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    • 13. 发明公开
    • 디지털 운동기구와 신체부착센서를 이용한 멀티게임 구동시스템
    • 使用身体传感器和数字运动器材的多游戏支援系统
    • KR1020090129067A
    • 2009-12-16
    • KR1020080055148
    • 2008-06-12
    • 한국과학기술원
    • 송준화박태우이상정안미루민철홍
    • A63F13/212A63F13/235A63F13/327
    • A63F13/212A63F13/211A63F13/235A63F13/327
    • PURPOSE: A multi-game drive system is provided to enable a user to process a game by movement through body attached sensors, and reflect a result of the game to momentum through digital sporting goods. CONSTITUTION: The multi-game drive system includes: one or more body-attached sensors for generating information capable of recognizing a user's movement by being mounted on a user's body; a personal digital device for driving a game program by collecting information from the body-attached sensors(10) and reflecting the recognized movement, and transferring output information of the game program to digital sporting goods; the digital sporting goods for collecting momentum by personal digital device; and a game drive server for linking and managing input and output information of the game program by being connected to one or more personal digital devices by network.
    • 目的:提供一个多游戏驱动系统,使用户能够通过身体连接的传感器移动来处理游戏,并通过数字体育用品反映游戏的结果。 构成:多游戏驱动系统包括:一个或多个身体附接传感器,用于产生能够通过安装在使用者身上识别使用者的运动的信息; 个人数字设备,用于通过从身体附接的传感器(10)收集信息并反映识别的移动来驱动游戏程序,并将游戏程序的输出信息传送给数字体育用品; 数字体育用品通过个人数字设备收集动力; 以及用于通过网络连接到一个或多个个人数字设备来连接和管理游戏程序的输入和输出信息的游戏驱动器服务器。
    • 14. 发明授权
    • 개인화 수영 영법 실시간 검출 방법 및 시스템
    • 用于实时检测个性化游泳类型的方法和系统
    • KR101579380B1
    • 2015-12-22
    • KR1020140081998
    • 2014-07-01
    • 한국과학기술원
    • 이의진박태우황인석오정민강성준최우혁문미리송준화
    • G06F19/00
    • G06F19/00
    • 개인화수영영법실시간검출방법및 장치가제시된다. 제안하는개인화수영영법실시간검출방법은스마트단말을이용하여미리정해진복수의수영영법중 데이터를수집하기위한수영영법을선택하는단계, 상기선택된수영영법에대하여미리정해진시간동안사용자로부터데이터를수집하는단계, 상기미리정해진복수의수영영법각각에대하여상기사용자로부터데이터를수집하는단계를반복수행하는단계, 상기미리정해진복수의수영영법각각에대하여데이터를모두또는일부를수집한후, 상기사용자의개인화수영영법모델을생성하는단계, 검출하고자하는상기사용자의수영영법에대한데이터를센서로부터입력받아상기생성된개인화수영영법모델에따라분류하는단계, 상기분류된수영영법데이터를상기검출하고자하는사용자의수영영법의타이밍과비교하여현재사용자의수영영법을판단하는단계를포함할수 있다.
    • 公开了一种用于实时检测个性化游泳风格的方法和装置。 个性化游泳风格的实时检测方法包括以下步骤:使用智能终端选择游泳风格以收集多个预定游泳风格之间的数据; 相对于所选择的游泳风格从用户收集数据预定时间; 重复从用户那里收集关于每个预定游泳风格的数据的步骤; 收集关于每个预定游泳风格的全部或部分数据,然后生成用户的个性化游泳风格模型; 从传感器接收要被检测的用户的游泳风格的数据,以根据生成的个性游泳风格模型对数据进行分类; 将分类的游泳风格数据与要检测的用户的游泳风格的时间进行比较,并确定用户的当前游泳风格。
    • 15. 发明公开
    • 야외학습 시 학생 행동 모니터링 시스템 및 방법
    • 系统和方法用于监测现场学习中的学生行为
    • KR1020140099802A
    • 2014-08-13
    • KR1020130013082
    • 2013-02-05
    • 한국과학기술원
    • 송준화황인석장혁재박태우최아람이영기황찬유
    • G08B21/02G08B21/18
    • G09B19/00
    • A system and a method for monitoring behavior of students in field learning are disclosed. The system of the present invention includes: a plurality of member terminals which is possessed by a plurality of members performing group activity, comprises a plurality of sensors and image photographing units and data storage units, and collects and stores behavior information including position information and direction information of members, sight information, and motion information by matching the behavior information to time information; at least one leader terminal which is possessed by a leader and receives and stores the behavior information as to each member collected in the member terminals; and an analysis terminal which receives the behavior information from the leader terminal and the member terminals and estimates behavior distribution as to each of the position information and the direction information, the sight information, the motion information included in the received behavior information, and extracts characteristic behavior by analyzing difference among the behavior information of the members as to each estimated behavior distribution.
    • 披露了一种用于监测学生现场学习行为的系统和方法。 本发明的系统包括:多个成员终端由多个执行群体活动的成员所拥有,包括多个传感器和图像拍摄单元和数据存储单元,并且收集并存储包括位置信息和方向的行为信息 通过将行为信息与时间信息相匹配,成员的信息,视线信息和运动信息; 至少一个由领导拥有的领导者终端,并且接收并存储关于在成员终端中收集的每个成员的行为信息; 以及分析终端,其从所述领导终端和所述成员终端接收所述行为信息,并且针对所述位置信息和所述方向信息,所述视线信息,包括在所接收的行为信息中的所述运动信息中的每一个来估计行为分布,并且提取特征 通过分析每个估计行为分布的成员的行为信息之间的差异来行为。
    • 16. 发明公开
    • 그룹 내 외톨이 인지 시스템 및 방법
    • 在集团内承担投入的制度与方法
    • KR1020140069411A
    • 2014-06-10
    • KR1020120136585
    • 2012-11-28
    • 한국과학기술원
    • 송준화황인석장혁재박태우최아람이영기황찬유
    • G08B21/24G08B21/02
    • G06Q10/10G06Q50/01
    • A system and a method for perceiving an outcast in a group are disclosed. The system according to the present invention comprises a plurality of member terminals and a leader terminal. The member terminals are carried by each of a plurality of members performing an outdoor activity, and transmit a wave having a radio frequency. The leader terminal is carried by a leader of the outdoor activity, receives the wave transmitted from each of the member terminals and detects an intensity of the wave, acquires distances among the member terminals from the detected intensity of the wave, calculates a group distance based on the acquired distances among the member terminals, classifies the member terminals into at least one subgroup, and discriminates an outcast terminal which is not included in the one subgroup. Therefore, the leader is enabled to recognize the outcast who is not included in the subgroup of the members in a group during the outdoor activity at an early stage, and seek for a solution so that an actual outcast harassment problem is prevented before it happens.
    • 公开了一种用于感知组中被遗弃者的系统和方法。 根据本发明的系统包括多个成员终端和领导终端。 成员终端由执行室外活动的多个成员中的每一个承载,并且发送具有射频的波。 领导终端由户外活动的领导承担,接收从每个成员终端发送的波并检测波的强度,从检测的波的强度中获取成员终端之间的距离,计算组距离 在成员终端之间的获取距离上,将成员终端分类为至少一个子组,并且识别不包括在一个子组中的丢弃终端。 因此,领导者能够在早期的户外活动中识别出不在群组成员群体中的被遗弃者,并寻求解决方案,以便在发生之前防止实际的被遗弃的骚扰问题。
    • 18. 发明公开
    • 단합된 운동 동작에 기초한 다참여자 운동 게임 시스템
    • 基于同步社交互动的多玩家练习系统
    • KR1020130044257A
    • 2013-05-02
    • KR1020130028800
    • 2013-03-18
    • 한국과학기술원
    • 송준화권성준박병림박태우안미루조수호
    • G06Q50/10G06Q50/22
    • G06Q50/22G06Q2250/30G06Q2250/90
    • PURPOSE: A multiplayer sports game system based on a united exercise action is provided to improve exercise effects by making a user cooperate with another user for various changes in an object movement. CONSTITUTION: Multiple sport equipment(100) obtains the motion quantity and the gesture of each user and receives and displays game process information. A game driving server(300) produces the game process during the game. The server controls at least one of the kind and the number of physical quantity variables which determine the movement of a game object within the game according to the number of users and the driving conditions. Thereafter, the server controls each physical quantity parameter value according to the motion quantity of each user. [Reference numerals] (200) Network; (300) Game driving server
    • 目的:提供一种基于联合运动动作的多人运动游戏系统,以通过使用户与另一用户合作来进行对象运动的各种改变来改善运动效果。 构成:多个运动器材(100)获得每个用户的运动量和手势,并接收并显示游戏过程信息。 游戏驱动服务器(300)在游戏过程中产生游戏过程。 服务器控制根据用户数量和驾驶状况决定游戏对象在游戏中的移动的物理量变量的种类和数量中的至少一种。 此后,服务器根据每个用户的运动量来控制每个物理量参数值。 (附图标记)(200)网络; (300)游戏驱动服务器
    • 19. 发明公开
    • 스마트 줄넘기와 이를 이용한 운동 게임 방법 및 시스템
    • SMART JUMPING ROPE AND EXCERCISE GAMING METHOD AND SYSTEM WITH THE SAME
    • KR1020120097660A
    • 2012-09-05
    • KR1020110017002
    • 2011-02-25
    • 한국과학기술원
    • 송준화박태우유충국
    • A63B5/20A63B24/00
    • A63B5/20A63B24/0084A63B2024/009A63B2071/0655A63B2220/35A63B2220/805
    • PURPOSE: A smart jumping rope, an exercise gaming method, and a system using the same are provided to measure instantaneous rotation speed of the rope and the change thereof. CONSTITUTION: A smart jumping rope comprises a rope connection shaft(11), a rotation speed measuring unit(12), a controller(13), a wireless communication unit(14), a power supply unit(15), a user input interface(16), and a tactile feedback unit(17). The rope connection shaft is combined within the housing of the handle body and rotates around a shaft according to the movement of the jumping rope. The rotation speed measuring unit generates pulses. The controller measures the instantaneous rotation speed of the jumping rope. The wireless communications unit wirelessly transmits the information about the instantaneous rotation speed to the outside. The power supply unit comprises a generator. The tactile feedback unit delivers information of game progress to a user.
    • 目的:提供一种智能跳绳,锻炼游戏方法和使用它的系统来测量绳索的瞬时转速及其变化。 构成:智能跳绳包括绳索连接轴(11),转速测量单元(12),控制器(13),无线通信单元(14),电源单元(15),用户输入接口 (16)和触觉反馈单元(17)。 绳索连接轴组合在手柄本体的壳体内,并根据跳绳的运动绕轴旋转。 旋转速度测量单元产生脉冲。 控制器测量跳绳的瞬时转速。 无线通信单元将关于瞬时转速的信息无线地发送到外部。 电源单元包括发电机。 触觉反馈单元将游戏进度的信息传递给用户。