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    • 91. 发明申请
    • REPEATER FOR GAME MACHINE
    • 游戏机重播
    • WO0153955A3
    • 2002-06-06
    • PCT/JP0100256
    • 2001-01-17
    • SONY COMPUTER ENTERTAINMENT INC
    • GOTO TEIYUTAGAWA KAZUSATO
    • A63F13/02G06F1/18G06F3/00H04L29/02G06F13/40
    • A63F13/23A63F13/02A63F13/843A63F13/90A63F2300/1025A63F2300/8088
    • A repeater has multiple operation terminal connections to which operation terminals are connected, multiple external memory device connections that are set in correspondence with the operation terminal connections and to which external memory devices are connected, and a main body connection terminal with which an electronic device main body is connected. The repeater makes possible communication between electronic device main body and connected operation terminals and external memory devices. An independent operation terminal communication system and an independent external memory device communication system are integrated into a main body connection terminal, hereby enabling simultaneous connection of such communication systems with the operation terminal connection and memory device connection on the electronic device main body.
    • 中继器具有连接操作终端的多个操作终端连接,与操作终端连接对应地设置的多个外部存储设备连接以及与其连接的外部存储设备,以及主体连接终端,电子设备主 身体连接。 中继器使得电子设备主体和连接的操作终端与外部存储设备之间的通信成为可能。 独立的操作终端通信系统和独立的外部存储设备通信系统被集成到主体连接终端中,从而能够将这种通信系统与电子设备主体上的操作终端连接和存储设备连接同时连接。
    • 99. 发明申请
    • OPERATING DEVICE FOR GAME MACHINES
    • 游戏机操作装置
    • WO1998016285A1
    • 1998-04-23
    • PCT/JP1997001274
    • 1997-04-11
    • SONY COMPUTER ENTERTAINMENT INC.SONY CORPORATIONGOTO, TeiyuOGATA, Hiroki
    • SONY COMPUTER ENTERTAINMENT INC.SONY CORPORATION
    • A63F09/22
    • A63F13/285A63F13/06A63F13/24A63F2300/1037A63F2300/1043G05G9/047G05G9/04788G05G2009/0474
    • An operating device used to operate a game machine with which a television game is played, comprising a device body, and first and second grips projecting from one side of both end portions. The body is provided at one end portion thereof with a first operating member, and at the other with a second operating member. The first and second operating members are provided with a plurality of push members projecting from the upper surface of the operator body, and a plurality of signal input elements pressed by these push members. The body is further provided at portions opposed the base end portions of the first and second grips with third and fourth operating members having rotary operating members and signal input elements operated by the rotary operating members. The third and fourth operating members are operated by the thumbs of the user while the first and second grips are held by other fingers. The body is provided therein with a vibrating mechanism for generating vibration while the user is playing a game.
    • 用于操作播放电视游戏的游戏机的操作装置,包括装置本体,以及从两个端部的一侧突出的第一和第二手柄。 主体在其一个端部设置有第一操作构件,另一端设置有第二操作构件。 第一和第二操作构件设置有从操作者主体的上表面突出的多个推动构件和由这些推动构件按压的多个信号输入元件。 主体进一步设置在与第一和第二把手的基端部相对的部分处,其具有由旋转操作构件和由旋转操作构件操作的信号输入元件的第三和第四操作构件。 第三和第四操作构件由用户的拇指操作,而第一和第二手柄被其他手指保持。 身体设置有用于在使用者玩游戏时产生振动的振动机构。
    • 100. 发明申请
    • APPARATUS AND METHOD FOR DRAWING
    • 装置和绘图方法
    • WO1997029457A1
    • 1997-08-14
    • PCT/JP1997000297
    • 1997-02-06
    • SONY COMPUTER ENTERTAINMENT INC.HIROI, ToshiyukiOKA, Masaaki
    • SONY COMPUTER ENTERTAINMENT INC.
    • G06T01/20
    • G06T1/20G06T15/005G06T17/10
    • Data necessary for drawing is generated by a pre-processing in a pre-processor (32) on the basis of a drawing command for drawing an image model defined by the combination of unit graphics. To generate image data of the unit graphic by a texture mapping processing on the basis of this data and to write it to a frame buffer (18), texture data required by a drawing engine (33) is transferred from a texture area on the frame buffer (18) to a texture cache 33F at the stage of the pre-processing, and the pre-processor (32) and the drawing engine (33) are operated by a pipeline. In this way, the texture mapping processing and a MIP mapping processing are executed without stopping the drawing device, and the number of times of access to the texture memory and the access time are reduced so as to improve an overall drawing speed.
    • 基于用于绘制由单位图形的组合定义的图像模型的绘制命令,通过预处理器(32)中的预处理来生成绘制所需的数据。 为了通过基于该数据的纹理映射处理来生成单位图形的图像数据,并将其写入帧缓冲器(18),由绘图引擎(33)所需的纹理数据从帧上的纹理区域传送 缓冲器(18)在预处理阶段到纹理缓存33F,并且预处理器(32)和绘图引擎(33)由管线操作。 以这种方式,在不停止绘图装置的情况下执行纹理映射处理和MIP映射处理,并且减少对纹理存储器的访问次数和访问时间,从而提高整体绘制速度。