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    • 2. 发明授权
    • Method and apparatus of supporting production of application program
layout and a computer program product
    • 支持应用程序布局生产的方法和装置以及计算机程序产品
    • US06072949A
    • 2000-06-06
    • US823351
    • 1997-03-24
    • Seiji FutatsugiKatsuhiko Yuura
    • Seiji FutatsugiKatsuhiko Yuura
    • G06F9/06G06F9/44G06F9/445G06F15/82
    • G06F8/70G06F9/44521
    • In a method of supporting production of an application program layout, when combining parts with each other, it is possible to sequentially execute the parts for evaluation thereof. There are disposed a program parts control table, a program layout control table, and component data including a program part entry for storing therein a part record of the program parts control table, and a message delivery program for delivering an external message call to each execution object corresponding to the program part entry. According to an indication input including specification of a program part, a part record is set to the program part entry of the component data, and the application program is executed by exchanging a message between the component data items. The message delivered to each component data is processed by the message delivery program.
    • 在支持生产应用程序布局的方法中,当组合部件彼此组合时,可以顺序地执行用于评估的部件。 配置有程序部件控制表,程序布局控制表和组件数据,其中包括用于在其中存储程序部分控制表的部分记录的程序部分条目,以及用于将外部消息调用传递给每个执行的消息传递程序 对应于程序部分条目的对象。 根据包括程序部分的指示的指示输入,将部件记录设置为部件数据的程序部分条目,并且通过在部件数据项之间交换消息来执行应用程序。 传递给每个组件数据的消息由消息传递程序处理。
    • 3. 发明授权
    • Visual programming method
    • 视觉编程方法
    • US5664129A
    • 1997-09-02
    • US510476
    • 1995-08-02
    • Seiji FutatsugiMasahiro TachibanaTakayuki NakanoShoichi Kubo
    • Seiji FutatsugiMasahiro TachibanaTakayuki NakanoShoichi Kubo
    • G06F9/06G06F9/44G06F17/21G06F17/22G06F15/00
    • G06F8/34Y10S715/967
    • A program described by using a graphic representation is edited and a text language type programming language is generated from the edited graphic representation. A data table for managing data to be used in programming, a process management table for managing processes applicable to the data and a program table for storing step information of the program are prepared. By using those data, the data and the processes applicable to the data are displayed and a user selects from those displays to graphically represent the program and store the step information of the program in the program table. The delivery of the data during the process is represented by the designation of the data sharing by ports accompanied with the graphic representation. Finally, the target program is generated from the program table.
    • 编辑通过使用图形表示描述的程序,并从编辑的图形表示生成文本语言类型的编程语言。 准备用于管理在编程中使用的数据的数据表,用于管理适用于数据的处理的处理管理表以及用于存储程序的步骤信息的程序表。 通过使用这些数据,显示数据和适用于数据的处理,并且用户从这些显示器中选择图形地表示程序并将程序的步骤信息存储在程序表中。 在该过程期间的数据传送由指定伴随图形表示的端口的数据共享来表示。 最后,从程序表生成目标程序。
    • 4. 发明授权
    • Method for visual programming with aid of animation
    • 借助动画进行视觉编程的方法
    • US6005576A
    • 1999-12-21
    • US15070
    • 1998-01-28
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • G06F9/44G06F3/14
    • G06F8/34Y10S715/967Y10S715/977Y10S715/978
    • A program making method includes the steps of displaying figures representative of a plurality of objects, inputting a command train which includes a plurality of processing commands each designating at least one of the objects and a processing to be executed for that object and forms a program to be made, executing each processing command so that a processing designated by that command is executed for example data of an object designated by the command each time the command is inputted, and changing the display of a figure representative of an object designated by each of at least some of the processing commands by processing figure data concerning the figure when that command has been executed. Another program making method includes displaying figures which represent a plurality of objects and a figure for program to which a program to be made is allotted, inputting a command train which includes a plurality of processing commands each instructing one of the objects to execute at least one processing and forms the program to be made, and changing the display of the figure for program in the vicinity of a point of time of the input of each processing command so that a figure representative of one object designated by that command can be discriminated.
    • 程序制作方法包括以下步骤:显示表示多个对象的图形,输入指令列表,该指令列包括多个处理命令,每个处理命令指定对象中的至少一个,以及要对该对象执行的处理,并形成程序 执行每个处理命令,使得由该命令指定的处理执行例如每次输入命令时由该命令指定的对象的数据,并且改变表示由每个指定的对象的图形的显示 通过在执行该命令时处理关于图形的图形数据的最少一些处理命令。 另一个程序制作方法包括显示表示多个对象的图形,以及分配有程序的程序的图形,输入包括多个处理命令的命令列,每个指令列表都执行至少一个对象 处理并形成要进行的程序,并且改变在每个处理命令的输入的时间点附近的程序的图形的显示,使得可以区分表示由该命令指定的一个对象的图形。
    • 8. 发明授权
    • Method for visual programming with aid of animation
    • 借助动画进行视觉编程的方法
    • US5566294A
    • 1996-10-15
    • US589405
    • 1990-09-28
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • G06F9/44G06T13/00G06F3/14G06F9/40G06T15/70
    • G06F8/34Y10S715/967Y10S715/976
    • In program making, displaying figures representative of a plurality of objects, inputting a command train which includes a plurality of processing commands each designating at least one of the objects and a processing to be executed for that object and which forms a program to be made, executing each processing command so that a processing designated by that command is executed for example data of an object designated by the command each time the command is inputted, and changing the display of a figure representative of an object designated by each of at least some of the processing commands by processing figure data concerning the figure when that command has been executed. In another program making, displaying figures which represent a plurality of objects and a figure for program to which a program to be made is allotted, inputting a command train which includes a plurality of processing commands each instructing one of the objects to execute at least one processing and which forms the program to be made, and changing the display of the figure for program in the vicinity of a point of time of the input of each processing command so that a figure representative of one object designated by that command can be discriminated.
    • 在程序制作中,显示表示多个对象的图形,输入指令列表,其包括多个处理命令,每个处理命令指定对象中的至少一个,以及要形成要编写的程序的处理, 执行每个处理命令,使得由该命令指定的处理执行例如每次输入命令时由命令指定的对象的数据,并且改变代表由以下各项中的至少一个指定的对象的图形的显示: 处理命令,通过在执行该命令时处理关于图形的图形数据。 在另一程序制作中,显示表示多个对象的图形和分配给程序的程序的图形,输入包括多个处理命令的命令列,每个指令串都指示对象之一执行至少一个 处理并形成要进行的程序,并且改变在每个处理命令的输入的时间点附近的程序的显示,使得可以区分表示由该命令指定的一个对象的图形。
    • 9. 发明授权
    • Method for visual programming with aid of animation
    • 借助动画进行视觉编程的方法
    • US06334211B1
    • 2001-12-25
    • US09405214
    • 1999-09-27
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • G06F945
    • G06F8/34Y10S715/967Y10S715/977Y10S715/978
    • A program making method includes the steps of displaying figures representative of a plurality of objects, inputting a command train which includes a plurality of processing commands each designating at least one of the objects and a processing to be executed for that object and forms a program to be made, executing each processing command so that a processing designated by that command is executed for example data of an object designated by the command each time the command is inputted, and changing the display of a figure representative of an object designated by each of at least some of the processing commands by processing figure data concerning the figure when that command has been executed. Another program making method includes displaying figures which represent a plurality of objects and a figure for program to which a program to be made is allotted, inputting a command train which includes a plurality of processing commands each instructing one of the objects to execute at least one processing and forms the program to be made, and changing the display of the figure for program in the vicinity of a point of time of the input of each processing command so that a figure representative of one object designated by that command can be discriminated.
    • 程序制作方法包括以下步骤:显示表示多个对象的图形,输入指令列表,该指令列包括多个处理命令,每个处理命令指定对象中的至少一个,以及要对该对象执行的处理,并形成程序 执行每个处理命令,使得由该命令指定的处理执行例如每次输入命令时由该命令指定的对象的数据,并且改变表示由每个指定的对象的图形的显示 通过在执行该命令时处理关于图形的图形数据的最少一些处理命令。 另一个程序制作方法包括显示表示多个对象的图形,以及分配有程序的程序的图形,输入包括多个处理命令的命令列,每个指令列表都执行至少一个对象 处理并形成要进行的程序,并且改变在每个处理命令的输入的时间点附近的程序的图形的显示,使得可以区分表示由该命令指定的一个对象的图形。
    • 10. 发明授权
    • Method for visual programming with aid of animation
    • 借助动画进行视觉编程的方法
    • US5774122A
    • 1998-06-30
    • US659805
    • 1996-06-07
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • G06F9/44G06T13/00G06F3/14G06T15/00
    • G06F8/34Y10S715/967Y10S715/976
    • A program making method includes the steps of displaying figures representative of a plurality of objects, inputting a command train which includes a plurality of processing commands each designating at least one of the objects and a processing to be executed for that object and forms a program to be made, executing each processing command so that a processing designated by that command is executed for example data of an object designated by the command each time the command is inputted, and changing the display of a figure representative of an object by each of at least some of the processing commands by processing figure data concerning the figure when that command has been executed. Another program making method includes the steps of displaying figures which represent a plurality of objects and a figure for program to which a program to be made is allotted, inputting a command train which includes a plurality of processing commands each instructing one of the objects to execute at least one processing and forms the program to be made, and changing the display of the figure for program in the vicinity of a point of time of the input of each processing command so that a figure representative of one object designated by that command can be discriminated.
    • 程序制作方法包括以下步骤:显示表示多个对象的图形,输入指令列表,该指令列包括多个处理命令,每个处理命令指定对象中的至少一个,以及要对该对象执行的处理,并形成程序 执行每个处理命令,使得由该命令指定的处理执行例如每次输入命令时由命令指定的对象的数据,并且至少通过以下各项来改变表示对象的图形的显示 一些处理命令通过在执行该命令时处理关于图形的图形数据。 另一个程序制作方法包括以下步骤:显示表示多个对象的图形和分配有程序的程序的图形,输入指令列表,该指令列包括多个处理命令,每个指令执行对象中的一个执行 至少一个处理并形成要进行的程序,并且改变在每个处理命令的输入的时间点附近的程序的图形的显示,使得表示由该命令指定的一个对象的图形可以是 歧视