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    • 1. 发明申请
    • VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
    • 视频游戏处理设备,用于处理视频游戏的方法和计算机程序产品
    • US20080102950A1
    • 2008-05-01
    • US11856984
    • 2007-09-18
    • Koichi ISHIISatoshi KITADEYuuichi TSUCHIYA
    • Koichi ISHIISatoshi KITADEYuuichi TSUCHIYA
    • A63F13/00
    • A63F13/56A63F13/00A63F13/005A63F2300/807
    • When a player character applies a damage to an attack target character on the basis of an attack action of the player character, it is determined whether the attack is a direct attack or a specific kind of attack different from the direct attack and defined in advance. A panic reaction term of a panic reaction is determined in the case where it is determined that the attack is the specific kind of attack. In the panic reaction, the attack target character becomes a state where the attack target character cannot attack the player character and defend oneself from an attack from the player character. The panic reaction is executed until the panic reaction term elapses. A privilege is applied to the player character in the case where it is determined that the attack target character suffers the direct attack during execution of the panic reaction.
    • 当玩家角色基于玩家角色的攻击动作对攻击目标角色施加伤害时,确定攻击是否是直接攻击或特定类型的不同于直接攻击的攻击并预先定义的攻击。 在确定攻击是特定攻击类型的情况下,确定恐慌反应的恐慌反应项。 在恐慌反应中,攻击目标角色成为攻击目标角色不能攻击玩家角色并保护自己免受玩家角色攻击的状态。 恐慌反应执行直到恐慌反应期限过去。 在确定攻击目标人物在执行恐慌反应期间遭受直接攻击的情况下,对玩家角色应用特权。
    • 2. 发明申请
    • System for exchanging mail among members belonging to group
    • 属于群体的成员之间交换邮件的系统
    • US20040234045A1
    • 2004-11-25
    • US10824464
    • 2004-04-15
    • Kabushiki Kaisha Square Enix (SQUARE ENIX Co., Ltd.)
    • Masahiro HoraKousei Itou
    • H04M011/00
    • G06Q10/10
    • A cellular phone of a member, who newly joins a group, creates a member list including a group ID and profile of a leader, and transmits a participation contact mail including a profile of the corresponding new member to a cellular phone of the leader. The cellular phone of the leader adds the profile of the new member to a member list after receiving the participation contact mail. The participation contact mail is transferred to the cellular phones of other existing members registered in the member list. The cellular phones of the existing members add the profile of the new member to their member lists in response to the received contact mail and transmit their profiles to the cellular phone of the new member. The cellular phone of the new member adds the profiles of the existing members to the member list in response to the received participation contact mail.
    • 新加入组织的成员的蜂窝电话创建一个成员列表,其中包括组ID和领导者的简档,并将包括相应新成员的简档的参与联系人邮件发送给领导者的蜂窝电话。 领导的手机在收到参与联络邮件后,将新会员的个人资料添加到会员列表中。 参加联系人邮件被转移到在会员列表中注册的其他现有会员的手机。 现有成员的蜂窝电话将新成员的简档添加到其成员列表中以响应于接收到的联系人邮件并将其简档发送到新成员的蜂窝电话。 新成员的手机响应于收到的参与联系邮件,将现有成员的配置文件添加到成员列表中。
    • 3. 发明申请
    • VIDEO GAME PROCESSING DEVICE, VIDEO GAME PROCESSING METHOD AND VIDEO GAME PROCESSING PROGRAM
    • 视频游戏处理设备,视频游戏处理方法和视频游戏处理程序
    • US20100056282A1
    • 2010-03-04
    • US12546105
    • 2009-08-24
    • Tai YASUE
    • Tai YASUE
    • A63F9/24
    • A63F13/537A63F13/10A63F13/12A63F13/42A63F13/822A63F13/833A63F2300/8029
    • Data communication is carried out with any of other video game processing devices. Commands are distributed to each of other player characters operated by each of other players of the other video game processing devices. Each of the commands causes a predetermined special effect to the player character. A command releasing operation in which by erasing one or more command from the retained commands the one or more command is released is performed at a time when a predetermined releasing condition is satisfied. The released commands are visualized as icons. A distance between each of the released command icons and the player character is determined. The player character is caused to newly retain any of the released commands in the case where it is determined that the player character exists inside a predetermined distance from the released command icon indicating the released command.
    • 与任何其他视频游戏处理设备进行数据通信。 命令分配给由其他视频游戏处理设备的其他玩家操作的每个其他玩家角色。 每个命令对玩家角色产生预定的特殊效果。 在满足预定的释放条件的时刻执行命令释放操作,其中通过从保留的命令中擦除一个或多个命令来释放一个或多个命令。 释放的命令可视化为图标。 确定每个释放的命令图标和玩家角色之间的距离。 在确定播放器角色存在于指示释放命令的释放命令图标的预定距离内的情况下,使玩家角色新保留任何释放的命令。
    • 4. 发明申请
    • CREATION OF RANKING TABLE FOR COMPETITIVE GAME
    • 竞争游戏排名表的创建
    • US20070191105A1
    • 2007-08-16
    • US11624555
    • 2007-01-18
    • Shin Azuma
    • Shin Azuma
    • A63F9/24
    • A63F13/798A63F13/12A63F13/34A63F13/795A63F2300/558A63F2300/61
    • Game apparatuses connected in a peer-to-peer manner play a competitive game with each other. Each of the game apparatuses stores a ranking table ranking points of multiple users based on past games of the users. When finishing playing the game, the game apparatuses respectively calculate points obtained by the respective users based on the result of the game, and update the ranking tables based on the newly calculated points. The game apparatuses transmit and receive information on the updated ranking table to and from each other. Each game apparatus integrates the ranking table locally stored with the ranking table transmitted from the other game apparatus to generate a new ranking table, and displays the new ranking table on a display device.
    • 以点对点方式连接的游戏装置相互竞争。 每个游戏装置存储基于用户的过去游戏的多个用户的排名表排序点。 当游戏完成时,游戏装置分别基于游戏结果计算各个用户获得的点数,并且基于新计算的点更新排名表。 游戏装置将更新的排序表的信息彼此发送和接收。 每个游戏装置将本地存储的排名表与从其他游戏装置发送的排名表集成,生成新的排名表,并在显示装置上显示新的排名表。