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    • 1. 发明申请
    • Method and Apparatus for Hunting and Surveying Bucks
    • 狩猎和测量雄鹿的方法和装置
    • US20170027161A1
    • 2017-02-02
    • US15223821
    • 2016-07-29
    • David L. Jones
    • David L. Jones
    • A01M31/06A01M31/00
    • A01M31/06A01M31/002
    • A portable, artificial scrape tree having a secured game camera is provided for use in buck hunting. A method for hunting is provided consisting of anchoring an artificial scrape tree to the ground at a first location adjacent to a doe's bedding area and primary food sources and a buck's bedding area and food sources. Also provided is a new method for surveying an area of land, consisting of allocating a plurality of artificial scrape trees on the area of land being surveyed, with each artificial scrape tree being outfitted with at least one game camera for recording buck activity near the artificial scrape tree.
    • 提供了一种具有安全游戏机的便携式人造刮草树,用于降压狩猎。 提供了一种狩猎方法,其包括将人造刮草树锚固在邻近e bedding区域的第一位置处的地面上,以及主要食物来源和臀部的寝具区域和食物来源。 还提供了一种测量土地面积的新方法,其中包括在被调查的土地上分配多个人造刮草,每个人造树木配备有至少一个游戏摄像机,用于在人造地面附近记录降落活动 刮树
    • 3. 发明申请
    • Process for gold and silver recovery from a sulphide concentrate
    • 从硫化物精矿中回收金和银的工艺
    • US20080286180A1
    • 2008-11-20
    • US11798949
    • 2007-05-18
    • David L. Jones
    • David L. Jones
    • C22B11/08
    • C22B1/00C22B3/10C22B3/22C22B11/08C22B15/0008C22B15/0069Y02P10/234Y02P10/236
    • A process for the extraction of a precious metal, such as gold or silver, from a sulphide ore or concentrate or other source material comprises subjecting the source material to pressure oxidation to produce a pressure oxidation slurry. The pressure oxidation slurry is flashed down to a lower temperature and pressure and is then subjected to a liquid/solid separation to obtain a pressure oxidation solution and a solid residue containing the precious metal. The solid residue is then subjected to cyanidation to extract the precious metal. The formation of thiocyanide during cyanidation is minimized or counteracted by effecting the cyanidation at an elevated oxygen pressure and a reduced retention time, such as 30 to 90 minutes. A method for the reduction of copper cyanide formation during cyanidation leaching is also provided.
    • 从硫化物矿石或浓缩物或其它源材料中提取贵金属(例如金或银)的方法包括使源材料经受压力氧化以产生压力氧化浆料。 将压力氧化浆料闪蒸至较低的温度和压力,然后进行液/固分离,得到压力氧化溶液和含有贵金属的固体残余物。 然后将固体残余物进行氰化以萃取贵金属。 通过在升高的氧气压力下进行氰化和减少保留时间,例如30至90分钟,氰化过程中硫氰酸盐的形成被最小化或抵消。 还提供了氰化浸出中氰化铜形成还原的方法。
    • 6. 发明授权
    • Hydrometallurgical copper extraction process
    • 湿法冶金铜提取工艺
    • US5223024A
    • 1993-06-29
    • US901097
    • 1992-06-19
    • David L. Jones
    • David L. Jones
    • C22B15/00
    • C22B15/0067Y02P10/236
    • A process for the extraction of copper from a copper ore or concentrate comprises first subjecting the ore or concentrate to agitation leaching at an elevated temperature and pressure in the presence of oxygen and water to obtain a resulting acidic leach liquor which contains dissolved copper. The acidity of the resulting acidic leach liquor is then reduced by affecting percolation leaching of a bed of low grade copper ore or waste rock with the resulting acidic leach liquor, whereby the pH of the leach liquor is raised, for example to a value of about 1.5 to 2. In a preferred embodiment the bed of low grade ore or waste rock is in the form of a heap and the percolation leaching comprises heap leaching.
    • 从铜矿石或浓缩物中提取铜的方法包括首先使矿石或浓缩物在氧气和水的存在下在升高的温度和压力下进行搅拌浸出,得到含有溶解的铜的所得酸性浸出液。 所得到的酸性浸出液的酸度然后通过影响低级铜矿石或废弃岩石床渗滤所得到的酸性浸出液来降低,由此浸提液的pH升高至约 在优选的实施方案中,低等级矿石或废石的床是堆的形式,并且渗滤浸出包括堆浸。
    • 9. 发明授权
    • Chance controlled counting game
    • 机会控制计数游戏
    • US4092029A
    • 1978-05-30
    • US703977
    • 1976-07-09
    • David L. Jones
    • David L. Jones
    • A63F3/00A63F3/04
    • A63F3/00A63F3/0415
    • A counting game comprising a playing board for each player, marker chips, first and second dice, and a counting rack including a horizontal bar with slidable elements thereon for each player. The playing boards each have a sequentially numbered array of playing spaces and a finish space. The players in turn throw the first die, place the thus indicated number of chips in sequentially numbered spaces on their respective boards and cumulatively record the number of placed chips on their respective counting racks by sliding the elements from one end of the bar to the other. The second die is thrown when all of the elements on a respective rack have been slid from one end of the bar to the other. The second die in turn directs that a selected number of chips be added to or subtracted from a player's board. The game ends when one player succeeds in placing chips in all of the sequentially numbered spaces and finish space without having any of the slidable elements moved from the one end of his counting rack.
    • 一种计数游戏,包括每个玩家的游戏板,标记芯片,第一和第二骰子,以及包括每个玩家的可滑动元件的水平杆的计数架。 游戏板各自具有顺序编号的游戏空间和完成空间。 玩家反过来抛出第一个模具,将这样指示的数量的芯片放置在它们各自的板上的顺序编号的空间中,并且通过将元件从杆的一端滑动到另一个的另一端而累积地记录在它们各自的计数架上放置的芯片的数量 。 当相应机架上的所有元件已经从杆的一端滑动到另一端时,抛出第二个模具。 第二个模具又指示选择数量的芯片被添加到玩家的棋盘上或从玩家的棋盘中减去。 游戏结束时,当一个玩家成功地将芯片放置在所有顺序编号的空格中并且完成空间,而不会使任何可滑动元件从其计数架的一端移动。