基本信息:
- 专利标题: 온라인 게임에서 반복적 연속전투 방법
- 专利标题(英):Repeatable continuous combat method in on-line game
- 专利标题(中):在线游戏中可重复的连续组合方法
- 申请号:KR1020100024639 申请日:2010-03-19
- 公开(公告)号:KR1020110105485A 公开(公告)日:2011-09-27
- 发明人: 김대현
- 申请人: 김대현
- 申请人地址: 서울특별시 송파구 송이로**길 *-*, 창훈빌라*** (문정동)
- 专利权人: 김대현
- 当前专利权人: 김대현
- 当前专利权人地址: 서울특별시 송파구 송이로**길 *-*, 창훈빌라*** (문정동)
- 主分类号: A63F13/358
- IPC分类号: A63F13/358 ; G06Q50/10 ; A63F13/77
The invention NPC (Non-Player Character) relates to a battle method of monsters, moving away from the existing one-time battle can be repeated continuously combat by user selection with respect to the same NPC monster in the online game in the battle map-loading It relates to a system and method that allows. As a condition to perform a repetitive successive battles are to be victorious in the battle, and user satisfaction for it provides an interface where you can select the continuous fight makes it possible to repeatedly perform the same battle against NPC monsters. Depending on the number of consecutive battles but the difficulty of the battle Difficulty level rise due to population growth and the NPC monsters, enabling large experience acquired in a trade item ratings rise and a short time of being dropped from NPC monster. This, by the repeated continuous fight for the same NPC monsters according to the present invention allows the option of the user, hunting mopmol that pointed to an existing online games harm, caused by a useless item drop game world increases my item numbers and this according film may include DB server load increases, caused by a wide range of recyclable utilize the same NPC monsters only difficulty adjusting, such as population growth and level adjustment brings reduced development time and development cost reduction in terms of game development. Also it can have a superiority over the straight recording comparison with the user's point of view has the expectations for the achievement and drop the item to be obtained through the longline, the other user after the battle.
信息查询:
EspacenetIPC结构图谱:
A | 人类生活必需 |
--A63 | 运动;游戏;娱乐活动 |
----A63F | 纸牌、棋盘或轮盘赌游戏;利用小型运动物体的室内游戏;其他类目不包含的游戏 |
------A63F13/00 | 使用二维或多维电子显示器(例如在电视屏幕上)显示与游戏有关图像的游戏方面 |
--------A63F13/20 | .视频游戏设备的输入装置 |
----------A63F13/35 | ..游戏服务器的详细信息 |
------------A63F13/358 | ...基于网络或服务器的负荷调整游戏进程,例如由于不同客户端之间的连接速度不同而减少游戏的等待时间 |