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    • 92. 发明申请
    • SYSTEM AND METHOD FOR MULTIPLAYER FISHING GAME WITH CASTING INTERFACE
    • 具有铸造界面的多玩家钓鱼游戏的系统和方法
    • US20160030850A1
    • 2016-02-04
    • US14814357
    • 2015-07-30
    • World Fishing Champions, LLC
    • Matthew Sophos
    • A63F13/818A63F13/35
    • A63F13/818A63F13/30
    • A multiplayer fishing game with a casting interface, comprising a processor and a user interface device coupled to the processor and configured to generate user-selectable controls in response to data received from the processor. A casting user interface operating on the user interface device and the processor, the casting user interface having a first indicator for selecting a casting power and a second indicator for selecting a casting accuracy. The casting user interface is configured to allow a user to activate a control a first time to stop a dynamic feature of the casting user interface to select the casting power and to activate the control a second time to stop the dynamic feature of the casting user interface to select the casting accuracy.
    • 一种具有铸造界面的多人钓鱼游戏,包括处理器和耦合到所述处理器的用户界面装置,并且被配置为响应于从所述处理器接收的数据而生成用户可选择的控制。 一种在用户接口设备和处理器上操作的铸造用户接口,铸造用户接口具有用于选择铸造功率的第一指示器和用于选择铸造精度的第二指示器。 铸造用户界面被配置为允许用户首次激活控制以停止投射用户界面的动态特征以选择投射力并且第二次激活控制以停止投射用户界面的动态特征 选择铸造精度。
    • 94. 发明授权
    • Gaming machine and gaming system having control lever
    • 具有控制杆的游戏机和游戏系统
    • US08894488B2
    • 2014-11-25
    • US13987301
    • 2012-09-21
    • Universal Entertainment CorporationAruze Gaming America, Inc.
    • Hiroki MunakataGou MiyamotoDaisyun OkamotoKensaku YoshikawaKazuo Okada
    • A63F13/20
    • A63F13/27A63F13/245A63F13/818G07F17/3258G07F17/34
    • A gaming machine includes a control lever gripped by a player, a display configured to display an effect image, and a controller programmed to execute a predetermined process. The control lever includes a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that the torque increases in accordance with the rotational speed in one direction of the rotation axis. In accordance with the game status of the game, the controller causes the rotation sensor to detect the number of rotation of the rotation axis which is rotated as the reel handle of the control lever is rotated, and changes the content of the effect image displayed on the display in accordance with the detected number of rotation.
    • 游戏机包括由播放器夹持的控制杆,被配置为显示效果图像的显示器和被编程为执行预定处理的控制器。 控制杆包括旋转轴,旋转旋转轴的卷轴把手,被配置为检测旋转轴的旋转次数的旋转传感器,以及旋转阻力施加单元,其构成为对旋转轴施加阻力, 扭矩根据旋转轴的一个方向上的旋转速度而增加。 根据游戏的游戏状态,控制器使旋转传感器检测当控制杆的卷轴手柄旋转时旋转的旋转轴的旋转数,并且改变显示在其上的效果图像的内容 根据检测到的旋转数显示。
    • 99. 发明授权
    • Team based fantasy sport contest
    • 基于团队的幻想体育比赛
    • US08246433B2
    • 2012-08-21
    • US11845739
    • 2007-08-27
    • Vito Lore
    • Vito Lore
    • A63F9/24
    • A63F13/65A63F13/12A63F13/798A63F13/818A63F2300/558
    • A method provides a fantasy sport contest having rules wherein a plurality of participants are permitted to populate respective fantasy rosters with actual athletes for purposes of competing with each other based on corresponding real-life field-of-play performances of the actual athletes. The method includes restricting a population of each of a first and second fantasy roster for respective first and second participants to actual athletes who are teammates on respective first and second real-life team, and measuring corresponding real-life field of play performance of the actual athletes on the first and second fantasy rosters. A ranking is established as between the first participant and the second participant based on the respective performance measurements, and is further displayed. The first real-life team and the second real-life team may be the same real-life team, or different real-life teams.
    • 一种方法提供了一种具有规则的幻想运动比赛,其中允许多个参与者基于实际运动员的相应的现实生活中的现场表演,相互竞争的目的来与实际运动员填充相应的幻想队伍。 该方法包括将相应的第一和第二参与者的第一和第二幻想名单中的每一个的人口限制为在相应的第一和第二现实生活团队中作为队友的实际运动员,并且测量相应的现实生活中的实际场合的表现 运动员在第一和第二幻想名单上。 基于相应的性能测量,在第一参与者和第二参与者之间建立排名,并进一步显示。 第一个现实生活团队和第二个现实生活中的团队可能是同一个现实生活中的团队,或不同的现实生活中的团队。