记的数据处理系统与激活框架中的操作匹配
    • US5241635A
    • 1993-08-31
    • US396480
    • 1989-08-21
    • Gregory M. PapadopoulosDavid E. CullerArvind
    • Gregory M. PapadopoulosDavid E. CullerArvind
    • G06F9/38G06F9/44G06F12/00G06F15/16G06F15/82
    • G06F15/825G06F9/3867G06F9/4436
    • A data flow processing system has a plurality of processing elements and memory units. Communication amongst processing elements and amongst processing elements and memory units is facilitated by an interconnection network. Each processing element is pipelined. The system operates upon data objects known as tokens. The tokens initiate activity within the processing element pipelines. Included within the activities initiated by the tokens is execution of instructions. Operands for instructions are matched in non-associative portions of memory known as activation frames. The activation frame memory locations have a state field that indicates whether a value is present or not in the activation frame. The state field may also indicate other information about an activation frame memory location. The state field is used to determine what action is taken at an activation frame memory location when an instruction is executed. The state field also determines the scheduling of execution of instructions. Moreover, the state field may be manipulated independent of a value held at an activation frame memory location.
    • 数据流处理系统具有多个处理元件和存储单元。 处理元件之间和处理元件和存储器单元之间的通信由互连网络促进。 每个处理元素都是流水线的。 该系统对称为令牌的数据对象进行操作。 令牌启动处理元件管道内的活动。 在令牌发起的活动中包括执行指令。 用于指令的操作数在已知为激活帧的存储器的非关联部分中匹配。 激活帧存储器位置具有指示在激活帧中是否存在值的状态字段。 状态字段还可以指示关于激活帧存储器位置的其他信息。 状态字段用于确定在执行指令时在激活帧存储器位置采取什么动作。 状态字段也决定执行指令的调度。 此外,可以独立于保持在激活帧存储器位置处的值来操纵状态字段。
    • 12. 发明授权
    • Mechanism for embedding network based control systems in a local network interface device
    • 将网络控制系统嵌入本地网络接口设备的机制
    • US06795923B1
    • 2004-09-21
    • US09382265
    • 1999-08-24
    • Hal L. SternGregory M. Papadopoulos
    • Hal L. SternGregory M. Papadopoulos
    • G06F124
    • H04L63/0281G06F21/62G06F21/85G06F2207/7219H04L29/06H04L63/08H04L63/1408
    • A secure, trusted network management function embedded within a network interface device is provided. The network interface device connects a host computer to a network and contains a host bus interface, a network interface, and control logic. The network interface device incorporates a secure language processor, non-volatile memory, and a carrier sense circuit. The secure language processor executes a secure language program, and the non-volatile memory stores identification keys for remote devices and objects of value for network applications. If an application program is to be executed or accessed by the host computer, the secure language processor verifies that the object of value allows such execution or access. If a remote network device attempts to control the functionality of the network interface device, the secure language processor verifies that the remote network device has the authority to issue such a command.
    • 提供了嵌入在网络接口设备内的安全可靠的网络管理功能。 网络接口设备将主计算机连接到网络,并包含主机总线接口,网络接口和控制逻辑。 网络接口设备包含安全语言处理器,非易失性存储器和载波检测电路。 安全语言处理器执行安全语言程序,并且非易失性存储器存储远程设备的识别密钥和用于网络应用的有价值的对象。 如果应用程序要由主机执行或访问,则安全语言处理器验证该值的对象允许这样的执行或访问。 如果远程网络设备尝试控制网络接口设备的功能,则安全语言处理器验证远程网络设备有权发出此类命令。
    • 13. 发明授权
    • Particle interaction processing system
    • 粒子相互作用处理系统
    • US5432718A
    • 1995-07-11
    • US291414
    • 1994-08-16
    • Kim MolvigGregory M. Papadopoulos
    • Kim MolvigGregory M. Papadopoulos
    • G06F15/80G06F17/50G06F19/00
    • G06F15/803G06F17/5018G06F2217/10G06F2217/16
    • Fluid flow is simulated by a massively parallel data processor having combinational logic for processing collision rules at lattice sites. Following collision processing, particle representations are moved to different sites dependent on direction and velocity of the particles. The collision rules are based on collisions of particles positioned at sites of a three-dimensional lattice. Particle representations identify particles of plural energy levels, and the collision rules allow for transfer of energy between particles. Particle representations relate to particles which move along four-dimensional face-centered hypercube lattices which project to the three-dimensional lattice. The lattice may include interfacing grids of different unit dimensions depending on the resolution required in individual volumes of space.
    • 流体流动由具有组合逻辑的大规模并行数据处理器模拟,用于处理格点位置的碰撞规则。 在碰撞处理之后,根据粒子的方向和速度将粒子表示移动到不同的位置。 碰撞规则基于位于三维网格位置处的粒子的碰撞。 粒子表示识别多个能级的粒子,并且碰撞规则允许粒子之间的能量传递。 粒子表示涉及沿四维面心超立方体网格移动的粒子,其投影到三维网格。 晶格可以包括不同单位尺寸的接口网格,这取决于单个体积空间中所需的分辨率。
    • 14. 发明授权
    • Particle interaction processing system
    • 粒子相互作用处理系统
    • US5377129A
    • 1994-12-27
    • US30573
    • 1993-03-12
    • Kim MolvigGregory M. Papadopoulos
    • Kim MolvigGregory M. Papadopoulos
    • G06F15/80G06F17/50G06F19/00G06F15/60
    • G06F15/803G06F17/5018G06F2217/10G06F2217/16
    • Fluid flow is simulated by a massively parallel data processor having combinational logic for processing collision rules at lattice sites. Following collision processing, particle representations are moved to different sites dependent on direction and velocity of the particles. The collision rules are based on collisions of particles positioned at sites of a three-dimensional lattice. Particle representations identify particles of plural energy levels, and the collision rules allow for transfer of energy between particles. Particle representations relate to particles which move along four-dimensional face-centered hypercube lattices which project to the three-dimensional lattice. The lattice may include interfacing grids of different unit dimensions depending on the resolution required in individual volumes of space.
    • 流体流动由具有组合逻辑的大规模并行数据处理器模拟,用于处理格点位置的碰撞规则。 在碰撞处理之后,根据粒子的方向和速度将粒子表示移动到不同的位置。 碰撞规则基于位于三维网格位置处的粒子的碰撞。 粒子表示识别多个能级的粒子,并且碰撞规则允许粒子之间的能量传递。 粒子表示涉及沿四维面心超立方体网格移动的粒子,其投影到三维网格。 晶格可以包括不同单位尺寸的接口网格,这取决于单个体积空间中所需的分辨率。