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    • 2. 发明申请
    • TRIANGLE RENDERING USING DIRECT EVALUATION
    • 使用直接评估的三角渲染
    • WO2004084143A1
    • 2004-09-30
    • PCT/US2004/008285
    • 2004-03-17
    • QUALCOMM INCORPORATEDQI, YingyongTIAN, YushiBI, Ning
    • QI, YingyongTIAN, YushiBI, Ning
    • G06T15/10
    • G06T11/40G06T15/005G06T2210/12
    • This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.
    • 本公开描述了一种诸如无线通信设备的装置,其应用直接评估技术来渲染3D图形环境的三角形。 该装置包括描绘引擎,该引擎定义了限定要渲染的区域的被称为边界框的像素的矩形区域。 渲染引擎评估与矩形区域的像素相关联的坐标,以选择性地渲染落在三角形区域内的像素。 直接评估三角形渲染算法可能需要比其他系统使用的计算密集型插值过程更少的复杂操作。 结果,该装置可以呈现3D图形环境,同时尽可能多地保留可用功率。
    • 7. 发明申请
    • METHOD AND DEVICE FOR PERFORMING USER-DEFINED CLIPPING IN OBJECT SPACE
    • 用于在对象空间中执行用户定义的剪辑的方法和设备
    • WO2008033895A3
    • 2009-04-30
    • PCT/US2007078237
    • 2007-09-12
    • QUALCOMM INCBI NINGCHEN LINCHEN LINGJUN FRANK
    • BI NINGCHEN LINCHEN LINGJUN FRANK
    • G06T15/30
    • G06T15/30
    • A method and device for performing and processing user-defined clipping in object space to reduce the number of computations needed for the clipping operation. The method and device also combine the modelview transformation of the vertex coordinates with projection transform. The user-defined clipping in object space provides a higher performance and less power consumption by avoiding generation of eye coordinates if there is no lighting. The device includes a driver for the user-defined clipping in the object space to perform dual mode user-defined clipping in object space when a lighting function is disabled and in eye space when the lighting function is enabled.
    • 一种用于在对象空间中执行和处理用户定义的限幅以减少剪切操作所需的计算次数的方法和装置。 该方法和装置还将顶点坐标的modelview变换与投影变换相结合。 对象空间中的用户定义的剪辑通过避免在没有照明的情况下产生眼睛坐标来提供更高的性能和更低的功耗。 该设备包括用于在对象空间中的用户定义的剪切的驱动器,以在禁用照明功能时在对象空间中执行双模式用户定义的剪辑,并且在启用照明功能时在眼睛空间中执行双模式用户定义的剪辑。
    • 9. 发明申请
    • SYSTEMS AND METHODS FOR VIDEO PROCESSING
    • 视频处理系统与方法
    • WO2017049589A1
    • 2017-03-30
    • PCT/CN2015/090733
    • 2015-09-25
    • QUALCOMM INCORPORATEDBI, NingLING, FanDING, JingtingSUN, Yu
    • BI, NingLING, FanDING, JingtingSUN, Yu
    • H04N7/18
    • G06K9/00751G06F17/30843
    • A system and method of video processing are disclosed. In a particular implementation, a device includes a frame buffer configured to receive a video frame sequence and to store the video frame sequence and a frame index for each frame of the video frame sequence. The device also includes a processor configured to compress a summary frame into an encoded file representative of the summary frame. The summary frame includes a first representation of an object at a first position in a first video frame associated with a first frame index of the video frame sequence. The summary frame further includes a second representation of an object at a second position in a second video frame associated with a second frame index associated with the video frame sequence. The device also includes a transmitter configured to output a notification signal associated with the summary frame.
    • 公开了一种视频处理的系统和方法。 在具体实现中,设备包括帧缓冲器,其被配置为接收视频帧序列并且存储视频帧序列和帧视频帧序列的每个帧的帧索引。 该设备还包括被配置为将汇总帧压缩成表示汇总帧的编码文件的处理器。 总结帧包括在与视频帧序列的第一帧索引相关联的第一视频帧中的第一位置处的对象的第一表示。 摘要帧还包括在与与视频帧序列相关联的第二帧索引相关联的第二视频帧中的第二位置处的对象的第二表示。 该设备还包括被配置为输出与摘要帧相关联的通知信号的发射机。