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    • 14. 发明授权
    • Rendering compressed surface reflectance fields of 3D objects
    • 渲染3D物体的压缩表面反射场
    • US06803910B2
    • 2004-10-12
    • US10185352
    • 2002-06-27
    • Hanspeter PfisterWojciech Matusik
    • Hanspeter PfisterWojciech Matusik
    • G06T1700
    • G06T15/506G06T9/001G06T17/20
    • A method models a three-dimensional object with a compressed surface reflectance field. Images of the object are acquired with multiple cameras for multiple viewpoints under different lighting conditions. The images are stored in a matrix Mr representing a surface reflectance field for the three-dimensional object. The matrix Mr is factorized into principle components pck and coefficients cfk. The principal components pck are stored in a matrix Mpc. The matrix Mpc is then factorized into principle components pcm and coefficients cfk which can be stored for each vertex V of a model of the three-dimensional object. The corresponding values of the principle components pcm, coefficients cfk, and coefficients cfk, respectively represent a compression of a surface map, which can be rendered from arbitrary viewpoints and under arbitrary lighting conditions.
    • 一种用压缩表面反射场对三维物体建模的方法。 在不同的照明条件下,通过多个摄像机获取对象的图像以获得多个视点。 图像被存储在表示三维物体的表面反射场的矩阵Mr中。 矩阵Mr被分解为主成分pck和系数cfk。 主要组件pck存储在矩阵Mpc中。 然后将矩阵Mpc分解为主要分量pcm和可以为三维物体的模型的每个顶点V存储的系数cfk。 原理分量pcm,系数cfk和系数cfk的相应值分别表示可以从任意视点和任意照明条件下呈现的表面图的压缩。