会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明授权
    • Image generation system, program and image generation method
    • 图像生成系统,程序和图像生成方法
    • US06795082B2
    • 2004-09-21
    • US10029241
    • 2001-12-28
    • Akiko Wakabayashi
    • Akiko Wakabayashi
    • G09G500
    • G06T15/04A63F2300/66
    • Movie texture mapping is performed in which compressed textures CTEX-1 to CTEX-N are expanded to form expanded texture ETEX-1 to ETEX-N which are in turn mapped onto an object in a sequential manner. Movie texture mapping for the random replay is performed in which textures are mapped on the object OB1 in the order starting from ETEX-K, and also on the object OB2 in the order starting from ETEX-L. Movie texture mapping for the frame-decimation replay is performed in which mapping of the expanded texture ETEX-I is followed by mapping of the expanded texture ETEX (I+J) (when J≧2). The compressed movie texture data contains data used to designate storage locations of the compressed textures CTEX-1 to CTEX-N . The objects OB1 and OB2 can be arranged to overlap each other to represent an image having an increased area such as a flame image. Replay starting frames K and L may be randomly set, and the number of texture frames to be decimated (J−1) may be determined according to event occurrence or time passage.
    • 执行电影纹理映射,其中压缩纹理CTEX-1至CTEX-N被扩展以形成扩展纹理ETEX-1至ETEX-N,其依次以顺序映射到对象。 执行用于随机重放的电影纹理映射,其中纹理以从ETEX-K开始的顺序映射到对象OB1上,并且以从ETEX-L开始的顺序在对象OB2上映射。 执行帧抽取重放的电影纹理映射,其中扩展纹理ETEX-I的映射之后是扩展纹理ETEX(I + J)(当J> = 2时)的映射。 压缩的电影纹理数据包含用于指定压缩纹理CTEX-1到CTEX-N的存储位置的数据。 物体OB1和OB2可以被布置为彼此重叠以表示具有增加的面积的图像,例如火焰图像。 重放开始帧K和L可以是随机设置的,并且可以根据事件发生或时间通过来确定要抽取的纹理帧数(J-1)。