
基本信息:
- 专利标题: ENTERTAINMENT SYSTEM FOR PERFORMING HUMAN INTELLIGENCE TASKS
- 专利标题(中):执行人员智能任务的娱乐系统
- 申请号:US13532675 申请日:2012-06-25
- 公开(公告)号:US20120330445A1 公开(公告)日:2012-12-27
- 发明人: Gary Stephen Shuster
- 申请人: Gary Stephen Shuster
- 主分类号: G06F19/00
- IPC分类号: G06F19/00
摘要:
A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. Human intelligence tasks, such as visual discrimination, are thus enabled in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.
摘要(中):
游戏引擎被配置为接受作为游戏内容的人类智能任务,并将游戏内容呈现给玩家。 因此,在视频游戏环境中启用人类智能任务,例如视觉辨别。 游戏引擎可以从一个或多个远程源接收人类智能任务的定义,将人类智能任务呈现给多个视频游戏参与者作为游戏内容。 游戏引擎定义和启用游戏内容的游戏规则。 游戏规则为多个视频游戏参与者设置参数,以执行人类智能任务以获得期望的结果。 根据游戏规则,游戏引擎可以根据人类智能任务的成功执行,授予多个视频游戏参与者中的每一个改进的游戏分数。 游戏引擎可以通过不同参与者或试验之间的响应的一致性衡量成功。