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    • 11. 发明申请
    • AUDIO PLAYBACK AND CONTROL BETWEEN AN ELECTRONIC GAMING MACHINE AND A MOBILE DEVICE
    • 电子游戏机与移动设备之间的音频播放和控制
    • US20140018153A1
    • 2014-01-16
    • US13546841
    • 2012-07-11
    • Dwayne R. NELSONSteven G. LeMAYScott T. GOWIN
    • Dwayne R. NELSONSteven G. LeMAYScott T. GOWIN
    • A63F9/24
    • G07F17/3223G07F17/3227
    • Music and sounds from a player's mobile device, such as a smart phone or tablet, can be played on an electronic gaming machine during game play. The invention enables a player of an electronic gaming machine to have music from his mobile device be played on the gaming machine as background music during game play. Music files from the player's mobile device are transmitted or streamed to the EGM and the audio is output during game play. A casino may have an audio files library where the files are tagged with certain categories (e.g., game type, specific game, promotion type, etc.). These tags are used to facilitate music and sound selection for the EGM. Music and sounds may be sourced from the player's mobile device, the casino's audio library, or from online sources.
    • 来自玩家的移动设备(例如智能手机或平板电脑)的音乐和声音可以在游戏过程中在电子游戏机上播放。 本发明使得电子游戏机的玩家能够在游戏机中将来自他的移动设备的音乐作为背景音乐在游戏机上播放。 来自播放器的移动设备的音乐文件被传输或流式传输到EGM,并且在游戏过程中输出音频。 娱乐场可以具有音频文件库,其中文件被标记有某些类别(例如,游戏类型,特定游戏,促销类型等)。 这些标签用于促进EGM的音乐和声音选择。 音乐和声音可能来自播放器的移动设备,娱乐场的音频库,或从线上来源。
    • 12. 发明授权
    • Use of wireless signal strength to determine connection
    • 使用无线信号强度来确定连接
    • US08622836B2
    • 2014-01-07
    • US13335652
    • 2011-12-22
    • Dwayne R. NelsonSteven G. Lemay
    • Dwayne R. NelsonSteven G. Lemay
    • A63F13/12G01J3/45
    • G07F17/3218G07F17/3237G07F17/3239G07F17/3255
    • A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated.
    • 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统被配置为基于从便携式电子设备接收的信号的强度来检测便携式电子设备的存在并确定是否发起与便携式电子设备的无线通信会话。 如果信号强度超过最小阈值水平,由此指示便携式电子设备在游戏设备附近,则可启动无线通信会话。 可以在游戏播放会话期间监视从便携式电子设备发送的信号强度,以确定无线通信会话是否应该保持活动或终止。
    • 18. 发明授权
    • Gaming system, gaming device, and method providing multiple simultaneously playable wagering games with individual credit balances
    • 游戏系统,游戏设备和方法,提供具有个人信用余额的多个同时可玩的投注游戏
    • US08512120B2
    • 2013-08-20
    • US13238781
    • 2011-09-21
    • Dwayne R. NelsonAndrew P. Kertesz
    • Dwayne R. NelsonAndrew P. Kertesz
    • G07F17/32
    • G07F17/3225
    • A gaming system, gaming device, and method providing multiple simultaneously playable wagering games with individual credit balances. The gaming system: simultaneously displays a plurality of wagering games, each having a separate credit meter; simultaneously displays the credit meters of the wagering games; and enables a player to transfer credits from the credit meter of one wagering game to the credit meter of another wagering game. For each wagering game, the gaming system displays a total number of credits in the credit meter of that wagering game. The total number of credits includes a first sum of: any credits deposited into that credit meter, any credits won during play of that wagering game, and any credits transferred into that credit meter less a second sum of: any credits wagered during play of that wagering game, any credits transferred from that credit meter, and any credits cashed out of that credit meter.
    • 游戏系统,游戏设备和方法,其提供具有个人信用余额的多个同时可玩的投注游戏。 游戏系统:同时显示多个投注游戏,每个具有单独的信用计; 同时显示投注游戏的信用计量表; 并且使得玩家能够将信用从一个投注游戏的信用计量转移到另一投注游戏的信用计。 对于每个投注游戏,游戏系统在该投注游戏的信用度表中显示总数。 信用总额包括:第一笔总额:存入该信用计量表的任何信用证,在该投注游戏期间赢得的任何信用,以及转入该信用计量表的任何信用卡,少于第二笔总和:在该游戏期间下注的任何信用 投注游戏,从该信用计量转移的任何信用以及从该信用计量中兑现的任何信用。
    • 19. 发明申请
    • SOCIAL MEDIA APPLICATIONS FOR A WAGER-BASED GAMING SYSTEM
    • 基于WAGER的游戏系统的社会媒体应用
    • US20130165210A1
    • 2013-06-27
    • US13333679
    • 2011-12-21
    • Dwayne R. NELSONSteven G. Lemay
    • Dwayne R. NELSONSteven G. Lemay
    • A63F13/00
    • G07F17/3225
    • A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.
    • 描述了与顾客控制的移动设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以被配置为将在电子游戏机(EGM)上播放的基于赌注的游戏的结果的呈现转换成可被上传到社交媒体站点的社交媒体呈现。 在一个实施例中,可以将表示在EGM上输出的基于赌注的结果的图像的副本合并到社交媒体呈现中。 然后,社交媒体演示可以从EGM上传到玩家的移动设备,或直接上传到社交媒体网站。
    • 20. 发明申请
    • ANONYMOUS BIOMETRIC PLAYER TRACKING
    • 无生物量子游戏追踪
    • US20130137516A1
    • 2013-05-30
    • US13306911
    • 2011-11-29
    • Chauncey W. GRISWOLDScott T. GOWINSteven G. LEMAYDwayne R. NELSONGregory A. SILVA
    • Chauncey W. GRISWOLDScott T. GOWINSteven G. LEMAYDwayne R. NELSONGregory A. SILVA
    • A63F9/24
    • G07F17/3206G07F17/3218G07F17/3239
    • A processor-based gaming machine running wager-based games can include an exterior housing, a master gaming controller, a display device, and an anonymous player tracking device adapted to detect passively biometric information from players to facilitate the anonymous tracking of gaming activities without the use of traditional player tracking instruments. A player tracking system can include multiple such gaming machines, a database storing a plurality of player profiles that include biometric data, and a remote player tracking server configured to receive passively detected biometric data regarding anonymous players, determine whether the received biometric data is associated with existing player profiles, attribute credit for the anonymous gaming activity if it is, and create a new player profile if it is not. Player profiles can include multiple biometrics for each player, and confidence levels can be associated with a given biometric to a profile and a given gaming session to a profile.
    • 运行基于赌注的游戏的基于处理器的游戏机可以包括外部壳体,主游戏控制器,显示设备和适于从玩家检测被动生物测定信息的匿名玩家跟踪设备,以促进游戏活动的匿名跟踪,而没有 使用传统的玩家跟踪仪器。 玩家跟踪系统可以包括多个这样的游戏机,存储包括生物测定数据的多个玩家简档的数据库以及被配置为接收被动检测的关于匿名玩家的生物特征数据的远程玩家跟踪服务器,确定所接收的生物统计数据是否与 现有玩家资料,匿名游戏活动的属性信用,如果不是,创建新的玩家资料。 播放器简档可以包括每个播放器的多个生物特征,并且置信水平可以与给定的生物特征相​​关联,并且与给定的游戏会话相关联。