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    • 111. 发明授权
    • Method for programming television-game
    • 电视游戏编程方法
    • US5855512A
    • 1999-01-05
    • US768106
    • 1996-12-16
    • Koji AoyamaKoji AraiNoriko Tsuruoka
    • Koji AoyamaKoji AraiNoriko Tsuruoka
    • A63F13/00A63F13/10G06F3/00
    • A63F13/47A63F2300/63A63F2300/632A63F2300/807
    • According to a method of programming a TV-game of the present invention, the event variation process 40 is added between processes of the TV-game program. Therefore, one of the processes of the TV-game program or the event variation process 40 is selected according to a situation of a TV-game scenario. Namely, the event variation process 40 is executed only when the event variation process 40 is selected. The event variation process 40 is not executed when anther process is selected. Therefore, the CPU load is light, because the event variation process 40 is not executed at each time. Further, even if the characters of the TV-game are many, the character motion is not paused. Therefore, the TV-game can include a variety of situations, because the steps in the TV-program are not cut off.
    • 根据本发明的电视游戏的编程方法,在电视游戏程序的处理之间添加事件变更处理40。 因此,根据电视游戏场景的情况选择电视游戏程序或事件变更处理40的处理之一。 也就是说,仅当选择了事件改变处理40时才执行事件改变处理40。 当选择另外的处理时,不执行事件变更处理40。 因此,由于每次不执行事件变更处理40,所以CPU负载较轻。 此外,即使电视游戏的角色很多,字符运动也不会暂停。 因此,电视游戏可以包括各种情况,因为电视节目中的步骤不会被切断。