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    • 94. 发明授权
    • Game system
    • 游戏系统
    • US08821256B2
    • 2014-09-02
    • US13322962
    • 2009-07-16
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • A63F9/24A63F13/00G07F17/32
    • G07F17/3251G07F17/32G07F17/3202G07F17/3239G07F17/3246
    • A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. This game system includes: a plurality of gaming machines; a bill identifying device that is associated with each of the gaming machines, for identifying bills of different currencies and an amount of the bills, and outputting data representative of an identified result; a player tracking device that is integrated with each of the gaming machine, for converting data output from the bill identifying device to credit data for executing a game, based on a money exchange rate stored therein, and sending out the converted credit data to the gaming machine; a control device for inputting a money exchange rate from an outside, providing the input money exchange rate to the player tracking device, and updating the money exchange rate stored in the player tracking device; and an information card device that is integrated with the player tracking device, for causing an information card to store data equivalent to an amount of money to be awarded to a player according to a game result of the gaming machine, and sending out credit data for executing a game to the gaming machine.
    • 提供了能够通过采用信息卡代替传统的纸基系统来执行游戏的游戏系统。 该游戏系统包括:多个游戏机; 与每个游戏机相关联的用于识别不同货币的纸币和纸币数量的纸币识别装置,并输出表示识别结果的数据; 与每个游戏机集成的玩家跟踪装置,用于根据存储在其中的货币兑换率将从纸币识别装置输出的数据转换为用于执行游戏的信用数据,并将转换的信用数据发送到游戏 机; 用于从外部输入货币兑换率的控制装置,向玩家跟踪装置提供输入货币兑换率,以及更新存储在玩家追踪装置中的货币兑换率; 以及与玩家跟踪装置集成的信息卡装置,用于根据游戏机的游戏结果使信息卡存储与玩家的奖励金额相当的数据,并发送用于 对游戏机执行游戏。
    • 95. 发明授权
    • Slot machine and playing method thereof
    • 老虎机及其播放方法
    • US08784182B2
    • 2014-07-22
    • US13184803
    • 2011-07-18
    • Kazuo Okada
    • Kazuo Okada
    • A63F13/00G07F17/32G07F17/34
    • G07F17/3262G07F17/32G07F17/3209G07F17/3213G07F17/3267G07F17/3269G07F17/34
    • A part of credits paid by the player is accumulated when a plurality of symbols are displayed by a scrolling display and then rearranged in a prescribed combination, and a stop switch is set active only in a case where a predetermined combination is determined. When a plurality of symbols are rearranged in a combination of jackpot symbols in relation to a timing of an input by a player, a payout of the accumulated credits is made. Consequently, the reels can be stopped by an operation of the player himself, and in a case where a combination of the stopped symbols is a combination associated with a payout, a payout can be received as a reward, so that the player's interest to the game can be increased.
    • 当通过滚动显示显示多个符号并且以预定的组合重新排列时,由播放器支付的部分信用被累积,并且停止开关被设置为仅在确定了预定组合的情况下有效。 当多个符号相对于玩家的输入的定时以累积奖金符号的组合重新排列时,进行积累的积分的支付。 因此,可以通过玩家自己的操作来停止卷轴,并且在停止符号的组合是与支付相关联的组合的情况下,可以作为奖励接收支付,使得玩家对 游戏可以增加。
    • 96. 发明授权
    • Game information consolidation system
    • 游戏信息整合系统
    • US08727889B2
    • 2014-05-20
    • US13504795
    • 2010-10-07
    • Kazuo Okada
    • Kazuo Okada
    • A63F13/00
    • G07F17/3204A63F13/12A63F13/55G07F17/3206G07F17/3237
    • A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each of the gaming machine units. Each of the gaming machine units includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units. The server stores data storage means for storing each of number-of-consumptions data and number-of-payouts data in association with reception time data, player identification information, and gaming machine unit identification information.
    • 提供了一种游戏信息集成系统,其能够根据玩家的偏好客观地执行选择和/或设置,并且能够基于对游戏机的逻辑分析的结果有效地进入市场,该游戏机调用需求 游戏设备中的玩家和游戏者,以平衡的方式。 该系统包括多个游戏机单元和连接以实现与每个游戏机单元的通信的服务器。 每个游戏机单元包括玩家识别信息读取装置,消耗数量数据输出装置和支付数量数据输出装置。 游戏机单元识别信息被分别分配给每个游戏机单元。 服务器存储用于存储与接收时间数据,玩家识别信息和游戏机单元识别信息相关联的消费数量数量和支付次数数据中的每一个的数据存储装置。
    • 98. 发明授权
    • Gaming machine having a function of changing the number of free games according to the result of a role playing game
    • 游戏机具有根据角色扮演游戏的结果来改变游戏数量的功能
    • US08475269B2
    • 2013-07-02
    • US13194535
    • 2011-07-29
    • Kazuo Okada
    • Kazuo Okada
    • A63F13/10G07F17/32
    • G07F17/34G07F17/3244
    • A controller is provided which includes: a function whereby a video image is randomly determined with respect to a mini game to be displayed on a display each time the mini game is executed; a function whereby the determined video image is extracted from memory and displayed on the display; a function whereby determination is randomly made as to whether the points associated with the displayed video image are to be added to the accumulated points; a function whereby, in a case that determination has been made that the points are to be added to the accumulated points, the points are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of free games is determined according to the updated accumulated points.
    • 提供了一种控制器,其包括:每次执行迷你游戏时,相对于要在显示器上显示的迷你游戏随机确定视频图像的功能; 确定的视频图像从存储器中提取并显示在显示器上的功能; 随机地确定与所显示的视频图像相关联的点是否被添加到累积点的功能; 在已经确定要添加点到累积点的情况下,将这些点添加到累积点,从而更新累积点; 以及在小游戏执行预定次数之后,根据更新的累积点来确定空闲游戏的数量的功能。
    • 100. 发明授权
    • Gaming machine and control method thereof
    • 游戏机及其控制方法
    • US08414378B2
    • 2013-04-09
    • US12788846
    • 2010-05-27
    • Kazuo OkadaKenta Sugano
    • Kazuo OkadaKenta Sugano
    • G06F17/00
    • G07F17/3244G07F17/32G07F17/3202
    • A gaming machine according to the present invention comprises a display on which plural types of symbols are to be arranged; a memory for storing an accumulative value, which is accumulated by unit game to activate a plurality of insurance pays and has a first threshold value and a second threshold value, and a plurality of payout value of the insurance pays, which is stored in associated with the first threshold value and the second threshold value of the accumulative value; and a controller. Where the accumulative value accumulated by unit game in which the plural types of symbols are rearranged on the display has reached the first threshold value, a first insurance pay is activated in accordance with a payout value associated with the first threshold value. The accumulative value is further counted in such each unit game. Where the counted accumulative value has reached the second threshold value, processing is performed as to activating a second insurance pay in accordance with a payout value associated with the second threshold value.
    • 根据本发明的游戏机包括:显示器,其上将布置多种类型的符号; 用于存储积累值的存储器,其通过单元游戏累积以激活多个保险费用并具有第一阈值和第二阈值,以及与保存费用相关联地存储的保险费用的多个支付值 累积值的第一阈值和第二阈值; 和控制器。 在显示器上重新排列多个类型的符号的单元游戏积累的积累值达到第一阈值的情况下,根据与第一阈值相关联的支付值来激活第一保险费。 在这样的单位比赛中进一步计算累计值。 在计数累积值达到第二阈值的情况下,执行根据与第二阈值相关联的支付值激活第二保险金的处理。