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    • 94. 发明授权
    • Systems, methods and apparatus for facilitating a flat rate play session on a gaming device and example player interfaces to facilitate such
    • 用于促进游戏设备和示例播放器界面上的统一速率播放会话的系统,方法和装置,以便于此
    • US08360857B2
    • 2013-01-29
    • US11270016
    • 2005-11-09
    • Jay S. WalkerJames A. JoraschRobert C. Tedesco
    • Jay S. WalkerJames A. JoraschRobert C. Tedesco
    • A63F13/00
    • G07F17/3244G07F17/32
    • In accordance with some embodiments, there is provided a method, apparatus and article of manufacture for providing a flat rate play session using a gaming device. The flat rate play session may define a duration of, for example, a period of time, a number of game plays, and/or a number of qualifying events. In some embodiments, a flat rate play session may define a game and a wager amount per game play. In some embodiments, a player may be allowed to change the game and/or the wager amount per game play during the flat rate play session. In some embodiments, a retail price may be calculated for the flat rate play session based on a number of simulations of the flat rate play session and a desired profit margin. In some embodiments, various user interfaces (e.g., touch-screen menus) may be used to allow a player to select and purchase a flat rate play session. Various user interfaces (e.g., touch-screen menus) may also be used to allow a player to reconfigure a flat rate play session during the duration of the flat rate play session.
    • 根据一些实施例,提供了一种用于使用游戏设备提供统一速率播放会话的方法,装置和制品。 统一费率播放会话可以定义例如一段时间,游戏次数和/或许多合格事件的持续时间。 在一些实施例中,统一速率游戏会话可以定义每场比赛的游戏和赌注量。 在一些实施例中,可以允许玩家在统一费率游戏会话期间改变游戏和/或每场比赛的投注量。 在一些实施例中,可以基于统一费率游戏会话的模拟次数和期望的利润率来为统一费率游戏会话计算零售价格。 在一些实施例中,可以使用各种用户界面(例如,触摸屏菜单)来允许玩家选择并购买统一费率游戏会话。 还可以使用各种用户界面(例如,触摸屏菜单)来允许玩家在统一速率播放会话的持续时间期间重新配置统一速率播放会话。
    • 100. 发明授权
    • Apparatus, systems and methods for facilitating a payout of a gaming device
    • 用于促进游戏装置的支付的装置,系统和方法
    • US07850522B2
    • 2010-12-14
    • US11113703
    • 2005-04-25
    • Jay S. WalkerJames A. JoraschJose A. SuarezRobert C. Tedesco
    • Jay S. WalkerJames A. JoraschJose A. SuarezRobert C. Tedesco
    • A63F9/24A63F13/00
    • G07F17/32A63F2001/008G07F17/3234G07F17/3239G07F17/3244G07F17/3267G07F17/3276
    • In accordance with some embodiments, a method provides for determining, based on a first random number, an outcome for a first game play conducted at a gaming device, thereby determining a first outcome and determining an amount to be output as a result of the first outcome, thereby determining a first payout. The first payout is based on a probability of obtaining the first outcome and the first wager. The method further provides for determining, based on a second random number, an outcome for a second game play conducted at the gaming device, thereby determining a second outcome and determining an amount to be output as a result of the second outcome, thereby determining a second payout. The second payout is based on the first payout. In one embodiment both the first and second game plays are initiated in response to receiving, from the player, an initiation signal and a wager.
    • 根据一些实施例,一种方法提供用于基于第一随机数来确定在游戏设备处进行的第一游戏结果的结果,从而确定第一结果并且确定作为第一个结果的结果将被输出的量 结果,从而确定第一次支付。 第一次支付是基于获得第一个结果和第一次投注的概率。 该方法进一步提供了基于第二随机数确定在游戏设备进行的第二游戏结果的结果,由此确定第二结果并确定作为第二结果的结果而输出的量,从而确定 第二次支付。 第二个付款是基于第一个付款。 在一个实施例中,第一和第二游戏玩法响应于从玩家接收到启动信号和下注而​​启动。