会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明申请
    • SYSTEMS AND METHODS FOR TARGETED ASSISTANCE ON USER CHECK-IN
    • 用于用户检查的目标辅助系统和方法
    • US20150178652A1
    • 2015-06-25
    • US14138539
    • 2013-12-23
    • Egan SchulzMichelle SerranoLibo Su
    • Egan SchulzMichelle SerranoLibo Su
    • G06Q10/06
    • G06Q30/0613G06Q10/06315H04W4/02H04W4/029H04W4/80H04W8/005H04W76/14
    • There are provided systems and method for targeted assistance on user check-in. A service location may provide beacons at or near the location to determine if a user approaching or at the service location has any experience with the service location. For example, a merchant may place a beacon at the entrance to a store to determine if a user has shopped at the store. Thus, when a user is in proximity to the beacon, a user device of the user and the beacon may establish a check-in. Through a user identifier communicated to the beacon, the service provider at the location may determine a user history, such as a number of visits by the user to the service location. The service location may then provide targeted assistance, such as information, personal help, item searches, etc., based on the user's history with the merchant.
    • 为用户登记提供了有针对性的帮助的系统和方法。 服务位置可以在位置处或附近提供信标,以确定接近或在服务位置的用户是否具有服务位置的任何经验。 例如,商家可以在商店的入口处放置信标以确定用户是否在商店购物。 因此,当用户靠近信标时,用户的用户设备和信标可以建立签入。 通过传送到信标的用户标识符,该位置处的服务提供商可以确定用户历史,诸如用户访问服务位置的次数。 然后,服务位置可以基于用户与商家的历史来提供目标辅助,诸如信息,个人帮助,项目搜索等。
    • 4. 发明申请
    • LOCATION-BASED MESSAGES
    • 基于位置的信息
    • US20150181383A1
    • 2015-06-25
    • US14137952
    • 2013-12-20
    • Egan SchulzMichelle SerranoLibo SuKamal Zamer
    • Egan SchulzMichelle SerranoLibo SuKamal Zamer
    • H04W4/02H04W8/18
    • H04W4/021H04W4/12H04W8/18
    • Methods and systems related to the communication of location-based messages are described. A first user (e.g., sender) leaves a message with a service provider for use at a location, and the message is accessed and transmitted by the service provider to user devices in the vicinity of the location. The first user can specify who receives the message or the message may be broadcast without restrictions. The message can then be presented on a user device of a second user (e.g., recipient) if the message satisfies certain criteria. The criteria may include location history, purchase history, age of the message, subject matter of the message, identity of the originator of the message, date and time, area code, type of user device, or a combination thereof.
    • 描述与基于位置的消息的通信有关的方法和系统。 第一用户(例如,发送者)离开具有服务提供商的消息用于在某个位置使用,并且该消息被服务提供商访问并发送到该位置附近的用户设备。 第一个用户可以指定谁接收消息,或者消息可以无限制地广播。 如果消息满足某些标准,则可以在第二用户(例如,接收者)的用户设备上呈现该消息。 标准可以包括位置历史,购买历史,消息的年龄,消息的主题,消息的发起者的身份,日期和时间,区号,用户设备的类型或其组合。
    • 5. 发明申请
    • SYSTEMS AND METHODS FOR TRANSPORTATION CHECK-IN AND PAYMENT USING BEACONS
    • 运输检查和支付的系统和方法
    • US20150178698A1
    • 2015-06-25
    • US14138676
    • 2013-12-23
    • Egan SchulzMichelle SerranoLibo Su
    • Egan SchulzMichelle SerranoLibo Su
    • G06Q20/14G06Q50/30
    • G06Q20/145G06Q20/3224G06Q50/30
    • There are provided systems and methods for transportation check-in and payment using beacons. A service provider, such as a transportation, payment, or other service provider, may utilize short range wireless beacons at or near a transportation service that provide automated check-in with a user device. When the user device is in proximity to the beacon, the user may be checked-in and provide payments for use of the transportation service, such as payment for a transportation fare. The user may receive scheduling and/or updates for the transportation service. Additionally, while the user is travelling with the transportation service, the user may purchase extra fare if the user realizes that current travel coverage of the purchased transportation fare does not cover an expected cost of the trip. The extra fare may be automatically purchased if the user device loses power or the user is unaware of the trip cost.
    • 提供运输登记和使用信标支付的系统和方法。 诸如运输,支付或其他服务提供商的服务提供商可以利用提供自动登记的用户设备的运输服务处或附近的短距离无线信标。 当用户设备在信标附近时,用户可以被检入并提供运输服务的使用的付款,例如交通费用的支付。 用户可以接收运输服务的调度和/或更新。 此外,当用户正在与运输服务一起旅行时,如果用户意识到所购买的交通费用的当前旅行覆盖率不包括旅行的预期费用,则用户可以购买额外费用。 如果用户设备失去电力或用户不知道旅行成本,则可以自动购买额外费用。
    • 8. 发明申请
    • PHYSICAL INTERACTION DEPENDENT TRANSACTIONS
    • 物理交互相关交易
    • US20150081544A1
    • 2015-03-19
    • US14029456
    • 2013-09-17
    • Egan SchulzMichelle SerranoPaul Wotel
    • Egan SchulzMichelle SerranoPaul Wotel
    • G06Q20/40G06F3/01
    • G06F3/017G06Q20/32G06Q20/40145
    • Systems and methods are provided according to one or more embodiments for conducting transactions based on actions or gestures such as physical interactions between users each having a user device. In that regard, gestures such as a handshake or other physical interactions between users may be detected to determine transaction details such as a payment amount or a value to be transferred from one user via a user device to a recipient via a recipient device. The amount or value may then be transferred based on one or more determinations including proximity between the user or the user device and the recipient or the recipient device, a specific action or gesture, voice commands, facial recognition, preset transfer instructions, a unique identifier, or other close-quarter determinations.
    • 根据一个或多个实施例提供系统和方法,用于基于诸如具有用户设备的用户之间的动作或手势进行交易。 在这方面,可以检测诸如握手之间的手势或用户之间的其他物理交互的手势,以确定诸如要从一个用户经由用户设备经由接收者设备传送到接收者的支付量或值的交易细节。 然后可以基于一个或多个确定,包括用户或用户设备与接收者或接收者设备之间的接近度,特定动作或手势,语音命令,面部识别,预设传送指令,唯一标识符 ,或其他近四分之一决定。
    • 9. 发明申请
    • SYSTEMS AND METHODS FOR MULTIPLE SERVICE CHECK-IN THROUGH A SINGLE SERVICE CENTER CHECK-IN
    • 通过单一服务中心检查进行多项服务检查的系统和方法
    • US20150134374A1
    • 2015-05-14
    • US14141093
    • 2013-12-26
    • Egan SchulzMichelle SerranoLibo SuKamal Zamer
    • Egan SchulzMichelle SerranoLibo SuKamal Zamer
    • G06Q10/02H04W4/00
    • G06Q10/02H04W4/80
    • There are provided systems and method for multiple service check-in through a single service center check-in. A user may utilize a user device to check-in to a service center, such as a mall, airport, or hotel, offering a plurality of services. As the user moves throughout the service center, the user device may connect to beacons, such as Bluetooth Low Energy beacons. The user device may be previously checked-in with these beacons, or may be quickly checked-in when in proximity to the beacons without the user checking-in to each beacon manually. Thus, if the user is in proximity to a service, the user device may receive advertisements, information, etc. for the service. Additionally, since the user will already be checked-in to the service, the merchant and/or service center may complete transactions for the user with the service.
    • 提供通过单一服务中心登记入住的多服务登记系统和方法。 用户可以利用用户设备登记到提供多个服务的诸如商场,机场或酒店的服务中心。 当用户在整个服务中心移动时,用户设备可以连接到诸如蓝牙低能量信标之类的信标。 可以使用这些信标先前检入用户设备,或者当接近信标时,可以快速检查用户设备,而无需用户手动登录每个信标。 因此,如果用户接近服务,则用户设备可以接收服务的广告,信息等。 此外,由于用户已经被登入服务,所以商家和/或服务中心可以为该用户提供服务的交易。
    • 10. 发明申请
    • MULTIPLAYER TASK GAME
    • 多玩家任务游戏
    • US20150087426A1
    • 2015-03-26
    • US14037172
    • 2013-09-25
    • Egan SchulzMichelle SerranoLaura Ward
    • Egan SchulzMichelle SerranoLaura Ward
    • A63F13/00
    • A63F13/792G07F17/3255G07F17/3272
    • There are responsible and irresponsible people in this world. Irresponsible or unreliable individuals often refuse to perform tasks because it is inconvenient, or they find no benefit to completing the task. Methods and systems that provide incentives and rewards to motivate these types of individuals to complete a task are described. In a game that supports multiple players, an administrator and players are designated. The administrator provides a list of tasks to the players. The players complete the tasks and indicate that the tasks are completed. The administrator provides a real-world reward, such as money, for completing the tasks. The reward is then deposited into the players' accounts.
    • 这个世界上有负责任和不负责任的人。 不负责任或不可靠的人经常拒绝执行任务,因为它不方便,或者他们没有找到完成任务的好处。 描述了提供激励和奖励以激励这些类型的个人完成任务的方法和系统。 在支持多个玩家的游戏中,指定管理员和玩家。 管理员向玩家提供一系列任务。 玩家完成任务并指示任务完成。 管理员提供真实的奖励,如钱,完成任务。 奖励然后存入玩家账户。