
基本信息:
- 专利标题: 对弈难度等级的处理方法及装置
- 专利标题(英):Chess playing difficulty grade processing method and device
- 申请号:CN201610857094.3 申请日:2016-09-27
- 公开(公告)号:CN107866069A 公开(公告)日:2018-04-03
- 发明人: 段尧 , 王鑫 , 杨裕才 , 古鹏 , 曾奇 , 晏晚君 , 王林冰 , 马威 , 朱茂娟 , 李健斌 , 韩冰
- 申请人: 珠海格力智能装备有限公司 , 珠海格力电器股份有限公司
- 申请人地址: 广东省珠海市九洲大道中2097号珠海凌达压缩机有限公司1号厂房及办公楼
- 专利权人: 珠海格力智能装备有限公司,珠海格力电器股份有限公司
- 当前专利权人: 珠海格力智能装备有限公司,珠海格力电器股份有限公司
- 当前专利权人地址: 广东省珠海市九洲大道中2097号珠海凌达压缩机有限公司1号厂房及办公楼
- 代理机构: 北京康信知识产权代理有限责任公司
- 代理人: 韩建伟; 张永明
- 主分类号: A63F11/00
- IPC分类号: A63F11/00 ; A63F3/02 ; B25J9/16 ; B25J11/00
The invention discloses a chess playing difficulty grade processing method and a processing device. The method comprises the following steps: recording a chess playing process of a chess player in a human-machine chess playing process in accordance with a preset chess playing difficulty grade; in accordance with the recorded chess playing process, judging whether a chess playing level of the chessplayer adapts to the preset chess playing difficulty grade, so that a judging result is obtained; and offering the judging result as an evidence for setting chess playing difficulty grades of human-machine chess playing in the next turn. With the application of the method and the device provided by the invention, the technical problem in related technologies that a relatively high error is causedsince the chess playing difficulty grades of a robot are adjusted by manpower judgment of a chess player is solved.
IPC结构图谱:
A | 人类生活必需 |
--A63 | 运动;游戏;娱乐活动 |
----A63F | 纸牌、棋盘或轮盘赌游戏;利用小型运动物体的室内游戏;其他类目不包含的游戏 |
------A63F11/00 | 一般用途的游戏配件 |