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    • 96. 发明公开
    • Image generating apparatus, method of generating image, program, and recording medium
    • Nicht-fotorealistische Darstellung von Konturen
    • EP2023294A2
    • 2009-02-11
    • EP08012783.0
    • 2008-07-15
    • Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.)
    • Furuhashi, Masakazu
    • G06T15/40A63F13/00
    • A63F13/525A63F13/10A63F2300/6692G06T15/02G06T15/20
    • The object of the present invention is to draw a natural contour line in a tuned object and perform clear tuned representation. For each tuned object existing in a virtual three-dimensional space, a reference width 402 that is determined in accordance with a reference size of each tuned object projected on a virtual screen is set, assuming that a distance from a viewing point of a virtual camera (or a distance from the virtual screen) used for perspective transforming the virtual three-dimensional space is a predetermined reference distance Db. The line width W of the contour line of each tuned object is calculated by using an equation of "W = RNDUP (a x Eb x Db / D) " based on a distance D from the viewing point 303 to a reference point of each tuned object and coefficient "a" determined in accordance with the progress status of a game. Here, RNDUP is a function for rounding up the fractional part to the nearest integer.
    • 本发明的目的是在调谐对象中画出自然轮廓线并执行清晰的调谐表示。 对于存在于虚拟三维空间中的每个调谐对象,设置根据投影在虚拟屏幕上的每个调谐对象的参考尺寸确定的参考宽度402,假定距虚拟照相机的观察点 用于透视变换虚拟三维空间的距离(或虚拟屏幕的距离)是预定的参考距离Db。 基于从观察点303到每个调谐对象的参考点的距离D,通过使用“W = RNDUP(ax Eb x Db / D)”的等式来计算每个调谐对象的轮廓线的线宽W 和根据游戏的进度状态确定的系数“a”。 这里,RNDUP是将小数部分舍入到最接近的整数的函数。