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    • 129. 发明申请
    • Player loyalty across a gaming enterprise
    • 玩家对游戏企业的忠诚度
    • US20070060274A1
    • 2007-03-15
    • US11584152
    • 2006-10-20
    • Richard RoweRichard Schneider
    • Richard RoweRichard Schneider
    • A63F9/24
    • G07F17/32G07F17/3237G07F17/3255
    • Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for directing future activity of players of games of chance according to defined goals of an operator. In one aspect of the present invention, a plurality of scenarios of player activity is defined. Each scenario includes one or more events to provide a prediction of future player activity. Defined outcomes are provided for each of the scenarios. The outcomes are determined in accordance with the operator goals. Information identifying a player is received. Player information associated with the identified player is retrieved. The player information includes first gaming data and second gaming data. The first gaming data relates to play of a casino style game. The second gaming data relates to play of a non-casino style game. The retrieved player information is compared with the events in the plurality of scenarios. The identified player is classified in one of the scenarios when at least a portion of the retrieved player information matches one or more of the events in the one scenario. One or more awards are issued for the identified player. The awards correspond to the defined outcomes for the one scenario.
    • 公开的方法,装置和系统,包括计算机程序产品,实施和使用技术,用于根据操作者的确定的目标来指导机会游戏的玩家的未来活动。 在本发明的一个方面,定义了玩家活动的多种场景。 每个场景包括一个或多个事件来提供未来玩家活动的预测。 为每个场景提供定义的结果。 结果根据运营商目标确定。 收到识别玩家的信息。 检索与识别的播放器相关联的播放器信息。 玩家信息包括第一游戏数据和第二游戏数据。 第一个游戏数据涉及娱乐场风格游戏的玩法。 第二游戏数据涉及非赌场式游戏的玩法。 将所检索的播放器信息与多个场景中的事件进行比较。 当所检索的播放器信息的至少一部分与一个场景中的一个或多个事件匹配时,所识别的播放器被分类为其中一个场景。 为所识别的玩家颁发一个或多个奖项。 这些奖项对应于一个场景的定义结果。