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    • 91. 发明授权
    • Continuous racetrack having turnaround portions
    • 连续的旋转场地
    • US3860238A
    • 1975-01-14
    • US43973374
    • 1974-02-05
    • TOMY KOGYO CO
    • KOJIMA SHIZUKA
    • A63H18/00A63H18/14A63F9/14
    • A63H18/005A63H18/14Y10S273/26
    • A continuous racing toy consisting of a trackway provided with a central portion terminating at each end thereof in turn-around portions for raising and reversing the direction of travel of the vehicles through 180*, each of the turn-around portions merging into downwardly extending portions terminating just above the central portion, each of the aforenoted portions being provided with a plurality of distinct paths within which racing vehicles are located, a propulsion unit located within one of the turnaround portions and consisting of a plurality of wheels provided with spokes for engaging and propelling the vehicles through the turn-around portion causing the vehicles to reverse their direction and gain momentum and upon leaving the downwardly extending portion drop onto the central track portion and run in the opposite direction, and counting mechanisms located within the paths found within the other turn-around portion for advising the user as to the number of laps completed by each of the vehicles.
    • 一种连续的赛车玩具,包括一个轨道,该轨道设置有中心部分,其中心部分终止于其每个端部的转向部分,用于提升和反转车辆行进方向180度,每个转向部分合并成向下延伸的部分 终止于中间部分的正上方,前述部分中的每一个设置有多个不同的路径,赛车车辆位于该路径内,推进单元位于一个转向部分内,并由多个车轮组成, 通过转向部分接合和推动车辆,导致车辆颠倒其方向并获得动量,并且在将向下延伸的部分落下到中心轨道部分上并沿相反方向运行时,并且位于内部路径内的计数机构 另一个转向部分,用于向用户通知完成的圈数 由每个车辆。
    • 92. 发明授权
    • Toy vehicle racing game
    • 玩具车赛
    • US3860237A
    • 1975-01-14
    • US12681871
    • 1971-03-22
    • IDEAL TOY CORP
    • COOPER JULIUSENSMANN BURTNIELSEN EDWINCARELLA VINCENT
    • A63H18/00A63H18/02A63H29/04A63F9/14
    • A63H29/04A63H18/005A63H18/02
    • A toy vehicle racing game is described utilizing a continuous, unguided vehicle race track with steeply banked curves and straight, flat horizontal track sections. The width of the unguided roadbed surface is selected so that vehicles may pass one another. A player-controlled chicane is employed in the path of the high speed vehicles. The chicane includes normally active slow-down devices which the players attempt to disable manually just at the time that their vehicle is about to pass over the chicane. Vehicles which are able to pass the chicane without a speed reduction travel over the high end of the steeply banked curves to pass other vehicles which were slowed down. A vehicle diverter is employed to segregate the vehicles on a right-left basis before traversing the chicane. The vehicle diverter employs track guides in dove-tailed relationship to guide the vehicles and prevent their bouncing off the track as they engage the track guides at high speeds. The toy vehicles are spring-driven and provided with travel range limits to require a number of spring rewinds before completing a race of a desired number of laps around the track.
    • 描述了一种玩具车赛车游戏,其利用具有陡峭的曲线和直的,平坦的水平轨道部分的连续的,无导向的车辆赛道。 选择非导轨路面的宽度,使车辆相互通过。 在高速车辆的路径中使用了一个玩家控制的拐角。 该拐角包括通常主动的减速装置,玩家试图在他们的车辆将要经过拐弯时手动禁用。 能够在没有减速行驶的情况下通过弯道车的车辆在陡峭的曲线曲线的高端,以通过其他减速的车辆。 在通过拐角处之前,使用车辆转向器在左右依次隔离车辆。 车辆转向器采用鸽尾关系的轨道导轨,以引导车辆,并防止他们以高速接合轨道导轨从轨道弹起。 玩具车辆是弹簧驱动的,并且在完成围绕轨道的期望圈数的比赛之前提供行程范围限制以需要多个弹簧倒带。
    • 97. 发明申请
    • DEVICE AND METHOD FOR DETECTING, MONITORING AND/OR CONTROLLING RACING VEHICLES
    • 用于检测,监测和/或控制赛车的装置和方法
    • US20130141583A1
    • 2013-06-06
    • US13816392
    • 2011-07-28
    • Peter Platzer
    • Peter Platzer
    • H04N7/18
    • H04N7/188A63H18/005G11B27/28H04N7/181H04N7/183
    • A device and a method for detecting, monitoring and/or controlling racing vehicles on a racetrack, having a camera for monitoring when a predetermined track section is crossed, a recording device for recording the images provided by the camera, a recording control device for automatically recording the images provided by the camera only during a specific time window within which the crossing of the track section, and a sensor device for detecting the crossing of the track section. A marking device generates a marking for a recorded image as a function of a sensor signal of the sensor device and the occurrence thereof in the specific time window. The marking is stored in an event list. An image of interest can be simply selected on the basis of the associated marking, without the images which are provided by the camera having to be evaluated themselves for this purpose.
    • 一种用于在赛道上检测,监控和/或控制赛车的装置和方法,具有用于监视预定轨道段何时被切换的摄像机,用于记录由相机提供的图像的记录装置,用于自动地记录的记录控制装置 仅在轨道部分的交叉的特定时间窗口和用于检测轨道部分的交叉的传感器装置之间记录由相机提供的图像。 标记装置根据传感器装置的传感器信号及其在特定时间窗口中的出现产生用于记录图像的标记。 标记存储在事件列表中。 可以基于相关联的标记简单地选择感兴趣的图像,而不需要由相机为其提供的图像进行评估。
    • 99. 发明申请
    • TOY VEHICLE WITH ON-BOARD ELECTRONICS
    • 车载电子玩具车
    • US20070004311A1
    • 2007-01-04
    • US11422033
    • 2006-06-02
    • Mark TrageserAlan WeiAngus WongNg Chun Chin
    • Mark TrageserAlan WeiAngus WongNg Chun Chin
    • A63H17/00
    • A63H29/24A63H17/32A63H18/005
    • A toy vehicle that measures and displays performance characteristics is presented. The toy vehicle may be configured to measure performance of the toy, such as speed or acceleration, and display a value for the performance characteristic. A display for showing the performance values may be mounted on the body of the toy vehicle. Movement of the toy vehicle may be measured using an accelerometer. The toy vehicle may determine the number of wheel rotations in a set period of time using a rotary encoder. The value of the performance characteristic may be output to a microprocessor onboard the toy vehicle. The microprocessor may use the value in calculations and the result of the calculations, such as a scaled speed value, may be shown on the display screen.
    • 介绍了测量和显示性能特征的玩具车。 玩具车可以被配置为测量玩具的性能,例如速度或加速度,并且显示用于性能特征的值。 用于显示性能值的显示器可以安装在玩具车体上。 可以使用加速度计来测量玩具车的运动。 玩具车辆可以使用旋转编码器在一定时间段内确定轮转数。 性能特征的值可以输出到玩具车上的微处理器。 微处理器可以使用计算中的值,并且可以在显示屏上显示诸如缩放速度值的计算结果。