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    • 121. 发明申请
    • REDEMPTION OF VIRTUAL TICKETS USING A PORTABLE ELECTRONIC DEVICE
    • 使用便携式电子设备赎回虚拟票
    • US20130065668A1
    • 2013-03-14
    • US13231275
    • 2011-09-13
    • Steven G. LeMayDwayne R. NelsonJim A. VasquezScott T. Gowin
    • Steven G. LeMayDwayne R. NelsonJim A. VasquezScott T. Gowin
    • A63F9/24
    • G07F17/3223G07F17/3225G07F17/3244G07F17/3251
    • A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
    • 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以包括电子游戏机,其兼容以接收可在电子游戏机上获得信用的可兑换的虚拟票券和打印的票券。 与虚拟票券相关联的信息可以存储在由顾客控制的便携式电子设备上,然后可以被无线传输到电子游戏机。 电子游戏机可以被配置为发行可以在另一电子游戏机上兑换现金或额外的游戏的虚拟票券和打印的票券。 在一个实施例中,电子游戏机可被配置为向顾客控制的便携式电子设备发行虚拟票券。
    • 126. 发明授权
    • Non-volatile memory storing critical data in a gaming machine
    • 在游戏机中存储关键数据的非易失性存储器
    • US07374487B2
    • 2008-05-20
    • US11729407
    • 2007-03-27
    • Dwayne R. Nelson
    • Dwayne R. Nelson
    • A63F13/10A63F9/00G06F12/16G06F15/44G06F17/00F06F19/00
    • G07F17/32A63F13/12A63F2300/206A63F2300/401A63F2300/552A63F2300/6063G06F12/023G06F2212/401G07F17/3202G07F17/3241
    • A method and apparatus of dynamically storing critical data of a gaming machine by allocating and deallocating memory space in a gaming machine is disclosed. One or more embodiments describe downloading or removing a new game to a gaming machine such that all existing critical data in NV-RAM memory is left intact. In one embodiment, the invention discloses a method and apparatus for dynamically allocating and deallocating memory space to accommodate either permanent or temporary storage in an NV-RAM. A method and apparatus is provided to monitor available memory space and dynamically resize the memory in NV-RAM. In one embodiment, a method is disclosed for performing an integrity check of the NV-RAM and determining whether a critical data error has occurred. In one or more embodiments, methods of compacting and shifting contents of an NV-RAM are described to consolidate available memory space or to prevent unauthorized access of NV-RAM memory.
    • 公开了通过在游戏机中分配和释放存储器空间来动态地存储游戏机的关键数据的方法和装置。 一个或多个实施例描述了向游戏机下载或移除新游戏,使得NV-RAM存储器中的所有现有关键数据保持不变。 在一个实施例中,本发明公开了一种用于动态分配和释放存储器空间以适应NV-RAM中的永久或临时存储的方法和装置。 提供了一种方法和装置来监视可用存储器空间并动态地调整NV-RAM中的存储器的大小。 在一个实施例中,公开了一种用于执行NV-RAM的完整性检查并确定是否发生关键数据错误的方法。 在一个或多个实施例中,描述了压缩和移位NV-RAM的内容的方法,以整合可用的存储器空间或防止NV-RAM存储器的未经授权的访问。
    • 127. 发明授权
    • Personalized gaming apparatus and gaming method
    • 个性化游戏机和游戏方式
    • US07169052B2
    • 2007-01-30
    • US10212598
    • 2002-08-05
    • Nicole BeaulieuGreg SchlottmanDwayne R. Nelson
    • Nicole BeaulieuGreg SchlottmanDwayne R. Nelson
    • A63F13/00
    • G07F17/323G07F17/32
    • A system, apparatus, and method of operating a gaming apparatus may include identifying a player, accessing stored player data relating to the player, and performing a personalized gaming operation based on the stored player data. The personalized gaming operation may include one of the following personalized gaming operations: generating a video image of a game piece, the game piece having one or more characteristics selected according to the stored player data, generating a personalized video image based on the stored player data, or generating a game environment, the game environment including video images other than a video image of a game piece, music and sound effects and one or more of the video images other than a video image of a game piece, music and sound effects selected according to the stored player data.
    • 操作游戏装置的系统,装置和方法可以包括识别玩家,访问与玩家相关的存储的玩家数据,以及基于所存储的玩家数据执行个性化游戏操作。 个性化游戏操作可以包括以下个性化游戏操作之一:产生游戏件的视频图像,游戏片具有根据存储的玩家数据选择的一个或多个特征,基于存储的玩家数据生成个性化视频图像 或产生游戏环境的游戏环境,包括游戏片的视频图像以外的视频图像,音乐和声音效果以及除了游戏片的视频图像之外的一个或多个视频图像,选择的音乐和声音效果 根据存储的播放器数据。