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    • 11. 发明申请
    • METHOD FOR MOVIE ANIMATION
    • 电影动画方法
    • WO2007092795A9
    • 2007-10-11
    • PCT/US2007061580
    • 2007-02-02
    • NEURIC TECHNOLOGIES LLCVISEL THOMAS ADAVAR VIJAYWOMACK LUKAS KFETTIG MATTHEWHAMILTON GENE P
    • VISEL THOMAS ADAVAR VIJAYWOMACK LUKAS KFETTIG MATTHEWHAMILTON GENE P
    • G06N5/00
    • G06N3/004
    • A method for modeling human emotion for emulating human behavior, comprising the steps of recognizing the existence of a condition capable of being sensed at least in the abstract in a surrounding environment in which the human behavior is emulated. A first step comprises representing a plurality of human emotions, each with a temporally varying emotion level. A second step comprises representing the condition as having a predetermined relationship with respect to one or more of a linked one of the plurality of human emotions, the predetermined relationship defining the effect that the recognized existence of the condition will have on the linked one or more of the plurality of human emotions. The step of recognizing results in a temporal change to the temporally varying emotion level of the linked one of the plurality of human emotions, such that the presence of conditions in the surrounding environment is reflected in the temporally varying emotion levels of one or more of the represented human emotions. Thereafter, a final step is provided for utilizing the emotion levels to parameterize the operation of a system.
    • 一种用于模拟人类行为的人类情感的建模方法,包括以下步骤:在其中仿效人类行为的周围环境中至少抽象地认识到能够被感测到的条件的存在。 第一步骤包括代表多个人情感,每一情绪都具有时间上不同的情绪水平。 第二步骤包括将条件表示为相对于多个人类情感中的一个或多个人的情感中的一个或多个具有预定的关系,所述预定关系定义所识别的条件存在将对所链接的一个或多个 的多种人类情感。 识别结果是对时间上变化的多个人类情感中的一个的情绪水平的结果,使得在周围环境中的条件的存在反映在时间上变化的情绪水平中的一个或多个 代表人的情感。 此后,提供用于利用情绪级别来参数化系统的操作的最后步骤。