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    • 107. 发明申请
    • VIRTUAL REALITY HEADSET WITH SEE-THROUGH MODE
    • 虚拟现实头戴有透视模式
    • WO2016014234A1
    • 2016-01-28
    • PCT/US2015/039144
    • 2015-07-02
    • SONY COMPUTER ENTERTAINMENT INC.MALLINSON, Dominic
    • MALLINSON, Dominic
    • G02B27/01
    • G02B27/0172G02B27/0093G02B27/017G02B2027/0118G02B2027/0178G02B2027/0187G02B2027/0196
    • Systems and method for providing a see-through screen in a head-mounted display (HMD) includes a display screen having a front side and a back side. The display screen is configured for rendering media content. First optics is provided adjacent to the front side of the display screen and configured to provide a focus for viewing the media content. A shutter screen is provided adjacent to the backside of the display screen and is switchable between an opaque mode and a transparent mode. Second optics is provided behind the shutter screen such that the shutter screen is between the display screen and the second optics. The second optics provides an adjustment to the focus to allow clear view through the first optics, the display screen, the shutter screen and the second optics, when the transparent mode is activated on the shutter screen.
    • 用于在头戴式显示器(HMD)中提供透视屏幕的系统和方法包括具有前侧和后侧的显示屏。 显示屏被配置为用于呈现媒体内容。 第一光学器件邻近显示屏幕的前侧设置,并且被配置为提供用于观看媒体内容的焦点。 在显示屏幕的背面附近提供快门屏幕,并且可在不透明模式和透明模式之间切换。 第二光学器件设置在快门屏幕后面,使得快门屏幕在显示屏和第二光学器件之间。 当在快门屏幕上激活透明模式时,第二光学器件提供对焦点的调整,以允许通过第一光学器件,显示屏幕,快门屏幕和第二光学器件的清晰视图。
    • 108. 发明申请
    • SCHEME FOR EMBEDDING A CONTROL SIGNAL IN AN AUDIO SIGNAL USING PSEUDO WHITE NOISE
    • 使用PSEUDO WHITE NOISE嵌入音频信号中的控制信号的方案
    • WO2015171452A1
    • 2015-11-12
    • PCT/US2015/028761
    • 2015-05-01
    • SONY COMPUTER ENTERTAINMENT INC.UMMINGER, Frederick, William, III
    • UMMINGER, Frederick, William, III
    • G06F3/01
    • G06F3/016A63F2300/6063G06F3/165G10L19/018G11B27/3018
    • A method includes generating an audio signal, generating a control signal that is configured to control a haptic feedback device that is incorporated into a device for delivering audio based on the audio signal to a user, and embedding the control signal in the audio signal by using a pseudorandom signal to form an encoded audio signal. Another method includes receiving a signal that includes an audio signal having an embedded control signal, recovering the control signal from the received signal by using a pseudorandom signal, using the recovered control signal to control a haptic feedback device that is incorporated into a device for delivering audio, recovering the audio signal from the received signal, and using the recovered audio signal to generate audio in the device for delivering audio. Systems perform similar steps, and non-transitory computer readable storage mediums each store one or more computer programs.
    • 一种方法包括产生一个音频信号,产生一个控制信号,该控制信号被配置成控制一个基于该音频信号的用户传输音频的装置,用于控制一个触觉反馈装置,并通过使用该音频信号将该控制信号嵌入该音频信号中 伪随机信号以形成编码的音频信号。 另一种方法包括接收包括具有嵌入控制信号的音频信号的信号,通过使用伪随机信号从接收信号中恢复控制信号,使用恢复的控制信号来控制合并到传送装置中的触觉反馈装置 音频,从接收到的信号中恢复音频信号,以及使用恢复的音频信号在设备中产生用于传送音频的音频。 系统执行类似的步骤,并且非暂时的计算机可读存储介质每个存储一个或多个计算机程序。
    • 110. 发明申请
    • METHOD OF IMPROVING EXTERNALIZATION OF VIRTUAL SURROUND SOUND
    • 改善虚拟环绕声的外在方法
    • WO2015048551A3
    • 2015-05-14
    • PCT/US2014057868
    • 2014-09-26
    • SONY COMPUTER ENTERTAINMENT INCUMMINGER FREDERICKWARDLE SCOTT
    • UMMINGER FREDERICKWARDLE SCOTT
    • H04R5/02
    • H04S7/304H04S5/005H04S7/306
    • Aspects of the present disclosure relate to techniques for processing a source audio signal in order to localize sounds. In particular, aspects of the present disclosure relate to sound localization techniques which externalize sounds for headphone audio, such as a virtual surround sound headphone system. In various implementations, room reverberations and other acoustic effects of the environment may be more accurately modeled using improved room reverberation models. For example, in some implementations, the underlying source signal may be filtered with a filter representing a room impulse response that is a combination of a stereo room impulse response and a mono room impulse response. By way of further example, in some implementations the source signal may be filtered with a combined impulse response filter that is derived from binaural recordings of simulated impulses recorded in a desired reverberant environment.
    • 本公开的方面涉及用于处理源音频信号以便本地化声音的技术。 具体地,本公开的方面涉及对耳机音频的声音进行外部化的声音定位技术,例如虚拟环绕声耳机系统。 在各种实现中,可以使用改进的房间混响模型更准确地建模房间混响和环境的其他声学效果。 例如,在一些实现中,可以用表示作为立体声室冲击响应和单室冲激响应的组合的房间脉冲响应的滤波器来过滤底层源信号。 作为进一步的示例,在一些实现中,源信号可以用从被记录在期望的混响环境中的模拟脉冲的双耳记录导出的组合脉冲响应滤波器来滤波。