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    • 1. 发明申请
    • RENDERING AND ENCODING ADAPTATION TO ADDRESS COMPUTATION AND NETWORK BANDWIDTH CONSTRAINTS
    • 渲染和编码适应性以解决计算和网络带宽限制
    • WO2012078640A2
    • 2012-06-14
    • PCT/US2011063541
    • 2011-12-06
    • UNIV CALIFORNIADEY SUJITWANG SHAOXUAN
    • DEY SUJITWANG SHAOXUAN
    • G06T1/00G06F15/16G06T15/00
    • G06T15/005G06T1/00G06T9/00G06T2210/08H04N19/102H04N19/132H04N19/156H04N19/164H04N19/172
    • A method for graphics rendering adaptation by a server that includes a graphics rendering engine that generates graphic video data and provides the video data via a communication resource to a client. The method includes monitoring one or both of communication and computation constraint conditions associated with the graphics rendering engine and the communication resource. At least one rendering parameter used by the graphics rendering engine is set based upon a level of communication constraint or computation constraint. Monitoring and setting are repeated to adapt rendering based upon changes in one or both of communication and computation constraints. In preferred embodiments, encoding adaptation also responds to bit rate constraints and rendering is optimized based upon a given bit rate. Rendering parameters and their effect on communication and computation costs have been determined and optimized. A preferred application is for a gaming processor running on a cloud based or data center server that services mobile clients over a wireless network for graphics intensive applications, such as massively multi-player online role playing games, or augmented reality.
    • 一种由服务器进行图形渲染适配的方法,所述服务器包括产生图形视频数据并经由通信资源将视频数据提供给客户端的图形渲染引擎。 该方法包括监视与图形渲染引擎和通信资源相关联的通信和计算约束条件中的一个或两个。 基于通信约束级别或计算约束来设置由图形渲染引擎使用的至少一个渲染参数。 重复监视和设置以基于通信和计算约束中的一个或两个的变化来适应渲染。 在优选实施例中,编码自适应也响应比特率约束,并且基于给定比特率对渲染进行优化。 渲染参数及其对通信和计算成本的影响已经确定和优化。 一个优选的应用是运行在基于云的或数据中心服务器上的游戏处理器,该服务器通过无线网络服务于移动客户端以用于图形密集型应用,诸如大型多玩家在线角色扮演游戏或增强现实。