基本信息:
- 专利标题: 컴퓨터판독가능한 저장 매체에 위치된 비디오 게임의 플레이어 캐릭터 다이아로그를 제어하는 방법 및 장치
- 专利标题(英):Method and device for controlling player character dialog in a video game located on a computer-readable storage medium
- 专利标题(中):用于控制位于计算机可读存储介质上的视频游戏中的播放器字符对话的方法和设备
- 申请号:KR1020117030268 申请日:2010-05-17
- 公开(公告)号:KR101293865B1 公开(公告)日:2013-08-07
- 发明人: 맥메인,마이클,파커
- 申请人: 맥메인, 마이클, 파커
- 申请人地址: **** Beachwood Trace, Cumming, GA *****, USA
- 专利权人: 맥메인, 마이클, 파커
- 当前专利权人: 맥메인, 마이클, 파커
- 当前专利权人地址: **** Beachwood Trace, Cumming, GA *****, USA
- 代理人: 허용록
- 优先权: US12/764,739 2010-04-21; US12/780,900 2010-05-16; US61/179,429 2009-05-19
- 国际申请: PCT/US2010/035050 2010-05-17
- 国际公布: WO2010135208 2010-11-25
- 主分类号: A63F13/56
- IPC分类号: A63F13/56 ; A63F13/20
To play a video game, in a computing unit with a processing unit, memory and a display device, a video game has at least one or more game includes a character, and the at least one game character is a specific object of computing the input device connected to the computer is controlled by the, operable by a game player, the video game further comprises a character dialog among or between them at least one or more characters, the character dialog includes a vignette of the dialog, a side ratio move the other side of the net from a non-network is determined by the game player into the atmosphere in the dialog by computing input device for a particular purpose. Computing input device for the specific purpose puts the emotion in the video game character for a dialog or character encounters along the axis of the game controller, joystick or other device.