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    • 5. 发明申请
    • Network Interface to Content Source
    • 内容源网络接口
    • US20110106962A1
    • 2011-05-05
    • US12609625
    • 2009-10-30
    • Michael J. CookJames S. Poder
    • Michael J. CookJames S. Poder
    • G06F15/16
    • H04N7/17318H04N5/85H04N21/4184H04N21/42646H04N21/43637H04N21/47202H04N21/482H04N21/6581
    • Disclosed are systems and methods in which a media player is connected via an interface device over a network to a source of content. Some conventional media players such as DVD players and televisions are equipped with hardware to render content disposed on and playable from a removable memory device, in particular a SD card. A memory card may be equipped with networking functionality, in particular, WI-FI networking, to enable connectivity over a local area wireless network. The memory card further may be provided with a processor. By providing an interface device that includes a processor, networking functionality, and storage, with suitable software on the storage, the media player may be connected over a network to locally networked or remote content sources. In some embodiments, the interface device also includes its own locally stored content.
    • 公开的是其中媒体播放器经由网络上的接口设备连接到内容源的系统和方法。 诸如DVD播放器和电视机的一些传统媒体播放器配备有用于呈现内容被布置在可移动存储设备,特别是SD卡上并可播放的硬件。 存储卡可以配备网络功能,特别是WI-FI网络,以实现局域网无线网络的连接。 存储卡还可以设置有处理器。 通过在存储器上提供包括具有合适软件的处理器,网络功能和存储的接口设备,媒体播放器可以通过网络连接到本地联网或远程内容源。 在一些实施例中,接口设备还包括其本地存储的内容。
    • 6. 发明申请
    • Distributed Network Game System
    • 分布式网络游戏系统
    • US20100317443A1
    • 2010-12-16
    • US12483025
    • 2009-06-11
    • Michael J. CookJames S. Poder
    • Michael J. CookJames S. Poder
    • A63F9/24
    • A63F13/323A63F13/12A63F13/235A63F2300/1031A63F2300/206A63F2300/538G06F13/387H04L67/38
    • Methods and systems for providing network-based games to otherwise non-networked devices are provided herein. A network server may provide video game execution and rendering capabilities in accordance with video game software on the server, and may transcode video game output into a media stream for sending to a remotely located media player in use by a user playing the video game. The transcoded media stream is in a format displayable by the media player. The media player may include an expansion card providing wireless network access to the media player for communication with the network gaming server, and may further relay the transcoded media stream received from the network gaming server to the media player, as well as relay user input from a game controller back to the network gaming server. Alternatively, the game controller may communicate directly with the network gaming server.
    • 本文提供了用于向其他非联网设备提供基于网络的游戏的方法和系统。 网络服务器可以根据服务器上的视频游戏软件提供视频游戏执行和呈现能力,并且可以将视频游戏输出转码为媒体流,以便用户播放视频游戏的用户发送到远程位置的媒体播放器。 经转码的媒体流是媒体播放器可显示的格式。 媒体播放器可以包括向媒体播放器提供无线网络访问以与网络游戏服务器进行通信的扩展卡,并且还可以将从网络游戏服务器接收的经转码的媒体流中继到媒体播放器,以及从 游戏控制器返回网络游戏服务器。 或者,游戏控制器可以直接与网络游戏服务器通信。
    • 7. 发明授权
    • Sharing media content based on a media server
    • 基于媒体服务器共享媒体内容
    • US08438210B2
    • 2013-05-07
    • US13285333
    • 2011-10-31
    • Jim PoderMichael J. Cook
    • Jim PoderMichael J. Cook
    • G06F15/16
    • H04L67/1097H04L12/185H04L12/2801H04L12/2861
    • A media server is hosted in a service provider's network so that media content can be stored from or rendered to a private network such as a Digital Living Network Alliance (DLNA) network. Media content may be stored directly by accessing the media server or by downloading the media content to the media server. A server platform may support a set of media servers, where each media server is connected to a corresponding DLNA network. A multicast group may be established among the set of media servers so that media content may be shared with members of the multicast group. Media content may be aggregated for media content for the multicast group based on content characteristics, where the content characteristics are indicative of media content that can be shared with members of the multicast group.
    • 媒体服务器被托管在服务提供商的网络中,使得媒体内容可以从诸如数字生活网络联盟(DLNA)网络的专用网络存储或呈现。 可以通过访问媒体服务器或通过将媒体内容下载到媒体服务器来直接存储媒体内容。 服务器平台可以支持一组媒体服务器,其中每个媒体服务器连接到相应的DLNA网络。 可以在该组媒体服务器之间建立多播组,使得媒体内容可以与多播组的成员共享。 媒体内容可以基于内容特征聚合用于多播组的媒体内容,其中内容特征指示可以与多播组的成员共享的媒体内容。
    • 9. 发明授权
    • Personalized media server in a service provider network
    • 服务提供商网络中的个性化媒体服务器
    • US08190751B2
    • 2012-05-29
    • US12435037
    • 2009-05-04
    • Jim PoderMichael J. Cook
    • Jim PoderMichael J. Cook
    • G06F15/173
    • H04L65/4076H04L12/185H04L12/4633H04L29/12367H04L29/12537H04L61/2514H04L61/2578H04L61/2592H04L65/4084H04L67/14H04L67/141
    • Apparatuses and methods support a media server that is hosted in a service provider's network so that media content can be stored from or rendered to a Digital Living Network Alliance (DLNA) network. Media content may be stored directly by accessing the media server or by downloading the media content to the media server. A tunnel is established between an endpoint in the DLNA network through the service provider infrastructure to the media server. Subsequently, a session may be established between a DLNA device to the media server through the tunnel using a virtual address, where the media server is addressable as a virtual device within the DLNA network so that the virtual address is part of an address space of the DLNA network. The media server may support a plurality of DLNA networks, in which a tunnel is established to the media service for each DLNA network.
    • 设备和方法支持托管在服务提供商的网络中的媒体服务器,使得媒体内容可以从数字生活网络联盟(DLNA)网络存储或呈现给数字生活网络联盟(DLNA)网络。 可以通过访问媒体服务器或通过将媒体内容下载到媒体服务器来直接存储媒体内容。 在DLNA网络中的端点之间通过服务提供商基础架构建立到媒体服务器的隧道。 随后,可以使用虚拟地址通过隧道在DLNA设备到媒体服务器之间建立会话,其中媒体服务器可寻址为DLNA网络内的虚拟设备,使得虚拟地址是该DLNA设备的地址空间的一部分 DLNA网络。 媒体服务器可以支持多个DLNA网络,其中为每个DLNA网络向媒体服务建立隧道。